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44
Scripts/Command/ConsoleCmdSetProgression.cs
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44
Scripts/Command/ConsoleCmdSetProgression.cs
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using System.Collections.Generic;
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public class ConsoleCmdSetProgression : ConsoleCmdAbstract
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{
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public override bool IsExecuteOnClient => true;
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public override bool AllowedInMainMenu => false;
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public override int DefaultPermissionLevel => 1000;
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public override void Execute(List<string> _params, CommandSenderInfo _senderInfo)
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{
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if (GameManager.Instance.adminTools == null)
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return;
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if (_params.Count == 2)
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{
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string progression = _params[0];
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int level = int.Parse(_params[1]);
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if (level >= 0)
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{
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EntityPlayerLocal primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer();
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if (primaryPlayer != null)
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{
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ProgressionValue progressionValue = primaryPlayer.Progression.GetProgressionValue(progression);
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if (progressionValue != null)
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{
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progressionValue.level = level;
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}
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}
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}
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}
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}
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public override string[] getCommands()
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{
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return new string[1] { "setprogression" };
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}
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public override string getDescription()
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{
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return "Lets the player set progression";
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}
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}
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