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16
Scripts/Blocks/BlockCampfireRebirth.cs
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16
Scripts/Blocks/BlockCampfireRebirth.cs
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using UnityEngine.Scripting;
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#nullable disable
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[Preserve]
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public class BlockCampfireRebirth : BlockWorkstationRebirth
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{
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public override string GetActivationText(
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WorldBase _world,
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BlockValue _blockValue,
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int _clrIdx,
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Vector3i _blockPos,
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EntityAlive _entityFocusing)
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{
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return Localization.Get("useCampfire");
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}
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}
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