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243
Score/RemoteCrafting/Harmony/IngredientsFromContainers.cs
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243
Score/RemoteCrafting/Harmony/IngredientsFromContainers.cs
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using Rebirth.RemoteCrafting;
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using System.Collections.Generic;
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namespace Features.RemoteCrafting
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{
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/// <summary>
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/// Patches to support the Crafting From Remote Storage
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/// </summary>
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public class EnhancedRecipeLists
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{
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/// <summary>
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/// Used to determine which recipes the player can craft based on the availability of ingredients in local containers.
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/// </summary>
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[HarmonyPatch(typeof(XUiC_RecipeList))]
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[HarmonyPatch("BuildRecipeInfosList")]
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public class BuildRecipeInfosList
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{
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public static bool Prefix(XUiC_RecipeList __instance, ref List<ItemStack> _items)
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{
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var player = __instance.xui.playerUI.entityPlayer;
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_items.AddRange(RemoteCraftingUtils.SearchNearbyContainers(player));
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return true;
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}
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}
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/// <summary>
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/// Extends what is considered to be in the player's backpack / tool belt to include local containers.
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/// </summary>
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[HarmonyPatch(typeof(XUiM_PlayerInventory))]
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[HarmonyPatch("GetAllItemStacks")]
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public class GetAllItemStacks
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{
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public static void Postfix(ref List<ItemStack> __result, EntityPlayerLocal ___localPlayer)
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{
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__result.AddRange(RemoteCraftingUtils.SearchNearbyContainers(___localPlayer));
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}
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}
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/// <summary>
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/// Hijacks the GetBindingValue so we can get an accurate count of all the items we have available, including from local storage.
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/// </summary>
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[HarmonyPatch(typeof(XUiC_IngredientEntry))]
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[HarmonyPatch("GetBindingValue")]
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public class GetBindingValue
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{
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public static bool Prefix(XUiC_IngredientEntry __instance, ref bool __result, ref string value,
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string bindingName, CachedStringFormatter<int> ___needcountFormatter,
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CachedStringFormatter<int> ___havecountFormatter, bool ___materialBased, ItemStack ___ingredient,
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string ___material, XUiC_RecipeCraftCount ___craftCountControl,
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CachedStringFormatterXuiRgbaColor ___itemicontintcolorFormatter)
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{
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var flag = ___ingredient != null;
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switch (bindingName)
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{
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case "haveneedcount":
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{
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var text = (flag
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? ___needcountFormatter.Format(___ingredient.count * ___craftCountControl.Count)
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: "");
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var value1 = 0;
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var childByType = __instance.WindowGroup.Controller.GetChildByType<XUiC_WorkstationMaterialInputGrid>();
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if (childByType != null)
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{
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if (___materialBased)
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{
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value = (flag
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? (___havecountFormatter.Format(childByType.GetWeight(___material)) + "/" + text)
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: "");
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}
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else
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{
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value = (flag
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? (___havecountFormatter.Format(
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__instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue)) + "/" +
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text)
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: "");
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}
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}
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else
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{
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var childByType2 = __instance.WindowGroup.Controller
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.GetChildByType<XUiC_WorkstationInputGrid>();
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if (childByType2 != null)
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{
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value = (flag
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? (___havecountFormatter.Format(
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childByType2.GetItemCount(___ingredient.itemValue)) + "/" + text)
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: "");
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}
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else
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{
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value = (flag
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? (___havecountFormatter.Format(
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__instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue)) + "/" +
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text)
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: "");
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if (flag)
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{
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// add items from lootcontainers
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value1 = __instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue);
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var array = RemoteCraftingUtils.SearchNearbyContainers(__instance.xui.playerUI.entityPlayer,
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___ingredient.itemValue).ToArray();
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foreach (var t in array)
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{
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if (t != null && t.itemValue.type != 0 &&
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___ingredient.itemValue.type == t.itemValue.type)
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{
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value1 += t.count;
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}
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}
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value = ___havecountFormatter.Format(value1) + "/" + text;
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}
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}
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}
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__result = true;
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return false;
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}
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default:
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return true;
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}
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}
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}
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/// <summary>
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/// Expands the HasItems search to include local containers.
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/// </summary>
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[HarmonyPatch(typeof(XUiM_PlayerInventory))]
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[HarmonyPatch("HasItems")]
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public class HasItems
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{
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public static bool Postfix(bool __result, IList<ItemStack> _itemStacks, EntityPlayerLocal ___localPlayer,
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int _multiplier)
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{
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if (__result) return true;
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// We need to make sure we satisfy all of the items.
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var itemsWeHave = 0;
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foreach (var itemStack in _itemStacks)
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{
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var totalCount = 0;
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// This is how many we need.
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var num = itemStack.count * _multiplier;
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// check player inventory
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var slots = ___localPlayer.bag.GetSlots();
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foreach (var entry in slots)
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{
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if (entry.IsEmpty()) continue;
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if (itemStack.itemValue.GetItemOrBlockId() != entry.itemValue.GetItemOrBlockId()) continue;
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totalCount += entry.count;
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// We have enough.
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if (totalCount >= num)
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{
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break;
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}
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}
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// We have enough.
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if (totalCount >= num)
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{
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itemsWeHave++;
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continue;
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}
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// Check the toolbelt now.
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slots = ___localPlayer.inventory.GetSlots();
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foreach (var entry in slots)
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{
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if (entry.IsEmpty()) continue;
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if (itemStack.itemValue.GetItemOrBlockId() != entry.itemValue.GetItemOrBlockId()) continue;
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totalCount += entry.count;
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// We have enough.
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if (totalCount >= num)
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break;
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}
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// We have enough.
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if (totalCount >= num)
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{
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itemsWeHave++;
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continue;
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}
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// check container
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var containers = RemoteCraftingUtils.SearchNearbyContainers(___localPlayer, itemStack.itemValue);
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foreach (var stack in containers)
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{
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if (stack.IsEmpty()) continue;
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if (itemStack.itemValue.GetItemOrBlockId() != stack.itemValue.GetItemOrBlockId()) continue;
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totalCount += stack.count;
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// We have enough.
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if (totalCount >= num)
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break;
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}
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// We don't have enough for this.
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if (totalCount < num)
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{
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return false;
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}
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if (totalCount >= num)
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{
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itemsWeHave++;
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}
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}
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return itemsWeHave >= _itemStacks.Count;
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}
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}
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/// <summary>
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/// Removes from local storage containers items which we've consumed.
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/// </summary>
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[HarmonyPatch(typeof(XUiM_PlayerInventory))]
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[HarmonyPatch("RemoveItems")]
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public class RemoveItems
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{
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public static bool Prefix(XUiM_PlayerInventory __instance, IList<ItemStack> _itemStacks, EntityPlayerLocal ___localPlayer, int _multiplier, IList<ItemStack> _removedItems
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, Bag ___backpack, Inventory ___toolbelt)
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{
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RemoteCraftingUtils.ConsumeItem(_itemStacks, ___localPlayer, _multiplier, _removedItems, ___backpack, ___toolbelt);
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return false;
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}
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}
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// Code from OCB7D2D/OcbPinRecipes
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// Patch world unload to cleanup and save on exit
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[HarmonyPatch(typeof(World))]
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[HarmonyPatch("UnloadWorld")]
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public class WorldUnloadWorld
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{
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static void Postfix()
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{
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if (!Broadcastmanager.HasInstance) return;
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Broadcastmanager.Cleanup();
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}
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}
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}
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}
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