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Nathaniel Cosford
2025-06-04 16:44:53 +09:30
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using Rebirth.RemoteCrafting;
using System.Collections.Generic;
namespace Features.RemoteCrafting
{
/// <summary>
/// Patches to support the Crafting From Remote Storage
/// </summary>
public class EnhancedRecipeLists
{
/// <summary>
/// Used to determine which recipes the player can craft based on the availability of ingredients in local containers.
/// </summary>
[HarmonyPatch(typeof(XUiC_RecipeList))]
[HarmonyPatch("BuildRecipeInfosList")]
public class BuildRecipeInfosList
{
public static bool Prefix(XUiC_RecipeList __instance, ref List<ItemStack> _items)
{
var player = __instance.xui.playerUI.entityPlayer;
_items.AddRange(RemoteCraftingUtils.SearchNearbyContainers(player));
return true;
}
}
/// <summary>
/// Extends what is considered to be in the player's backpack / tool belt to include local containers.
/// </summary>
[HarmonyPatch(typeof(XUiM_PlayerInventory))]
[HarmonyPatch("GetAllItemStacks")]
public class GetAllItemStacks
{
public static void Postfix(ref List<ItemStack> __result, EntityPlayerLocal ___localPlayer)
{
__result.AddRange(RemoteCraftingUtils.SearchNearbyContainers(___localPlayer));
}
}
/// <summary>
/// Hijacks the GetBindingValue so we can get an accurate count of all the items we have available, including from local storage.
/// </summary>
[HarmonyPatch(typeof(XUiC_IngredientEntry))]
[HarmonyPatch("GetBindingValue")]
public class GetBindingValue
{
public static bool Prefix(XUiC_IngredientEntry __instance, ref bool __result, ref string value,
string bindingName, CachedStringFormatter<int> ___needcountFormatter,
CachedStringFormatter<int> ___havecountFormatter, bool ___materialBased, ItemStack ___ingredient,
string ___material, XUiC_RecipeCraftCount ___craftCountControl,
CachedStringFormatterXuiRgbaColor ___itemicontintcolorFormatter)
{
var flag = ___ingredient != null;
switch (bindingName)
{
case "haveneedcount":
{
var text = (flag
? ___needcountFormatter.Format(___ingredient.count * ___craftCountControl.Count)
: "");
var value1 = 0;
var childByType = __instance.WindowGroup.Controller.GetChildByType<XUiC_WorkstationMaterialInputGrid>();
if (childByType != null)
{
if (___materialBased)
{
value = (flag
? (___havecountFormatter.Format(childByType.GetWeight(___material)) + "/" + text)
: "");
}
else
{
value = (flag
? (___havecountFormatter.Format(
__instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue)) + "/" +
text)
: "");
}
}
else
{
var childByType2 = __instance.WindowGroup.Controller
.GetChildByType<XUiC_WorkstationInputGrid>();
if (childByType2 != null)
{
value = (flag
? (___havecountFormatter.Format(
childByType2.GetItemCount(___ingredient.itemValue)) + "/" + text)
: "");
}
else
{
value = (flag
? (___havecountFormatter.Format(
__instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue)) + "/" +
text)
: "");
if (flag)
{
// add items from lootcontainers
value1 = __instance.xui.PlayerInventory.GetItemCount(___ingredient.itemValue);
var array = RemoteCraftingUtils.SearchNearbyContainers(__instance.xui.playerUI.entityPlayer,
___ingredient.itemValue).ToArray();
foreach (var t in array)
{
if (t != null && t.itemValue.type != 0 &&
___ingredient.itemValue.type == t.itemValue.type)
{
value1 += t.count;
}
}
value = ___havecountFormatter.Format(value1) + "/" + text;
}
}
}
__result = true;
return false;
}
default:
return true;
}
}
}
/// <summary>
/// Expands the HasItems search to include local containers.
/// </summary>
[HarmonyPatch(typeof(XUiM_PlayerInventory))]
[HarmonyPatch("HasItems")]
public class HasItems
{
public static bool Postfix(bool __result, IList<ItemStack> _itemStacks, EntityPlayerLocal ___localPlayer,
int _multiplier)
{
if (__result) return true;
// We need to make sure we satisfy all of the items.
var itemsWeHave = 0;
foreach (var itemStack in _itemStacks)
{
var totalCount = 0;
// This is how many we need.
var num = itemStack.count * _multiplier;
// check player inventory
var slots = ___localPlayer.bag.GetSlots();
foreach (var entry in slots)
{
if (entry.IsEmpty()) continue;
if (itemStack.itemValue.GetItemOrBlockId() != entry.itemValue.GetItemOrBlockId()) continue;
totalCount += entry.count;
// We have enough.
if (totalCount >= num)
{
break;
}
}
// We have enough.
if (totalCount >= num)
{
itemsWeHave++;
continue;
}
// Check the toolbelt now.
slots = ___localPlayer.inventory.GetSlots();
foreach (var entry in slots)
{
if (entry.IsEmpty()) continue;
if (itemStack.itemValue.GetItemOrBlockId() != entry.itemValue.GetItemOrBlockId()) continue;
totalCount += entry.count;
// We have enough.
if (totalCount >= num)
break;
}
// We have enough.
if (totalCount >= num)
{
itemsWeHave++;
continue;
}
// check container
var containers = RemoteCraftingUtils.SearchNearbyContainers(___localPlayer, itemStack.itemValue);
foreach (var stack in containers)
{
if (stack.IsEmpty()) continue;
if (itemStack.itemValue.GetItemOrBlockId() != stack.itemValue.GetItemOrBlockId()) continue;
totalCount += stack.count;
// We have enough.
if (totalCount >= num)
break;
}
// We don't have enough for this.
if (totalCount < num)
{
return false;
}
if (totalCount >= num)
{
itemsWeHave++;
}
}
return itemsWeHave >= _itemStacks.Count;
}
}
/// <summary>
/// Removes from local storage containers items which we've consumed.
/// </summary>
[HarmonyPatch(typeof(XUiM_PlayerInventory))]
[HarmonyPatch("RemoveItems")]
public class RemoveItems
{
public static bool Prefix(XUiM_PlayerInventory __instance, IList<ItemStack> _itemStacks, EntityPlayerLocal ___localPlayer, int _multiplier, IList<ItemStack> _removedItems
, Bag ___backpack, Inventory ___toolbelt)
{
RemoteCraftingUtils.ConsumeItem(_itemStacks, ___localPlayer, _multiplier, _removedItems, ___backpack, ___toolbelt);
return false;
}
}
// Code from OCB7D2D/OcbPinRecipes
// Patch world unload to cleanup and save on exit
[HarmonyPatch(typeof(World))]
[HarmonyPatch("UnloadWorld")]
public class WorldUnloadWorld
{
static void Postfix()
{
if (!Broadcastmanager.HasInstance) return;
Broadcastmanager.Cleanup();
}
}
}
}