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61
Scripts/Command/ConsoleCmdKillAllRebirth.cs
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61
Scripts/Command/ConsoleCmdKillAllRebirth.cs
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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#nullable disable
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[Preserve]
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public class ConsoleCmdKillAllRebirth : ConsoleCmdAbstract
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{
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[PublicizedFrom(EAccessModifier.Protected)]
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public override string[] getCommands()
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{
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return new string[1] { "killallr" };
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}
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[PublicizedFrom(EAccessModifier.Protected)]
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public override string getDescription() => "Kill all entities";
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[PublicizedFrom(EAccessModifier.Protected)]
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public override string getHelp()
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{
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return "Kills all matching entities (but never players)\nUsage:\n killall (all enemies)\n killall alive (all EntityAlive types except vehicles and turrets)\n killall all (all types)";
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}
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public override void Execute(List<string> _params, CommandSenderInfo _senderInfo)
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{
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bool flag1 = _params.Count > 0 && _params[0].EqualsCaseInsensitive("alive");
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bool flag2 = _params.Count > 0 && _params[0].EqualsCaseInsensitive("all");
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List<Entity> entityList = new List<Entity>((IEnumerable<Entity>)GameManager.Instance.World.Entities.list);
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for (int index = 0; index < entityList.Count; ++index)
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{
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Entity entity = entityList[index];
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if (entity != null && !(entity is EntityPlayer))
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{
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if (!flag2)
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{
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if (entity is EntityAlive)
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{
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if (flag1)
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{
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switch (entity)
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{
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case EntityVehicle _:
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case EntityTurret _:
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break;
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default:
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goto label_7;
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}
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}
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if (!EntityClass.list[entity.entityClass].bIsEnemyEntity)
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continue;
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}
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else
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continue;
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}
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label_7:
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Log.Out("KILLALLR entity: " + entity.EntityClass.entityClassName);
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entity.DamageEntity(new DamageSource(EnumDamageSource.Internal, EnumDamageTypes.Suicide), 99999, false);
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//SingletonMonoBehaviour<SdtdConsole>.Instance.Output("Gave " + 99999.ToString() + " damage to entity " + entity.GetDebugName());
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}
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}
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}
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}
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