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30
Score/Other/ItemActionLauncherSDX.cs
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30
Score/Other/ItemActionLauncherSDX.cs
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class ItemActionLauncherSDX : ItemActionLauncher
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{
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public override void StartHolding(ItemActionData _action)
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{
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// Launchers being held by NPCs don't appear to be loading their ammo properly on spawn in, so they are just shooting blanks.
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if (_action.invData.itemValue.Meta == 0)
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_action.invData.itemValue.Meta = 1;
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base.StartHolding(_action);
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}
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public override void ItemActionEffects(GameManager _gameManager, ItemActionData _actionData, int _firingState, Vector3 _startPos, Vector3 _direction, int _userData = 0)
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{
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base.ItemActionEffects(_gameManager, _actionData, _firingState, _startPos, _direction, _userData);
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ItemActionRanged.ItemActionDataRanged itemActionDataRanged = (ItemActionRanged.ItemActionDataRanged)_actionData;
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itemActionDataRanged.invData.itemValue.Meta = 0;
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}
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public override void ExecuteAction(ItemActionData _actionData, bool _bReleased)
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{
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base.ExecuteAction(_actionData, _bReleased);
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if (_bReleased)
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return;
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var itemActionDataRanged = (ItemActionRanged.ItemActionDataRanged)_actionData;
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if (itemActionDataRanged.isReloading)
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return;
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// We were having trouble getting the NPCs to properly reload, so here we go!
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StartHolding(_actionData);
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}
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}
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