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3757
Scripts/Core/RebirthVariables.cs
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3757
Scripts/Core/RebirthVariables.cs
Normal file
@@ -0,0 +1,3757 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using static RebirthVariables;
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public enum SpawnType
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{
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None,
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Zombies,
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ZombieAnimals,
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Bandits,
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ApoBandits,
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HazardHazmats,
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Werewolves
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}
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public enum MusicControlOption
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{
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None,
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FadeIn,
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FadeOut,
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}
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public enum ExtendedEquipmentSlots
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{
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Head = 0,
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Chest = 1,
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Hands = 2,
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Feet = 3,
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WeatherKit = 4,
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Neck = 5,
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Wrists = 6,
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Hips = 7,
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Count = 8,
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None = 8
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}
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public enum RepairableVehicleSlotsEnum
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{
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None = -1,
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Headlight_v1,
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CarBattery_1,
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MinibikeEngine_1,
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MotorcycleEngine_1,
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V6Engine_1,
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V8Engine_1,
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GyroEngine_1,
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SparkPlugs_1,
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CarStarter_1,
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FuelPump_1,
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Alternator_1,
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Carburetor_1,
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CarTransmission_1,
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CarRadiator_1,
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TruckRadiator_1,
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BicycleWheel_1,
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MinibikeWheel_1,
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MotorcycleWheel_1,
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MotorcycleWheel_2,
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CarWheel_1,
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CarWheel_2,
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TruckWheel_1,
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TruckWheel_2,
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MilitaryTruckWheel_1,
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HeavyWheel_1,
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GyroWheel_1,
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Count
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}
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public enum WindowTypeEnum
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{
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None = -1,
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EntityVehicle,
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BlockRepairableVehicle
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}
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public class factionStanding
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{
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public string source;
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public string target;
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public bool canDamage;
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public factionStanding()
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{
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}
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public factionStanding(string _source, string _target, bool _canDamage)
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{
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this.source = _source;
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this.target = _target;
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this.canDamage = _canDamage;
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}
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}
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public class VehicleParts
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{
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public string emptySpriteName;
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public string emptyTooltipName;
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public string itemName;
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public float chance;
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public int maxRandomQuality;
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public int durabilityPerQuality;
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public bool requiredToOperate;
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public VehicleParts()
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{
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}
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public VehicleParts(string emptySpriteName, string emptyTooltipName, string itemName, float chance, int maxRandomQuality, int durabilityPerQuality, bool requiredToOperate)
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{
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this.emptySpriteName = emptySpriteName;
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this.emptyTooltipName = emptyTooltipName;
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this.itemName = itemName;
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this.chance = chance;
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this.maxRandomQuality = maxRandomQuality;
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this.durabilityPerQuality = durabilityPerQuality;
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this.requiredToOperate = requiredToOperate;
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}
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}
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public class TileEntityOwners
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{
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public int owner;
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public Vector3i location = new Vector3i();
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public TileEntityOwners()
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{
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}
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public TileEntityOwners(int owner, Vector3i location)
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{
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this.owner = owner;
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this.location = location;
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}
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}
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public class classPerk
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{
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public string perk;
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public List<perkLevels> levels = new List<perkLevels>();
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public classPerk()
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{
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}
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public classPerk(string perk, List<perkLevels> levels)
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{
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this.perk = perk;
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this.levels = levels;
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}
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}
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public class perkLevels
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{
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public int classLevel;
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public int perkLevel;
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public perkLevels()
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{
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}
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public perkLevels(int classLevel = 0, int perkLevel = 0)
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{
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this.classLevel = classLevel;
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this.perkLevel = perkLevel;
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}
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}
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public class auraData
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{
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public string progressionName;
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public string modName;
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public string allyAura;
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public string className;
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public string targetBuff;
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public float chancePerLevel;
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public float baseChancePerLevel;
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public string playerBuff;
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public string targetPlayerBuff;
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public bool useTargetBuffLevels;
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public bool overrideChance;
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public string cooldownBuff;
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public float meleeChance;
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public string weaponPerkName;
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public auraData()
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{
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}
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public auraData(string progressionName, string modName, string allyAura, string className, string targetBuff, float chancePerLevel, float baseChancePerLevel, string playerBuff, string targetPlayerBuff, bool useTargetBuffLevels, bool overrideChance, string cooldownBuff, float meleeChance, string weaponPerkName)
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{
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this.progressionName = progressionName;
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this.modName = modName;
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this.allyAura = allyAura;
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this.className = className;
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this.targetBuff = targetBuff;
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this.chancePerLevel = chancePerLevel;
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this.baseChancePerLevel = baseChancePerLevel;
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this.playerBuff = playerBuff;
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this.targetPlayerBuff = targetPlayerBuff;
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this.useTargetBuffLevels = useTargetBuffLevels;
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this.overrideChance = overrideChance;
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this.cooldownBuff = cooldownBuff;
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this.meleeChance = meleeChance;
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this.weaponPerkName = weaponPerkName;
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}
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}
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public class SleeperGroupRebirth
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{
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public int entityId = 0;
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public int biome = 0;
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}
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public class HNPGroupRebirth
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{
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public int entityId = 0;
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public int hordeNightChance = 10;
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public int gamestageStart = 0;
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public int gamestageEnd = 0;
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public int entitySpecial = 0;
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}
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public class RebirthEntityGroup
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{
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public int min;
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public int max;
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public List<SleeperGroupRebirth> entities = new List<SleeperGroupRebirth>();
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public RebirthEntityGroup()
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{
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}
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public RebirthEntityGroup(int _min, int _max, List<SleeperGroupRebirth> _entities)
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{
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this.min = _min;
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this.max = _max;
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this.entities = _entities;
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}
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}
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public class categoryCrafting
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{
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public string craftingPerk;
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public List<craftingLevels> levels = new List<craftingLevels>();
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public categoryCrafting()
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{
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}
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public categoryCrafting(string craftingPerk, List<craftingLevels> levels)
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{
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this.craftingPerk = craftingPerk;
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this.levels = levels;
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}
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}
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public class craftingLevels
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{
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public float categoryLevel = 0f;
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public int craftingLevel = 1;
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public craftingLevels()
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{
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}
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public craftingLevels(float categoryLevel = 0f, int craftingLevel = 1)
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{
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this.categoryLevel = categoryLevel;
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this.craftingLevel = craftingLevel;
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}
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}
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public class craftingIncrements
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{
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public float floor = 0f;
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public float ceiling = 0f;
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public float increment = 0f;
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public craftingIncrements()
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{
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}
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public craftingIncrements(float floor = 0f, float ceiling = 0f, float increment = 0f)
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{
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this.floor = floor;
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this.ceiling = ceiling;
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this.increment = increment;
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}
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}
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public class classRewards
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{
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public int classLevel;
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public List<classReward> rewards = new List<classReward>();
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public classRewards()
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{
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}
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public classRewards(int classLevel, List<classReward> rewards, int numItems = 1, int numQuality = 1, int numLocation = 0)
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{
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this.classLevel = classLevel;
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this.rewards = rewards;
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}
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}
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public class classReward
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{
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public string itemName;
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public int numItems = 1;
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public int numQuality = 1;
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public int numLocation = 0;
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public classReward()
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{
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}
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public classReward(string itemName, int numItems = 1, int numQuality = 1, int numLocation = 0)
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{
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this.itemName = itemName;
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this.numItems = numItems;
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this.numQuality = numQuality;
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this.numLocation = numLocation;
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}
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}
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public class classMeta
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{
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public bool isActive;
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public classMeta()
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{
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}
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public classMeta(bool isActive)
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{
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this.isActive = isActive;
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}
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}
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public class SpawnedPrefab
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{
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public string biome { get; set; }
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public int count { get; set; }
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public int difficulty { get; set; }
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public SpawnedPrefab(string _biome, int _count, int _difficulty)
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{
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biome = _biome;
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count = _count;
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difficulty = _difficulty;
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}
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}
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public class PurgeBiome
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{
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public string biome { get; set; }
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public int count { get; set; }
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public PurgeBiome(string _biome, int _count)
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{
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biome = _biome;
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count = _count;
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}
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}
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public class DiscoveryTier
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{
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public int difficulty { get; set; }
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public int count { get; set; }
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public DiscoveryTier(int _difficulty, int _count)
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{
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difficulty = _difficulty;
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count = _count;
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}
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}
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public class RebirthVariables
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{
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public static System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
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public static string utilsPath = "";
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public static XDocument ignorePrefabs;
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public static bool disableFogOnFlight = true;
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public static float takeDelay = 0.1f;
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public static bool activateHiveDayCycle = false;
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public static bool testPurge = false;
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public static bool testPurge2 = false;
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public static bool testPurgeDiscovery = false;
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public static bool testPurgeSupplyDrops = false;
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public static bool testRebirth = false;
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public static bool testAuras = false;
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public static bool testEvents = false;
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public static int testEventsCategory = 0;
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public static int testEventsType = 0;
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public static int testEventsPlayerLevel = 0;
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public static int testEventsClassLevel = 0;
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public static bool testDismember = false;
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public static bool testCropGrowth = false;
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public static bool testVehicleRespawns = false;
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public static bool testChickenCoops = false;
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public static int testChickenCoopsRate = 10;
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public static bool testHordeNightDay = false;
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public static bool testVerifyFaction = false;
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public static float hordeNightXPMultiplier = 0.1f;
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public static float hiveLootbagDrop = 0.1f;
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/*public static List<BlockChangeInfo> blockChanges = new List<BlockChangeInfo>();
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public static List<BlockChangeInfo> pendingBlockChanges = new List<BlockChangeInfo>();
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public static bool updatingBlocks = false;
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public static readonly object lockObject = new object();*/
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public static ChunkManager.ChunkObserver chunkObserver = null;
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public static string NPCName = "";
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/*public static List<string> hivePrefab = new List<string> {
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"hive_start_bunker",
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"hive_start_cabin"
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};*/
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public static List<string> hivePrefab = new List<string> {
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"hive_start_bunker"
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};
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public static bool noHit = false;
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public static float noHitCheck = 0f;
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public static float noHitTick = 10f;
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public static float navObjectCheck = 0f;
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public static int waypointIconHeight = 42;
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public static int waypointIconWidth = 42;
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public static int waypointIconRows = 9;
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public static int waypointIconColumns = 7;
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public static float randomWeaponUpdateCheck = 0f;
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public static float randomWeaponUpdateTick = 2400f;
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public static bool randomWeaponInitiated = false;
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public static bool refreshRandomWeapons = false;
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public static float purgeZombieCheck = 0f;
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public static float purgeZombieTick = 3f;
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public static float repairWidth = 100f;
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public static float repairHeight = 30f;
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public static int maxGamestage = 590;
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public static int HNMultiplier = 3;
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public static int HNPMultiplier = 1;
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public static bool createdWorld = false;
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public enum WeaponType
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{
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Melee = 0,
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Ranged = 1
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}
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public class RandomWeapon
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{
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public ItemValue Weapon { get; set; }
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public WeaponType Type { get; set; }
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public RandomWeapon(ItemValue weapon, WeaponType type)
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{
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Weapon = weapon;
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Type = type;
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}
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}
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public static List<RandomWeapon> randomWeapons = new List<RandomWeapon>();
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public static bool activatingSleeperVolumes = false;
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public static bool checkSleeperVolumes = false;
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public static int currentSleeperEntityCount = 0;
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public static int currentSleeperVolumeCount = 0;
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public static float currentSleeperVolumePerc = 0f;
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public static int maxSleeperVolumeCount = 0;
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public static int clearedSleeperVolumeCount = 0;
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public static int totalSleeperVolumeCount = 0;
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public static string currentPrefab = "";
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public static int currentPOITier = 0;
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|
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public static bool purgeDisplay = false;
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public static bool purgePrefabCount = false;
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public static string purgePrefabName = "";
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public static Vector3 purgePrefabPosition = Vector3.zero;
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public static bool purgePrefabsLoaded = false;
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public static int purgeAirDropNumKills = 75;
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public static int purgeAirDropNumKillsIncrement = 5;
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public static int purgeAirDropNumKillsMax = 150;
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public static float purgeDisplayPercentage = 0;
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public static string purgeLabel = "";
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public static float purgeBiomeThreshold = 75f;
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public static List<Vector3> playerAirDrops = new List<Vector3>();
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public static Dictionary<int, Tuple<float, float>> discoveryUnlocks = new Dictionary<int, Tuple<float, float>>
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{
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{ 0, Tuple.Create(15f, 25f) },
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{ 1, Tuple.Create(25f, 35f) },
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{ 2, Tuple.Create(35f, 45f) },
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{ 3, Tuple.Create(45f, 55f) },
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{ 4, Tuple.Create(55f, 65f) },
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{ 5, Tuple.Create(65f, purgeBiomeThreshold) },
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{ 6, Tuple.Create(purgeBiomeThreshold, 100f) }
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};
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public static List<SpawnedPrefab> trackedPrefabs = new List<SpawnedPrefab>();
|
||||
public static List<PurgeBiome> purgeBiomes = new List<PurgeBiome>();
|
||||
|
||||
public static int displayGamestage = 0;
|
||||
public static string displayGamestageLabel = "";
|
||||
|
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public static string navIconBossEventNoHealthNPC = "boss_event_npc";
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public static string navIconBossEventNPC = "twitch_vote_boss";
|
||||
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||||
public static string navIconBossEventNoHealth = "boss_event";
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||||
public static string navIconBossEvent = "twitch_vote_boss";
|
||||
|
||||
public static string navIconSupportEventNoHealth = "support_event";
|
||||
public static string navIconSupportEvent = "twitch_vote_support";
|
||||
|
||||
public static List<Vector3i> traderDoors = new List<Vector3i>();
|
||||
|
||||
public static int quickStackDistance = 50;
|
||||
public static float broadcastDistance = 150f;
|
||||
|
||||
//public static bool forceNoHit = false;
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||||
public static int gameStage = 0;
|
||||
public static int wanderingHordeGameStage = 0;
|
||||
public static int biomeGameStage = 0;
|
||||
public static int biomeStandingOn = 0;
|
||||
public static int playerLevel = 1;
|
||||
|
||||
public static int supplyCrateOpenTime = 20;
|
||||
|
||||
public static int damageGiven = 0;
|
||||
|
||||
public static float herdStartTime = 0f;
|
||||
public static float herdDuration = 0f;
|
||||
public static bool isHerd = false;
|
||||
public static bool forceHerd = false;
|
||||
public static bool isWHSpawned = false;
|
||||
public static bool stopWHSpawns = false;
|
||||
|
||||
public static int spawnThresholdFeral = 100;
|
||||
public static int spawnThresholdRadiated = 220;
|
||||
public static int spawnThresholdTainted = 340;
|
||||
|
||||
public static float currentVolume = 0f;
|
||||
public static AudioSource audioSource;
|
||||
public static MusicControlOption controlOption = MusicControlOption.FadeIn;
|
||||
public static float secondsToFadeOut = 3f;
|
||||
public static float secondsToFadeIn = 3f;
|
||||
|
||||
public static int geneticsBlueprintToDNABoostRatio = 25;
|
||||
public static float meleeExpertiseMultiplier = 1.25f;
|
||||
|
||||
public static Dictionary<int, string> biomes = new Dictionary<int, string>
|
||||
{
|
||||
{ 0, "pine_forest" },
|
||||
{ 1, "desert" },
|
||||
{ 2, "snow" },
|
||||
{ 3, "wasteland" },
|
||||
{ 4, "burnt_forest" }
|
||||
};
|
||||
public static Dictionary<string, int> factions;
|
||||
public static Dictionary<string, float> localVariables;
|
||||
public static Dictionary<string, float> localConstants;
|
||||
public static Dictionary<string, int> localGenetics;
|
||||
public static Dictionary<string, float> localClasses;
|
||||
public static Dictionary<string, classMeta> localClassMeta;
|
||||
public static Dictionary<string, int> localClassProgressionMax;
|
||||
public static Dictionary<string, int> localExpertise;
|
||||
public static Dictionary<string, string> localExpertiseClass;
|
||||
public static Dictionary<string, string> localExpertiseLevelWithClass;
|
||||
public static Dictionary<string, int> localExpertiseTier;
|
||||
public static Dictionary<string, List<classPerk>> localClassPerk;
|
||||
public static Dictionary<string, List<classRewards>> localClassRewards;
|
||||
public static Dictionary<string, List<categoryCrafting>> localGeneticsCrafting;
|
||||
public static Dictionary<string, List<categoryCrafting>> localExpertiseCrafting;
|
||||
public static Dictionary<string, List<categoryCrafting>> localOtherCrafting;
|
||||
public static Dictionary<string, List<craftingIncrements>> localCraftingIncrements;
|
||||
public static Dictionary<string, auraData> localAuras;
|
||||
public static Dictionary<string, float> localAuraChances;
|
||||
|
||||
public static List<string> weaponAura = new List<string>
|
||||
{
|
||||
"ArrowRain",
|
||||
"RangedStun",
|
||||
"RangedBleed",
|
||||
"RangedDoubleDamage",
|
||||
"RangedShock",
|
||||
"RangedExplosion",
|
||||
"RangedDismember",
|
||||
"RangedSlashes"
|
||||
};
|
||||
|
||||
public static Dictionary<string, string> npcWeaponCategories;
|
||||
|
||||
public static Dictionary<int, string> bodyTags;
|
||||
|
||||
public static Dictionary<RepairableVehicleSlotsEnum, VehicleParts> localVehicleParts;
|
||||
public static Dictionary<string, List<RepairableVehicleSlotsEnum>> localVehicleTypes;
|
||||
|
||||
public static List<TileEntityOwners> accessedTileEntities = new List<TileEntityOwners>();
|
||||
|
||||
public static List<factionStanding> factionStandings = new List<factionStanding>();
|
||||
|
||||
public static List<string> commonParticles = new List<string>();
|
||||
|
||||
public static bool wasHordeNight = false;
|
||||
|
||||
public static int DayLightLength = 0;
|
||||
public static int wanderingHordeCount = 0;
|
||||
public static int wanderingHordeSize = 7;
|
||||
public static int maxWanderingHordeMultiplier = 6;
|
||||
public static int maxWanderingHordeFrequency = 4;
|
||||
|
||||
public static int wanderingHordeMultiplier = 1;
|
||||
public static int wanderingHordeFrequency = 1;
|
||||
|
||||
public static AudioClip[] audioClip;
|
||||
public static bool audioClipLoaded = false;
|
||||
|
||||
public static int musicMode = -1;
|
||||
public static bool walkman = false;
|
||||
public static float musicVolume = 0.2f;
|
||||
public static int songIndex = -1;
|
||||
|
||||
public static int autoRun = 0;
|
||||
public static int prefabDifficulty = 1;
|
||||
public static bool loadingEntityGroups = false;
|
||||
|
||||
public static float playerLevelGamestageMultiplier = 2f;
|
||||
|
||||
public static float hordeNightCheck = 0f;
|
||||
public static float auraCheck = 0f;
|
||||
public static float variablesCheck = 0f;
|
||||
public static float biomeCheck = 0f;
|
||||
public static float forestCheck = 0f;
|
||||
public static float desertCheck = 0f;
|
||||
public static float snowCheck = 0f;
|
||||
public static float wastelandCheck = 0f;
|
||||
public static float screamerCheck = 0f;
|
||||
public static float companionsCheck = 0f;
|
||||
public static float hiresCheck = 0f;
|
||||
public static float berserkerCheck = 0f;
|
||||
public static float menuBackgroundCheck = 0f;
|
||||
public static float s3Check = 0f;
|
||||
public static float craftingCheck = 0f;
|
||||
public static float walkmanCheck = 0f;
|
||||
public static float modelLayerCheck = 0f;
|
||||
public static float scenarioCheck = 0f;
|
||||
public static float purgeProgressCheck = 0f;
|
||||
public static float gamestageCheck = 0;
|
||||
public static bool logModelLayerCheck = false;
|
||||
|
||||
public static float cycleArea1 = 0f;
|
||||
|
||||
public static string holdingItem = "";
|
||||
public static int holdingItemQuality = 0;
|
||||
public static string holdingItemIcon = "";
|
||||
public static string holdingItemColor = "";
|
||||
public static string holdingItemCraftIcon = "";
|
||||
public static float holdingItemPerc = 0f;
|
||||
public static bool isCraftableItem = false;
|
||||
|
||||
public static bool loaded = false;
|
||||
public static bool inForest = false;
|
||||
public static bool inDesert = false;
|
||||
public static bool inSnow = false;
|
||||
public static bool inWasteland = false;
|
||||
public static bool inBurntForest = false;
|
||||
public static string currentBiome = "";
|
||||
|
||||
public static bool canAuraTrigger = true;
|
||||
public static bool canShotgunTrigger = true;
|
||||
|
||||
public static bool isHordeNight = false;
|
||||
|
||||
public static int talkingToNPC = 0;
|
||||
public static float supplyCrateHostileSpawnDistance = 10f;
|
||||
|
||||
public static bool skipSupplyDrops = false;
|
||||
public static bool skipHordeNight = false;
|
||||
|
||||
public static string customScenario = "none";
|
||||
public static bool customSkipSpawnConfirmation = true;
|
||||
public static string customBiomeSpawn = "forest";
|
||||
public static string customJumpstart = "none";
|
||||
public static bool customProtectTraderArea = true;
|
||||
public static bool customLootTraderArea = false;
|
||||
public static string customTornados = "hordenightonly";
|
||||
public static string customTornadosMultiplier = "100";
|
||||
public static int customDistanceHunting = 30;
|
||||
public static int customDistanceFullControl = 10;
|
||||
public static bool customRepeatPOI = true;
|
||||
public static int customMaxJobs = 5;
|
||||
public static bool customShareParty = true;
|
||||
public static int customJobsToNextTier = 10;
|
||||
public static int customMaxSamePOI = 1;
|
||||
public static string customInfested = "default";
|
||||
public static bool customCustomQuests = false; // true
|
||||
public static bool customFeelingLucky = true;
|
||||
public static bool customOverrideOpacity = true;
|
||||
public static bool customConsolePopUp = true;
|
||||
public static bool customCrosshairHUD = true;
|
||||
public static string customPartyXPMultiplier = "0";
|
||||
public static string customClassXPMultiplier = "100";
|
||||
public static string customGeneticsXPMultiplier = "100";
|
||||
public static string customAuraRange = "partyrange";
|
||||
public static string customVehicleDensityMultiplier = "200";
|
||||
public static int customVehicleRespawn = 7;
|
||||
public static bool customVehiclePickUp = true;
|
||||
public static bool customVehicleSecurity = true;
|
||||
public static bool customRestrictiveHealing = true;
|
||||
public static bool customRespawnPenalty = true;
|
||||
public static string customRestrictHires = "default";
|
||||
public static string customRestrictCompanionHires = "default";
|
||||
public static string customCompanionInventory = "always";
|
||||
public static string customQualityOfLife = "default";
|
||||
public static bool customShiftToolbelt = true;
|
||||
public static bool customRunToggle = false;
|
||||
public static bool customPathSmoothing = true;
|
||||
public static string customGore = "bloodsplatter";
|
||||
public static string customTargetBarVisibility = "default";
|
||||
public static bool customInstaLoot = true;
|
||||
public static bool customLockPick = true;
|
||||
public static bool customFireManager = false;
|
||||
public static bool customProtectCrate = true;
|
||||
public static bool customHeadshot = true;
|
||||
public static bool customScreenShake = true;
|
||||
public static bool customRebirthWeather = true;
|
||||
public static string customWeatherFog = "default";
|
||||
public static bool customDarkerNights = false;
|
||||
public static string customTreeDensityMultiplier = "300";
|
||||
public static bool customReplantTrees = false;
|
||||
public static bool customAdvancedFarming = false;
|
||||
public static int customAdvancedFarmingTime = 90;
|
||||
public static bool customEventsNight = true;
|
||||
public static string customEventRestrictions = "notquesting";
|
||||
public static string customEventsFrequency = "100";
|
||||
public static string customEventsDifficulty = "normal";
|
||||
public static bool customEventsZombieAnimals = true;
|
||||
public static bool customEventsBandits = true;
|
||||
public static bool customEventsNotification = true;
|
||||
public static bool customEventsLoot = true;
|
||||
public static string customScreamerNights = "lower";
|
||||
public static int customScreamerMax = 5;
|
||||
public static bool customAscension = true;
|
||||
public static bool customRebirth = true;
|
||||
public static string customNaturalSelection = "nohordenight";
|
||||
public static string customHordeNightXPMultiplier = "25";
|
||||
public static string customHordeNightLootDropMultiplier = "70";
|
||||
public static string customScreamerSignalXPMultiplier = "50";
|
||||
public static bool customHordeNight = true;
|
||||
public static string customGamestageMultiplier = "100";
|
||||
public static string customPOIRisk = "default";
|
||||
public static string customDelayNPCSpawns = "gs10";
|
||||
public static string customBanditSpawnMultiplier = "100";
|
||||
public static string customSurvivorSpawnMultiplier = "100";
|
||||
public static string customRangedNPCAccuracyModifier = "100";
|
||||
public static bool customHordeNightTurbo = true;
|
||||
public static string customZombieParticles = "on";
|
||||
public static string customNumZombieSpawns = "default";
|
||||
public static string customFreqZombieSpawns = "default";
|
||||
public static string customMutatedSpawns = "afterday14";
|
||||
public static string customKamikaze = "notpoi";
|
||||
public static string customDemos = "nothordenight";
|
||||
public static string customSeekers = "always";
|
||||
public static bool customZombieBuffers = true;
|
||||
public static bool customKnockdowns = true;
|
||||
public static string customEntityEvents = "always";
|
||||
public static bool customXRayDetection = true;
|
||||
public static string customFeralSense = "never";
|
||||
public static string customPOISense = "never";
|
||||
public static string customAuraDefense = "cooldown";
|
||||
public static string customWanderingHordeFrequency = "random";
|
||||
public static string customWanderingHordeSizeMultiplier = "random";
|
||||
public static string customWanderingHordeHerdProb = "30";
|
||||
public static string customWanderingHordeHerdHN = "50";
|
||||
public static int customWanderingHordeHerdDur = 3;
|
||||
public static string customWanderingHordeHerdRestriction = "medium";
|
||||
|
||||
public static void loadCommonParticles()
|
||||
{
|
||||
commonParticles.Add("Orb_Fire");
|
||||
commonParticles.Add("Orb_Lightning");
|
||||
commonParticles.Add("Orb_Radiation");
|
||||
commonParticles.Add("Orb_BlockDamage");
|
||||
commonParticles.Add("Orb_Explosion");
|
||||
commonParticles.Add("p_onFire");
|
||||
commonParticles.Add("p_electric_shock");
|
||||
commonParticles.Add("burntZombieSmoke");
|
||||
commonParticles.Add("p_burning_barrel");
|
||||
}
|
||||
|
||||
public static void LoadFactionStandings()
|
||||
{
|
||||
factions["trader"] = 1;
|
||||
factions["whiteriver"] = 2;
|
||||
factions["undead"] = 3;
|
||||
factions["undead2"] = 4;
|
||||
factions["zombieanimals"] = 5;
|
||||
factions["passiveanimalssmall"] = 6;
|
||||
factions["passiveanimalsmedium"] = 7;
|
||||
factions["passiveanimalslarge"] = 8;
|
||||
factions["aggressiveanimalssmall"] = 9;
|
||||
factions["aggressiveanimalsmedium"] = 10;
|
||||
factions["aggressiveanimalslarge"] = 11;
|
||||
factions["vehicles"] = 12;
|
||||
factions["turrets"] = 13;
|
||||
factions["bandits"] = 14;
|
||||
factions["decoys"] = 15;
|
||||
|
||||
// only set up exceptions for factions who should not attack other factions
|
||||
|
||||
factionStandings.Clear();
|
||||
factionStandings.Add(new factionStanding("undead", "zombieanimals", false));
|
||||
factionStandings.Add(new factionStanding("undead", "undead2", false));
|
||||
factionStandings.Add(new factionStanding("undead", "trader", false));
|
||||
factionStandings.Add(new factionStanding("undead", "vehicles", true));
|
||||
factionStandings.Add(new factionStanding("undead", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("undead2", "undead", false));
|
||||
factionStandings.Add(new factionStanding("undead2", "zombieanimals", false));
|
||||
factionStandings.Add(new factionStanding("undead2", "trader", false));
|
||||
factionStandings.Add(new factionStanding("undead2", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("zombieanimals", "undead", false));
|
||||
factionStandings.Add(new factionStanding("zombieanimals", "undead2", false));
|
||||
factionStandings.Add(new factionStanding("zombieanimals", "trader", false));
|
||||
factionStandings.Add(new factionStanding("zombieanimals", "vehicles", true));
|
||||
factionStandings.Add(new factionStanding("zombieanimals", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("whiteriver", "trader", false));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "passiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "passiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "passiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "vehicles", false));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "turrets", false));
|
||||
factionStandings.Add(new factionStanding("whiteriver", "decoys", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("bandits", "trader", false));
|
||||
factionStandings.Add(new factionStanding("bandits", "passiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("bandits", "passiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("bandits", "passiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("bandits", "vehicles", false));
|
||||
factionStandings.Add(new factionStanding("bandits", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "trader", false));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "passiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "passiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "aggressiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "aggressiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "vehicles", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalslarge", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "trader", false));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "passiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "passiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "aggressiveanimalssmall", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "aggressiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "vehicles", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalsmedium", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "trader", false));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "passiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "passiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "aggressiveanimalsmedium", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "aggressiveanimalslarge", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "vehicles", true));
|
||||
factionStandings.Add(new factionStanding("aggressiveanimalssmall", "turrets", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("passiveanimalssmall", "*", true));
|
||||
factionStandings.Add(new factionStanding("passiveanimalsmedium", "*", true));
|
||||
factionStandings.Add(new factionStanding("passiveanimalslarge", "*", true));
|
||||
|
||||
factionStandings.Add(new factionStanding("turrets", "trader", false));
|
||||
factionStandings.Add(new factionStanding("turrets", "whiteriver", false));
|
||||
factionStandings.Add(new factionStanding("turrets", "vehicles", false));
|
||||
|
||||
//Log.Out("LoadFactionStandings factionStandings.Count: " + factionStandings.Count);
|
||||
}
|
||||
|
||||
public static void setConfigVariables()
|
||||
{
|
||||
//Log.Out("==========================================================================");
|
||||
//Log.Out("RebirthVariables-setConfigVariables START");
|
||||
//Log.Out("==========================================================================");
|
||||
customScenario = CustomGameOptions.GetString("CustomScenario");
|
||||
customSkipSpawnConfirmation = CustomGameOptions.GetBool("CustomSkipSpawnConfirmation");
|
||||
customBiomeSpawn = CustomGameOptions.GetString("CustomBiomeSpawn");
|
||||
customJumpstart = CustomGameOptions.GetString("CustomJumpstart");
|
||||
customProtectTraderArea = CustomGameOptions.GetBool("CustomProtectTraderArea");
|
||||
customLootTraderArea = CustomGameOptions.GetBool("CustomLootTraderArea");
|
||||
customTornados = CustomGameOptions.GetString("CustomTornados");
|
||||
customTornadosMultiplier = CustomGameOptions.GetString("CustomTornadosMultiplier").Trim().Replace("%", "");
|
||||
customDistanceHunting = CustomGameOptions.GetInt("CustomDistanceHunting");
|
||||
customDistanceFullControl = CustomGameOptions.GetInt("CustomDistanceFullControl");
|
||||
customRepeatPOI = CustomGameOptions.GetBool("CustomRepeatPOI");
|
||||
customMaxJobs = CustomGameOptions.GetInt("CustomMaxJobs");
|
||||
customShareParty = CustomGameOptions.GetBool("CustomShareParty");
|
||||
customJobsToNextTier = CustomGameOptions.GetInt("CustomJobsToNextTier");
|
||||
customMaxSamePOI = CustomGameOptions.GetInt("CustomMaxSamePOI");
|
||||
customInfested = CustomGameOptions.GetString("CustomInfested");
|
||||
//customCustomQuests = CustomGameOptions.GetBool("CustomCustomQuests");
|
||||
customFeelingLucky = CustomGameOptions.GetBool("CustomFeelingLucky");
|
||||
customOverrideOpacity = CustomGameOptions.GetBool("CustomOverrideOpacity");
|
||||
customConsolePopUp = CustomGameOptions.GetBool("CustomConsolePopUp");
|
||||
customCrosshairHUD = CustomGameOptions.GetBool("CustomCrosshairHUD");
|
||||
customPartyXPMultiplier = CustomGameOptions.GetString("CustomPartyXPMultiplier").Trim().Replace("%", "");
|
||||
customClassXPMultiplier = CustomGameOptions.GetString("CustomClassXPMultiplier").Trim().Replace("%", "");
|
||||
customGeneticsXPMultiplier = CustomGameOptions.GetString("CustomGeneticsXPMultiplier").Trim().Replace("%", "");
|
||||
customAuraRange = CustomGameOptions.GetString("CustomAuraRange");
|
||||
customVehicleDensityMultiplier = CustomGameOptions.GetString("CustomVehicleDensityMultiplier").Trim().Replace("%", "");
|
||||
customVehicleRespawn = CustomGameOptions.GetInt("CustomVehicleRespawn");
|
||||
customVehiclePickUp = CustomGameOptions.GetBool("CustomVehiclePickUp");
|
||||
customVehicleSecurity = CustomGameOptions.GetBool("CustomVehicleSecurity");
|
||||
customRestrictiveHealing = CustomGameOptions.GetBool("CustomRestrictiveHealing");
|
||||
customRespawnPenalty = CustomGameOptions.GetBool("CustomRespawnPenalty");
|
||||
customRestrictHires = CustomGameOptions.GetString("CustomRestrictHires");
|
||||
customRestrictCompanionHires = CustomGameOptions.GetString("CustomRestrictHires");
|
||||
customCompanionInventory = CustomGameOptions.GetString("CustomCompanionInventory");
|
||||
customQualityOfLife = CustomGameOptions.GetString("CustomQualityOfLife");
|
||||
customShiftToolbelt = CustomGameOptions.GetBool("CustomShiftToolbelt");
|
||||
customRunToggle = CustomGameOptions.GetBool("CustomRunToggle");
|
||||
customPathSmoothing = CustomGameOptions.GetBool("CustomPathSmoothing");
|
||||
customTargetBarVisibility = CustomGameOptions.GetString("CustomTargetBarVisibility");
|
||||
customInstaLoot = CustomGameOptions.GetBool("CustomInstaLoot");
|
||||
customLockPick = CustomGameOptions.GetBool("CustomLockPick");
|
||||
customFireManager = CustomGameOptions.GetBool("CustomFireManager");
|
||||
customProtectCrate = CustomGameOptions.GetBool("CustomProtectCrate");
|
||||
customHeadshot = CustomGameOptions.GetBool("CustomHeadshot");
|
||||
customScreenShake = CustomGameOptions.GetBool("CustomScreenShake");
|
||||
customRebirthWeather = CustomGameOptions.GetBool("CustomRebirthWeather");
|
||||
customWeatherFog = CustomGameOptions.GetString("CustomWeatherFog");
|
||||
customDarkerNights = CustomGameOptions.GetBool("CustomDarkerNights");
|
||||
customTreeDensityMultiplier = CustomGameOptions.GetString("CustomTreeDensityMultiplier").Trim().Replace("%", "");
|
||||
customReplantTrees = CustomGameOptions.GetBool("CustomReplantTrees");
|
||||
customAdvancedFarming = CustomGameOptions.GetBool("CustomAdvancedFarming");
|
||||
customAdvancedFarmingTime = CustomGameOptions.GetInt("CustomAdvancedFarmingTime");
|
||||
customEventsNight = CustomGameOptions.GetBool("CustomEventsNight");
|
||||
customEventRestrictions = CustomGameOptions.GetString("CustomEventRestrictions");
|
||||
customEventsFrequency = CustomGameOptions.GetString("CustomEventsFrequency").Trim().Replace("%", "");
|
||||
customEventsDifficulty = CustomGameOptions.GetString("CustomEventsDifficulty");
|
||||
customEventsZombieAnimals = CustomGameOptions.GetBool("CustomEventsZombieAnimals");
|
||||
customEventsNotification = CustomGameOptions.GetBool("CustomEventsNotification");
|
||||
customEventsLoot = CustomGameOptions.GetBool("CustomEventsLoot");
|
||||
customEventsBandits = CustomGameOptions.GetBool("CustomEventsBandits");
|
||||
customScreamerNights = CustomGameOptions.GetString("CustomScreamerNights");
|
||||
customScreamerMax = CustomGameOptions.GetInt("CustomScreamerMax");
|
||||
customAscension = CustomGameOptions.GetBool("CustomAscension");
|
||||
customRebirth = CustomGameOptions.GetBool("CustomRebirth");
|
||||
customNaturalSelection = CustomGameOptions.GetString("CustomNaturalSelection");
|
||||
customHordeNightXPMultiplier = CustomGameOptions.GetString("CustomHordeNightXPMultiplier").Trim().Replace("%", "");
|
||||
customHordeNightLootDropMultiplier = CustomGameOptions.GetString("CustomHordeNightLootDropMultiplier").Trim().Replace("%", "");
|
||||
customScreamerSignalXPMultiplier = CustomGameOptions.GetString("CustomScreamerSignalXPMultiplier").Trim().Replace("%", "");
|
||||
customHordeNight = CustomGameOptions.GetBool("CustomHordeNight");
|
||||
customGamestageMultiplier = CustomGameOptions.GetString("CustomGamestageMultiplier").Trim().Replace("%", "");
|
||||
customPOIRisk = CustomGameOptions.GetString("CustomPOIRisk");
|
||||
customHordeNightTurbo = CustomGameOptions.GetBool("CustomHordeNightTurbo");
|
||||
customZombieParticles = CustomGameOptions.GetString("CustomZombieParticles");
|
||||
customNumZombieSpawns = CustomGameOptions.GetString("CustomNumZombieSpawns");
|
||||
customFreqZombieSpawns = CustomGameOptions.GetString("CustomFreqZombieSpawns");
|
||||
customDelayNPCSpawns = CustomGameOptions.GetString("CustomDelayNPCSpawns");
|
||||
customBanditSpawnMultiplier = CustomGameOptions.GetString("CustomBanditSpawnMultiplier").Trim().Replace("%", "");
|
||||
customSurvivorSpawnMultiplier = CustomGameOptions.GetString("CustomSurvivorSpawnMultiplier").Trim().Replace("%", "");
|
||||
customRangedNPCAccuracyModifier = CustomGameOptions.GetString("CustomRangedNPCAccuracyModifier").Trim().Replace("%", "");
|
||||
customMutatedSpawns = CustomGameOptions.GetString("CustomMutatedSpawns");
|
||||
customKamikaze = CustomGameOptions.GetString("CustomKamikaze");
|
||||
customDemos = CustomGameOptions.GetString("CustomDemos");
|
||||
customSeekers = CustomGameOptions.GetString("CustomSeekers");
|
||||
customZombieBuffers = CustomGameOptions.GetBool("CustomZombieBuffers");
|
||||
customKnockdowns = CustomGameOptions.GetBool("CustomKnockdowns");
|
||||
customEntityEvents = CustomGameOptions.GetString("CustomEntityEvents");
|
||||
customXRayDetection = CustomGameOptions.GetBool("CustomXRayDetection");
|
||||
customFeralSense = CustomGameOptions.GetString("CustomFeralSense");
|
||||
customPOISense = CustomGameOptions.GetString("CustomPOISense");
|
||||
customAuraDefense = CustomGameOptions.GetString("CustomAuraDefense");
|
||||
customWanderingHordeFrequency = CustomGameOptions.GetString("CustomWanderingHordeFrequency");
|
||||
customWanderingHordeSizeMultiplier = CustomGameOptions.GetString("CustomWanderingHordeSizeMultiplier");
|
||||
customWanderingHordeHerdProb = CustomGameOptions.GetString("CustomWanderingHordeHerdProb").Trim().Replace("%", "");
|
||||
customWanderingHordeHerdDur = CustomGameOptions.GetInt("CustomWanderingHordeHerdDuration");
|
||||
customWanderingHordeHerdRestriction = CustomGameOptions.GetString("CustomWanderingHordeHerdRestriction");
|
||||
customWanderingHordeHerdHN = CustomGameOptions.GetString("CustomWanderingHordeHerdHN").Trim().Replace("%", "");
|
||||
|
||||
if (customScenario == "hive")
|
||||
{
|
||||
// No supply drops
|
||||
skipSupplyDrops = true;
|
||||
// Set Jumpstart
|
||||
customJumpstart = "none";
|
||||
CustomGameOptions.SetValue("CustomJumpstart", "none");
|
||||
// Surprise Jobs
|
||||
customInfested = "hidesurprise";
|
||||
CustomGameOptions.SetValue("CustomInfested", "hidesurprise");
|
||||
// Number of Jobs to the Next Tier
|
||||
customJobsToNextTier = 15;
|
||||
CustomGameOptions.SetValue("CustomJobsToNextTier", "15");
|
||||
// POI Sense (Never - too much of a FPS hit for large POIs)
|
||||
customPOISense = "never";
|
||||
CustomGameOptions.SetValue("CustomPOISense", "never");
|
||||
// Pitch Black
|
||||
customDarkerNights = true;
|
||||
CustomGameOptions.SetValue("CustomDarkerNights", "true");
|
||||
// No tornados
|
||||
customTornados = "never";
|
||||
CustomGameOptions.SetValue("CustomTornados", "never");
|
||||
// No Survivors
|
||||
customBanditSpawnMultiplier = "0";
|
||||
CustomGameOptions.SetValue("CustomBanditSpawnMultiplier", "0");
|
||||
// No Bandits
|
||||
customSurvivorSpawnMultiplier = "0";
|
||||
CustomGameOptions.SetValue("CustomSurvivorSpawnMultiplier", "0");
|
||||
}
|
||||
else if (customScenario == "purge")
|
||||
{
|
||||
if (testPurgeSupplyDrops)
|
||||
{
|
||||
purgeAirDropNumKills = 5;
|
||||
}
|
||||
|
||||
// No supply drops
|
||||
skipSupplyDrops = true;
|
||||
// No Horde Night
|
||||
skipHordeNight = true;
|
||||
// Span in the forest biome, next to the trader
|
||||
customBiomeSpawn = "random";
|
||||
CustomGameOptions.SetValue("CustomBiomeSpawn", "random");
|
||||
// Set Jumpstart
|
||||
customJumpstart = "none";
|
||||
CustomGameOptions.SetValue("CustomJumpstart", "none");
|
||||
// No starter dog
|
||||
customRestrictHires = "nofollowers";
|
||||
CustomGameOptions.SetValue("CustomRestrictHires", "nofollowers");
|
||||
// No zombie spawns in biomes
|
||||
customNumZombieSpawns = "none";
|
||||
CustomGameOptions.SetValue("CustomNumZombieSpawns", "none");
|
||||
// No jobs at the trader
|
||||
customMaxJobs = 0;
|
||||
CustomGameOptions.SetValue("CustomMaxJobs", "0");
|
||||
// No trader protection
|
||||
customProtectTraderArea = false;
|
||||
CustomGameOptions.SetValue("CustomProtectTraderArea", "false");
|
||||
// POI risk is High
|
||||
customPOIRisk = "high";
|
||||
CustomGameOptions.SetValue("CustomPOIRisk", "high");
|
||||
// POI Sense (Never - too much of a FPS hit for large POIs)
|
||||
customPOISense = "never";
|
||||
CustomGameOptions.SetValue("CustomPOISense", "never");
|
||||
// Pitch Black
|
||||
customDarkerNights = true;
|
||||
CustomGameOptions.SetValue("CustomDarkerNights", "true");
|
||||
// No bandit spawns
|
||||
customBanditSpawnMultiplier = "0";
|
||||
CustomGameOptions.SetValue("CustomBanditSpawnMultiplier", "0");
|
||||
// No survivor spawns
|
||||
customSurvivorSpawnMultiplier = "0";
|
||||
CustomGameOptions.SetValue("CustomSurvivorSpawnMultiplier", "0");
|
||||
// No Outbreaks
|
||||
customWanderingHordeHerdProb = "0";
|
||||
CustomGameOptions.SetValue("CustomWanderingHordeHerdProb", "0");
|
||||
// No tornados
|
||||
customTornados = "never";
|
||||
CustomGameOptions.SetValue("CustomTornados", "never");
|
||||
}
|
||||
|
||||
RebirthUtilities.CheckExternalOptions();
|
||||
}
|
||||
|
||||
public static void LoadCustomParticles()
|
||||
{
|
||||
/* remove?
|
||||
string ModPath = "#@modfolder(BloodSpillEffect):Resources/";
|
||||
string Package = "BloodSpill.unity3d?";
|
||||
|
||||
string particleName = "Blood_spill";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
for (int i = 1; i < 100; i++)
|
||||
{
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName + " " + i);
|
||||
}
|
||||
|
||||
particleName = "Blood_spill_M";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
for (int i = 1; i < 100; i++)
|
||||
{
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName + " " + i);
|
||||
}
|
||||
|
||||
particleName = "Blood_spill_DH";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
particleName = "Blood_spill_D";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
particleName = "Blood_spill_D 1";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
|
||||
particleName = "Blood_spill_DHM";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
particleName = "Blood_spill_DM";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
particleName = "Blood_spill_DM 1";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);
|
||||
particleName = "Blood_spill_E";
|
||||
RebirthUtilities.LoadParticleAsset(ModPath + Package + particleName);*/
|
||||
}
|
||||
|
||||
public static void RefreshVariables(EntityPlayerLocal ___entityPlayerLocal)
|
||||
{
|
||||
if (RebirthUtilities.ScenarioSkip())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float classID = ___entityPlayerLocal.Buffs.GetCustomVar("$ActiveClass_FR");
|
||||
|
||||
string playerClass = RebirthUtilities.GetClassNameFromID(classID);
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables classID: " + classID);
|
||||
|
||||
localConstants["$varFuriousRamsayPerk1PercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayPerk2PercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayPerk3PercUnit"] = 0f;
|
||||
|
||||
foreach (var key in RebirthVariables.localExpertiseCrafting.Keys)
|
||||
{
|
||||
List<categoryCrafting> CategoryCraftingList = RebirthVariables.localExpertiseCrafting[key];
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables key: " + key);
|
||||
|
||||
foreach (var craftingList in CategoryCraftingList)
|
||||
{
|
||||
float perkValue = ___entityPlayerLocal.Buffs.GetCustomVar("$varFuriousRamsay" + key + "PercUnit");
|
||||
int currentLevel = ___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level;
|
||||
|
||||
int actualLevel = RebirthUtilities.GetActualCraftingPerksCategoryValue(craftingList.craftingPerk, perkValue);
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables perkValue: " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables currentLevel: " + currentLevel);
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
|
||||
if (currentLevel < actualLevel)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + key + ": " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + craftingList.craftingPerk + ": " + currentLevel);
|
||||
___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level = actualLevel;
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in RebirthVariables.localOtherCrafting.Keys)
|
||||
{
|
||||
List<categoryCrafting> CategoryCraftingList = RebirthVariables.localOtherCrafting[key];
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables key: " + key);
|
||||
|
||||
foreach (var craftingList in CategoryCraftingList)
|
||||
{
|
||||
float perkValue = ___entityPlayerLocal.Buffs.GetCustomVar("$varFuriousRamsay" + key + "PercUnit");
|
||||
int currentLevel = ___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level;
|
||||
|
||||
int actualLevel = RebirthUtilities.GetActualCraftingOtherCategoryValue(craftingList.craftingPerk, perkValue);
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables perkValue: " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables currentLevel: " + currentLevel);
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
|
||||
if (currentLevel < actualLevel)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + key + ": " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + craftingList.craftingPerk + ": " + currentLevel);
|
||||
___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level = actualLevel;
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in RebirthVariables.localGeneticsCrafting.Keys)
|
||||
{
|
||||
List<categoryCrafting> CategoryCraftingList = RebirthVariables.localGeneticsCrafting[key];
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables key: " + key);
|
||||
|
||||
foreach (var craftingList in CategoryCraftingList)
|
||||
{
|
||||
float perkValue = ___entityPlayerLocal.Buffs.GetCustomVar("$varFuriousRamsay" + key + "PercUnit");
|
||||
int currentLevel = ___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level;
|
||||
|
||||
int actualLevel = RebirthUtilities.GetActualCraftingGeneticsCategoryValue(craftingList.craftingPerk, perkValue);
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables perkValue: " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables currentLevel: " + currentLevel);
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
|
||||
if (currentLevel < actualLevel)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + key + ": " + perkValue);
|
||||
//Log.Out("RebirthVariables-RefreshVariables " + craftingList.craftingPerk + ": " + currentLevel);
|
||||
___entityPlayerLocal.Progression.GetProgressionValue(craftingList.craftingPerk).Level = actualLevel;
|
||||
//Log.Out("RebirthVariables-RefreshVariables actualLevel: " + actualLevel);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*foreach (string key in ___entityPlayerLocal.Buffs.CVars.Keys)
|
||||
{
|
||||
if (key.Contains("$"))
|
||||
{
|
||||
Log.Out("RebirthVariables-RefreshVariables " + key + ": " + ___entityPlayerLocal.Buffs.GetCustomVar(key));
|
||||
}
|
||||
}*/
|
||||
|
||||
foreach (string classKey in localClasses.Keys)
|
||||
{
|
||||
if (localClasses[classKey] == classID)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshVariables classKey: " + classKey);
|
||||
|
||||
foreach (string expertiseKey in localExpertiseClass.Keys)
|
||||
{
|
||||
if (localExpertiseClass[expertiseKey] == classKey)
|
||||
{
|
||||
int progressionMax = 10;
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables expertiseKey: " + expertiseKey);
|
||||
|
||||
foreach (string expertiseClassKey in localExpertise.Keys)
|
||||
{
|
||||
if (expertiseClassKey == expertiseKey)
|
||||
{
|
||||
progressionMax = localExpertise[expertiseClassKey];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables progressionMax: " + progressionMax);
|
||||
|
||||
for (int i = 1; i <= progressionMax; i++)
|
||||
{
|
||||
float j = localVariables["$varFuriousRamsay" + expertiseKey + "PercUnit"] * 100 / i;
|
||||
|
||||
if (j > 100)
|
||||
{
|
||||
j = 100;
|
||||
}
|
||||
|
||||
localConstants["$varFuriousRamsay" + expertiseKey + i + "Perc"] = j;
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables $varFuriousRamsay" + expertiseKey + i + "Perc: " + j);
|
||||
}
|
||||
|
||||
foreach (string expertiseTierKey in localExpertiseTier.Keys)
|
||||
{
|
||||
if (expertiseTierKey == expertiseKey)
|
||||
{
|
||||
|
||||
foreach (string localExpertiseLevelWithClass in RebirthVariables.localExpertiseLevelWithClass.Keys)
|
||||
{
|
||||
if (localExpertiseLevelWithClass == playerClass &&
|
||||
expertiseTierKey == RebirthVariables.localExpertiseLevelWithClass[localExpertiseLevelWithClass]
|
||||
)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshVariables expertiseTierKey: " + expertiseTierKey);
|
||||
|
||||
if (classID == 10)
|
||||
{
|
||||
ProgressionValue classProgressionValue = ___entityPlayerLocal.Progression.GetProgressionValue("furiousramsayatt" + playerClass.ToLower());
|
||||
int progressionLevel = classProgressionValue.Level;
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables FuriousRamsay" + playerClass + "RageTier: " + progressionLevel);
|
||||
___entityPlayerLocal.Buffs.RemoveBuff("FuriousRamsay" + playerClass + "RageTier" + (progressionLevel - 1));
|
||||
___entityPlayerLocal.Buffs.AddBuff("FuriousRamsay" + playerClass + "RageTier" + progressionLevel);
|
||||
}
|
||||
|
||||
localVariables["$varFuriousRamsay" + expertiseKey + "PercUnit"] = localVariables["$varFuriousRamsay" + playerClass + "PercUnit"];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
localConstants["$varFuriousRamsayPerk" + localExpertiseTier[expertiseTierKey] + "PercUnit"] = localVariables["$varFuriousRamsay" + expertiseKey + "PercUnit"];
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshVariables $varFuriousRamsay" + classKey + "PercUnit: " + localVariables["$varFuriousRamsay" + classKey + "PercUnit"]);
|
||||
//Log.Out("RebirthVariables-RefreshVariables $varFuriousRamsay" + expertiseKey + "PercUnit: " + localVariables["$varFuriousRamsay" + expertiseKey + "PercUnit"]);
|
||||
//Log.Out("RebirthVariables-RefreshVariables $varFuriousRamsayPerk" + localExpertiseTier[expertiseTierKey] + "PercUnit: " + localConstants["$varFuriousRamsayPerk" + localExpertiseTier[expertiseTierKey] + "PercUnit"]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RefreshConstants(EntityAlive ___entityPlayerLocal)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants START");
|
||||
if (GameManager.IsDedicatedServer || ___entityPlayerLocal == null)
|
||||
return;
|
||||
|
||||
localConstants["$varFuriousRamsayClassPercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayActionInProgress"] = 0f;
|
||||
localConstants["$restrictNumHires"] = 1f;
|
||||
localConstants["$varFuriousRamsayTheyGrowStrongerKills_Cst"] = ___entityPlayerLocal.Buffs.GetCustomVar("$NaturalSelection_FR"); //___entityPlayerLocal.KilledZombies;
|
||||
|
||||
foreach (string key in RebirthVariables.localVariables.Keys)
|
||||
{
|
||||
if (key.EndsWith("PercUnit"))
|
||||
{
|
||||
int units = (int)localVariables[key];
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshConstants localVariables[key]: " + localVariables[key]);
|
||||
//Log.Out("RebirthVariables-RefreshConstants units: " + units);
|
||||
|
||||
localConstants[key.Replace("PercUnit", "Lvl")] = units;
|
||||
//Log.Out("RebirthVariables-RefreshConstants " + key.Replace("PercUnit", "Lvl") + ": " + localConstants[key.Replace("PercUnit", "Lvl")]);
|
||||
|
||||
localConstants[key.Replace("PercUnit", "Perc")] = localVariables[key] * 100;
|
||||
|
||||
/*Log.Out("RebirthVariables-RefreshConstants key: " + key);
|
||||
Log.Out("RebirthVariables-RefreshConstants " + key.Replace("PercUnit", "Lvl") + ": " + localConstants[key.Replace("PercUnit", "Lvl")]);
|
||||
Log.Out("RebirthVariables-RefreshConstants " + key.Replace("PercUnit", "Perc") + ": " + localConstants[key.Replace("PercUnit", "Perc")]);*/
|
||||
}
|
||||
else if (key.EndsWith("Exp"))
|
||||
{
|
||||
int max = 0;
|
||||
|
||||
foreach (string constantKey in localConstants.Keys)
|
||||
{
|
||||
if (constantKey.StartsWith(key) && !constantKey.Contains("Perc"))
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants constantKey: " + constantKey);
|
||||
int number = int.Parse(constantKey.Replace(key, "").Replace("Lvl", "").Replace("_Cst", ""));
|
||||
|
||||
if (number > max)
|
||||
{
|
||||
max = number;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (max > 0)
|
||||
{
|
||||
for (int i = 1; i <= max; i++)
|
||||
{
|
||||
float currentValue = RebirthVariables.localVariables[key];
|
||||
float levelValue = RebirthVariables.localConstants[key + "Lvl" + i + "_Cst"];
|
||||
|
||||
if (currentValue > levelValue)
|
||||
{
|
||||
RebirthVariables.localConstants[key + i + "_Cst"] = levelValue;
|
||||
RebirthVariables.localConstants[key + "Perc" + i + "_Cst"] = 100f;
|
||||
}
|
||||
else
|
||||
{
|
||||
RebirthVariables.localConstants[key + i + "_Cst"] = currentValue;
|
||||
RebirthVariables.localConstants[key + "Perc" + i + "_Cst"] = currentValue / levelValue * 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float playerClass = ___entityPlayerLocal.Buffs.GetCustomVar("$ActiveClass_FR");
|
||||
|
||||
if (playerClass > 0)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants playerClass: " + playerClass);
|
||||
|
||||
foreach (string classKey in localClasses.Keys)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants classKey: " + classKey);
|
||||
|
||||
if (localClasses[classKey] == playerClass)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants localClasses[classKey] == playerClass");
|
||||
|
||||
foreach (string key in localVariables.Keys)
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants key: " + key);
|
||||
|
||||
if (key.Contains(classKey) && key.EndsWith("PercUnit"))
|
||||
{
|
||||
//Log.Out("RebirthVariables-RefreshConstants key: " + key);
|
||||
|
||||
float total = localVariables[key];
|
||||
float unit = total % 1;
|
||||
float perc = unit * 100 % 100;
|
||||
int level = (int)unit;
|
||||
|
||||
localConstants["$varFuriousRamsayClassPerc"] = perc;
|
||||
localConstants["$varFuriousRamsayClassPercUnit"] = total;
|
||||
localConstants["$varFuriousRamsayClassLvl"] = level;
|
||||
|
||||
//Log.Out("RebirthVariables-RefreshConstants classKey: " + classKey);
|
||||
//Log.Out("RebirthVariables-RefreshConstants $varFuriousRamsayClassPerc: " + perc);
|
||||
//Log.Out("RebirthVariables-RefreshConstants $varFuriousRamsayClassPercUnit: " + total);
|
||||
//Log.Out("RebirthVariables-RefreshConstants $varFuriousRamsayClassLvl: " + level);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerator UpdateLocalVariables(EntityPlayerLocal ___entityPlayerLocal, int replaceVariables = 0)
|
||||
{
|
||||
for (int i = 0; i < RebirthVariables.localVariables.Count; i++)
|
||||
{
|
||||
string key = RebirthVariables.localVariables.ElementAt(i).Key;
|
||||
|
||||
if (replaceVariables == 1)
|
||||
{
|
||||
___entityPlayerLocal.Buffs.SetCustomVar(key, RebirthVariables.localVariables[key]);
|
||||
//Log.Out("STORE cvar: " + key + " / value: " + ___entityPlayerLocal.Buffs.GetCustomVar(key));
|
||||
}
|
||||
else
|
||||
{
|
||||
localVariables[key] = ___entityPlayerLocal.Buffs.GetCustomVar(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (replaceVariables == 0)
|
||||
{
|
||||
RefreshVariables(___entityPlayerLocal);
|
||||
RefreshConstants(___entityPlayerLocal);
|
||||
}
|
||||
|
||||
loaded = true;
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
static RebirthVariables()
|
||||
{
|
||||
localVehicleParts = new Dictionary<RepairableVehicleSlotsEnum, VehicleParts>
|
||||
{
|
||||
[RepairableVehicleSlotsEnum.Headlight_v1] = new VehicleParts("resourceHeadlight", "lblHeadlight", "resourceHeadlight", 0.1f, 2, 20, false),
|
||||
[RepairableVehicleSlotsEnum.CarBattery_1] = new VehicleParts("CarBattery_FR", "lblBattery", "carBattery", 0.1f, 2, 50, true),
|
||||
[RepairableVehicleSlotsEnum.MinibikeEngine_1] = new VehicleParts("MinibikeEngine_FR", "lblSmallEngine", "smallEngine", 0.15f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.MotorcycleEngine_1] = new VehicleParts("MotorcycleEngine_FR", "lblMotorcycleEngine", "partMotorcycleEngine_FR", 0.2f, 2, 90, true),
|
||||
[RepairableVehicleSlotsEnum.V6Engine_1] = new VehicleParts("V6Engine_FR", "lblV6Engine", "partV6Engine_FR", 0.15f, 2, 100, true),
|
||||
[RepairableVehicleSlotsEnum.V8Engine_1] = new VehicleParts("V8Engine_FR", "lblV8Engine", "partV8Engine_FR", 0.1f, 2, 110, true),
|
||||
[RepairableVehicleSlotsEnum.GyroEngine_1] = new VehicleParts("MinibikeEngine_FR", "lblSmallEngine", "smallEngine", 0.2f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.SparkPlugs_1] = new VehicleParts("SparkPlugs_FR", "lblSparkPlugs", "partSparkPlugs_FR", 0.15f, 2, 40, true),
|
||||
[RepairableVehicleSlotsEnum.CarStarter_1] = new VehicleParts("CarStarter_FR", "lblVehicleStarter", "partCarStarter_FR", 0.15f, 2, 50, true),
|
||||
[RepairableVehicleSlotsEnum.FuelPump_1] = new VehicleParts("FuelPump_FR", "lblFuelPump", "partFuelPump_FR", 0.15f, 2, 50, true),
|
||||
[RepairableVehicleSlotsEnum.Alternator_1] = new VehicleParts("Alternator_FR", "lblAlternator", "partAlternator_FR", 0.15f, 2, 60, true),
|
||||
[RepairableVehicleSlotsEnum.Carburetor_1] = new VehicleParts("Carburetor_FR", "lblCarburetor", "partCarburetor_FR", 0.15f, 2, 60, true),
|
||||
[RepairableVehicleSlotsEnum.CarTransmission_1] = new VehicleParts("CarTransmission_FR", "lblTransmission", "partCarTransmission_FR", 0.15f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.CarRadiator_1] = new VehicleParts("CarRadiator_FR", "lblCarRadiator", "partCarRadiator_FR", 0.15f, 2, 50, true),
|
||||
[RepairableVehicleSlotsEnum.TruckRadiator_1] = new VehicleParts("TruckRadiator_FR", "lblTruckRadiator", "partTruckRadiator_FR", 0.15f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.BicycleWheel_1] = new VehicleParts("BicycleWheel_FR", "lblBicycleWheel", "partBicycleWheel_FR", 0.25f, 2, 15, true),
|
||||
[RepairableVehicleSlotsEnum.MinibikeWheel_1] = new VehicleParts("MinibikeWheel_FR", "lblMinibikeWheel", "partMinibikeWheel_FR", 0.2f, 2, 40, true),
|
||||
[RepairableVehicleSlotsEnum.MotorcycleWheel_1] = new VehicleParts("MotorcycleWheel_FR", "lblMotorcycleWheel", "partMotorcycleWheel_FR", 0.2f, 2, 60, true),
|
||||
[RepairableVehicleSlotsEnum.MotorcycleWheel_2] = new VehicleParts("MotorcycleWheel2_FR", "lblMotorcycleWheel2", "partMotorcycleWheel2_FR", 0.2f, 2, 60, true),
|
||||
[RepairableVehicleSlotsEnum.CarWheel_1] = new VehicleParts("CarWheel_FR", "lblCarWheel", "partCarWheel_FR", 0.2f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.CarWheel_2] = new VehicleParts("CarWheel2_FR", "lblCarWheel2", "partCarWheel2_FR", 0.2f, 2, 80, true),
|
||||
[RepairableVehicleSlotsEnum.TruckWheel_1] = new VehicleParts("TruckWheel_FR", "lblTruckWheel", "partTruckWheel_FR", 0.2f, 2, 100, true),
|
||||
[RepairableVehicleSlotsEnum.TruckWheel_2] = new VehicleParts("TruckWheel2_FR", "lblTruckWheel2", "partTruckWheel2_FR", 0.2f, 2, 100, true),
|
||||
[RepairableVehicleSlotsEnum.MilitaryTruckWheel_1] = new VehicleParts("MilitaryTruckWheel_FR", "lblMilitaryTruckWheel", "partMilitaryTruckWheel_FR", 0.15f, 2, 110, true),
|
||||
[RepairableVehicleSlotsEnum.HeavyWheel_1] = new VehicleParts("HeavyWheel_FR", "lblHeavyWheel", "partHeavyWheel_FR", 0.15f, 2, 120, true),
|
||||
[RepairableVehicleSlotsEnum.GyroWheel_1] = new VehicleParts("GyroWheel_FR", "lblGyroWheel", "partGyroWheel_FR", 0.2f, 2, 50, true)
|
||||
};
|
||||
|
||||
localVehicleTypes = new Dictionary<string, List<RepairableVehicleSlotsEnum>>
|
||||
{
|
||||
["BicycleRepair"] = new List<RepairableVehicleSlotsEnum>
|
||||
{
|
||||
RepairableVehicleSlotsEnum.BicycleWheel_1,
|
||||
RepairableVehicleSlotsEnum.BicycleWheel_1
|
||||
},
|
||||
|
||||
["MinibikeRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.MinibikeEngine_1,
|
||||
RepairableVehicleSlotsEnum.MinibikeWheel_1,
|
||||
RepairableVehicleSlotsEnum.MinibikeWheel_1
|
||||
},
|
||||
|
||||
["MotorcycleRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.MotorcycleEngine_1,
|
||||
RepairableVehicleSlotsEnum.MotorcycleWheel_1,
|
||||
RepairableVehicleSlotsEnum.MotorcycleWheel_1
|
||||
},
|
||||
|
||||
["QuadRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.MinibikeEngine_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1
|
||||
},
|
||||
|
||||
["V6CarRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V6Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.CarRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1
|
||||
},
|
||||
|
||||
["V8CarRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.CarRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1,
|
||||
RepairableVehicleSlotsEnum.CarWheel_1
|
||||
},
|
||||
|
||||
["V6TruckRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V6Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2
|
||||
},
|
||||
|
||||
["V8TruckRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2
|
||||
},
|
||||
|
||||
["V8MilitaryTruckRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1
|
||||
},
|
||||
|
||||
["6WheelerRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1
|
||||
},
|
||||
|
||||
["6WheelerMilitaryRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1
|
||||
},
|
||||
|
||||
["8WheelerRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1,
|
||||
RepairableVehicleSlotsEnum.HeavyWheel_1
|
||||
},
|
||||
|
||||
["8WheelerMilitaryRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1,
|
||||
RepairableVehicleSlotsEnum.MilitaryTruckWheel_1
|
||||
},
|
||||
|
||||
["RVRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.TruckRadiator_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.CarTransmission_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2,
|
||||
RepairableVehicleSlotsEnum.TruckWheel_2
|
||||
},
|
||||
|
||||
["HeliRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.V8Engine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.Carburetor_1,
|
||||
RepairableVehicleSlotsEnum.Alternator_1
|
||||
},
|
||||
|
||||
["GyroRepair"] = new List<RepairableVehicleSlotsEnum>{
|
||||
RepairableVehicleSlotsEnum.Headlight_v1,
|
||||
RepairableVehicleSlotsEnum.SparkPlugs_1,
|
||||
RepairableVehicleSlotsEnum.CarBattery_1,
|
||||
RepairableVehicleSlotsEnum.MinibikeEngine_1,
|
||||
RepairableVehicleSlotsEnum.CarStarter_1,
|
||||
RepairableVehicleSlotsEnum.FuelPump_1,
|
||||
RepairableVehicleSlotsEnum.GyroWheel_1,
|
||||
RepairableVehicleSlotsEnum.GyroWheel_1,
|
||||
RepairableVehicleSlotsEnum.GyroWheel_1
|
||||
}
|
||||
};
|
||||
|
||||
factions = new Dictionary<string, int>();
|
||||
localGenetics = new Dictionary<string, int>();
|
||||
localClasses = new Dictionary<string, float>();
|
||||
localClassMeta = new Dictionary<string, classMeta>();
|
||||
localExpertise = new Dictionary<string, int>();
|
||||
localVariables = new Dictionary<string, float>();
|
||||
localConstants = new Dictionary<string, float>();
|
||||
localExpertiseClass = new Dictionary<string, string>();
|
||||
localExpertiseLevelWithClass = new Dictionary<string, string>();
|
||||
localExpertiseTier = new Dictionary<string, int>();
|
||||
localClassPerk = new Dictionary<string, List<classPerk>>();
|
||||
localClassProgressionMax = new Dictionary<string, int>();
|
||||
localClassRewards = new Dictionary<string, List<classRewards>>();
|
||||
localGeneticsCrafting = new Dictionary<string, List<categoryCrafting>>();
|
||||
localExpertiseCrafting = new Dictionary<string, List<categoryCrafting>>();
|
||||
localOtherCrafting = new Dictionary<string, List<categoryCrafting>>();
|
||||
localCraftingIncrements = new Dictionary<string, List<craftingIncrements>>();
|
||||
localAuras = new Dictionary<string, auraData>();
|
||||
localAuraChances = new Dictionary<string, float>();
|
||||
npcWeaponCategories = new Dictionary<string, string>();
|
||||
bodyTags = new Dictionary<int, string>();
|
||||
|
||||
// BODY TRANSFORMS
|
||||
bodyTags[0] = "E_BP_Head";
|
||||
bodyTags[1] = "E_BP_Body";
|
||||
bodyTags[2] = "E_BP_LLeg";
|
||||
bodyTags[3] = "E_BP_LLowerLeg";
|
||||
bodyTags[4] = "E_BP_RLeg";
|
||||
bodyTags[5] = "E_BP_RLowerLeg";
|
||||
bodyTags[6] = "E_BP_Body";
|
||||
bodyTags[7] = "E_BP_LArm";
|
||||
bodyTags[8] = "E_BP_LLowerArm";
|
||||
bodyTags[9] = "E_BP_RArm";
|
||||
bodyTags[10] = "E_BP_RLowerArm";
|
||||
|
||||
// LOW
|
||||
npcWeaponCategories["meleeWpnClubT0WoodenClub"] = "low";
|
||||
npcWeaponCategories["meleeWpnBladeT1HuntingKnife"] = "low";
|
||||
npcWeaponCategories["meleeWpnClubT1BaseballBat"] = "low";
|
||||
npcWeaponCategories["meleeToolAxeT1IronFireaxe"] = "low";
|
||||
npcWeaponCategories["meleeWpnSpearT1IronSpear"] = "low";
|
||||
npcWeaponCategories["meleeWpnBladeT3Machete"] = "low";
|
||||
// LOW-MEDIUM
|
||||
npcWeaponCategories["gunRifleT0PipeRifle"] = "lowmed";
|
||||
npcWeaponCategories["gunShotgunT0PipeShotgun"] = "lowmed";
|
||||
npcWeaponCategories["gunBowT1WoodenBow"] = "lowmed";
|
||||
// MEDIUM
|
||||
npcWeaponCategories["gunMGT0PipeMachineGun"] = "med";
|
||||
npcWeaponCategories["gunHandgunT0PipePistol"] = "med";
|
||||
npcWeaponCategories["gunBowT1IronCrossbow"] = "med";
|
||||
// MEDIUM-HIGH
|
||||
npcWeaponCategories["gunHandgunT1Pistol"] = "medhigh";
|
||||
npcWeaponCategories["gunRifleT1HuntingRifle"] = "medhigh";
|
||||
npcWeaponCategories["gunShotgunT2PumpShotgun"] = "medhigh";
|
||||
npcWeaponCategories["gunMGT1AK47"] = "medhigh";
|
||||
// HIGH
|
||||
npcWeaponCategories["gunHandgunT3DesertVulture"] = "high";
|
||||
npcWeaponCategories["gunHandgunT3SMG5"] = "high";
|
||||
npcWeaponCategories["gunMGT3M60"] = "high";
|
||||
npcWeaponCategories["gunMGT2TacticalAR"] = "high";
|
||||
npcWeaponCategories["gunRifleT3SniperRifle"] = "high";
|
||||
npcWeaponCategories["gunShotgunT3AutoShotgun"] = "high";
|
||||
|
||||
localAuras["Healing"] = new auraData("FuriousRamsayAchievementHealingAura", "FuriousRamsayPerkHealingAuraMod", "FuriousRamsayBuffHealingAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Stamina"] = new auraData("FuriousRamsayAchievementStaminaAura", "FuriousRamsayPerkStaminaAuraMod", "FuriousRamsayBuffStaminaAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Mobility"] = new auraData("FuriousRamsayAchievementMobilityAura", "FuriousRamsayPerkMobilityAuraMod", "FuriousRamsayBuffMobilityAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["ArmorPenetration"] = new auraData("FuriousRamsayAchievementArmorPenetrationAura", "FuriousRamsayPerkArmorPenetrationAuraMod", "FuriousRamsayBuffArmorPenetrationAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["BlockDamage"] = new auraData("FuriousRamsayAchievementBlockDamageAura", "FuriousRamsayPerkBlockDamageAuraMod", "FuriousRamsayBuffBlockDamageAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["FireRate"] = new auraData("FuriousRamsayAchievementFireRateAura", "FuriousRamsayPerkFireRateAuraMod", "FuriousRamsayBuffFireRateAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["AttackSpeed"] = new auraData("FuriousRamsayAchievementAttackSpeedAura", "FuriousRamsayPerkAttackSpeedAuraMod", "FuriousRamsayBuffAttackSpeedAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Shadow"] = new auraData("FuriousRamsayAchievementShadowAura", "FuriousRamsayPerkShadowAuraMod", "FuriousRamsayBuffShadowAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Vitality"] = new auraData("FuriousRamsayAchievementVitalityAura", "FuriousRamsayPerkVitalityAuraMod", "FuriousRamsayBuffVitalityAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Agility"] = new auraData("FuriousRamsayAchievementAgilityAura", "FuriousRamsayPerkAgilityAuraMod", "FuriousRamsayBuffAgilityAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Pierce"] = new auraData("FuriousRamsayAchievementPierceAura", "FuriousRamsayPerkPierceAuraMod", "FuriousRamsayBuffPierceAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Trade"] = new auraData("FuriousRamsayAchievementTradeAura", "FuriousRamsayPerkTradeAuraMod", "FuriousRamsayBuffTradeAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Fortuity"] = new auraData("FuriousRamsayAchievementFortuityAura", "FuriousRamsayPerkFortuityAuraMod", "FuriousRamsayBuffFortuityAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["Stability"] = new auraData("FuriousRamsayAchievementStabilityAura", "FuriousRamsayPerkStabilityAuraMod", "FuriousRamsayBuffStabilityAuraAlliesLvl", "", "", 0f, 0f, "", "", false, false, "", 0f, "");
|
||||
localAuras["ArrowRain"] = new auraData("FuriousRamsayPerkHunterArrowRainAura", "FuriousRamsayAuraModHunter", "FuriousRamsayBuffArrowRainAura", "Hunter", "FuriousRamsayArrowRainParticle", 3f, 2f, "", "", true, true, "", 6.5f, "FuriousRamsayPerkHunterArrowRainAura");
|
||||
localAuras["RangedStun"] = new auraData("FuriousRamsayPerkThugRangedStunAura", "FuriousRamsayAuraModThug", "FuriousRamsayBuffRangedStunAura", "Thug", "FuriousRamsayRangedStun", 2f, 1.5f, "", "", true, true, "", 5f, "FuriousRamsayPerkThugRangedStunAura");
|
||||
localAuras["RangedBleed"] = new auraData("FuriousRamsayPerkButcherRangedBleedAura", "FuriousRamsayAuraModButcher", "FuriousRamsayBuffRangedBleedAura", "Butcher", "FuriousRamsayRangedBleedDamage", 3f, 2f, "", "", true, true, "", 5f, "FuriousRamsayPerkButcherRangedBleedAura");
|
||||
localAuras["RangedDoubleDamage"] = new auraData("FuriousRamsayPerkSoldierRangedDoubleDamageAura", "FuriousRamsayAuraModSoldier", "FuriousRamsayBuffRangedDoubleDamageAura", "Soldier", "", 3f, 2f, "FuriousRamsayRangedDoubleDamage", "", false, true, "", 5f, "FuriousRamsayPerkSoldierRangedDoubleDamageAura");
|
||||
localAuras["RangedShock"] = new auraData("FuriousRamsayPerkTechnogeekRangedShockAura", "FuriousRamsayAuraModTechnogeek", "FuriousRamsayBuffRangedShockAura", "Technogeek", "FuriousRamsayAddShockAuraDamageAoE", 3f, 2f, "", "", true, true, "", 5f, "FuriousRamsayPerkTechnogeekRangedShockAura");
|
||||
localAuras["RangedExplosion"] = new auraData("FuriousRamsayPerkMadmanRangedExplosionAura", "FuriousRamsayAuraModMadman", "FuriousRamsayBuffRangedExplosionAura", "Madman", "", 3f, 2f, "FuriousRamsayAddAuraMadmanExplosionDamage", "", true, true, "", 6.5f, "FuriousRamsayPerkMadmanRangedExplosionAura");
|
||||
localAuras["RangedDismember"] = new auraData("FuriousRamsayPerkBuilderRangedDismemberAura", "FuriousRamsayAuraModBuilder", "FuriousRamsayBuffRangedDismemberAura", "Builder", "", 2f, 1.5f, "FuriousRamsayDismember", "", true, true, "", 5f, "FuriousRamsayPerkBuilderRangedDismemberAura");
|
||||
localAuras["RangedSlashes"] = new auraData("FuriousRamsayPerkChefRangedSlashesAura", "FuriousRamsayAuraModChef", "FuriousRamsayBuffRangedSlashesAura", "Chef", "FuriousRamsayKnifeSlashesParticle", 3f, 2f, "", "", true, true, "", 6.5f, "FuriousRamsayPerkChefRangedSlashesAura");
|
||||
|
||||
// SET TO 2 if you want to skip NPCs
|
||||
localAuraChances["ArrowRain"] = 1f;
|
||||
localAuraChances["RangedStun"] = 1f;
|
||||
localAuraChances["RangedBleed"] = 1f;
|
||||
localAuraChances["RangedDoubleDamage"] = 1f;
|
||||
localAuraChances["RangedShock"] = 1f;
|
||||
localAuraChances["RangedExplosion"] = 1f;
|
||||
localAuraChances["RangedDismember"] = 1f;
|
||||
localAuraChances["RangedSlashes"] = 1f;
|
||||
|
||||
localGenetics["Strength"] = 10;
|
||||
localGenetics["Dexterity"] = 10;
|
||||
localGenetics["Constitution"] = 10;
|
||||
localGenetics["Intelligence"] = 10;
|
||||
localGenetics["Charisma"] = 10;
|
||||
|
||||
localGeneticsCrafting["Constitution"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingArmor", new List<craftingLevels>{
|
||||
new craftingLevels(0f, 10),
|
||||
new craftingLevels(0.2f, 20),
|
||||
new craftingLevels(0.4f, 30),
|
||||
new craftingLevels(0.6f, 40),
|
||||
new craftingLevels(0.8f, 50)}),
|
||||
new categoryCrafting("craftingArmor", new List<craftingLevels>{
|
||||
new craftingLevels(1f, 60),
|
||||
new craftingLevels(1.4f, 70),
|
||||
new craftingLevels(1.8f, 80),
|
||||
new craftingLevels(2.2f, 90),
|
||||
new craftingLevels(2.6f, 100)}),
|
||||
new categoryCrafting("craftingArmor", new List<craftingLevels>{
|
||||
new craftingLevels(3f, 110),
|
||||
new craftingLevels(3.5f, 120),
|
||||
new craftingLevels(4f, 130),
|
||||
new craftingLevels(4.5f, 140),
|
||||
new craftingLevels(5f, 150)}),
|
||||
new categoryCrafting("craftingArmor", new List<craftingLevels>{
|
||||
new craftingLevels(5.5f, 160),
|
||||
new craftingLevels(6.1f, 170),
|
||||
new craftingLevels(6.7f, 180),
|
||||
new craftingLevels(7.3f, 190),
|
||||
new craftingLevels(8f, 200)})
|
||||
};
|
||||
|
||||
localCraftingIncrements["SalvageTools"] = new List<craftingIncrements>{
|
||||
new craftingIncrements(0f,.2f,0.0001f),
|
||||
new craftingIncrements(0.2f,1.2f,0.00001f),
|
||||
new craftingIncrements(1.2f,2.2f,0.000002f),
|
||||
new craftingIncrements(2.2f,3.0f,0.0000004f)
|
||||
};
|
||||
|
||||
localOtherCrafting["SalvageTools"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingSalvageTools", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.2f, 10),
|
||||
new craftingLevels(0.4f, 20),
|
||||
new craftingLevels(0.6f, 30),
|
||||
new craftingLevels(0.8f, 40),
|
||||
new craftingLevels(1.0f, 50)}),
|
||||
new categoryCrafting("craftingSalvageTools", new List<craftingLevels>{
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.4f, 70),
|
||||
new craftingLevels(1.6f, 80),
|
||||
new craftingLevels(1.8f, 90),
|
||||
new craftingLevels(2.0f, 100)}),
|
||||
new categoryCrafting("craftingSalvageTools", new List<craftingLevels>{
|
||||
new craftingLevels(2.2f, 110),
|
||||
new craftingLevels(2.4f, 120),
|
||||
new craftingLevels(2.6f, 130),
|
||||
new craftingLevels(2.8f, 140),
|
||||
new craftingLevels(3.0f, 150)})
|
||||
};
|
||||
|
||||
localCraftingIncrements["Mine"] = new List<craftingIncrements>{
|
||||
new craftingIncrements(0f,1.0f,.0000333f),
|
||||
new craftingIncrements(1.0f,2.0f,.000003f),
|
||||
new craftingIncrements(2.0f,3.0f,.0000003f),
|
||||
new craftingIncrements(3.0f,3.8f,.00000003f)
|
||||
};
|
||||
|
||||
localOtherCrafting["Mine"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayMiningTools", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.2f, 10),
|
||||
new craftingLevels(0.4f, 20),
|
||||
new craftingLevels(0.6f, 30),
|
||||
new craftingLevels(0.8f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayMiningTools", new List<craftingLevels>{
|
||||
new craftingLevels(1.0f, 50),
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.4f, 70),
|
||||
new craftingLevels(1.6f, 80),
|
||||
new craftingLevels(1.8f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayMiningTools", new List<craftingLevels>{
|
||||
new craftingLevels(2.0f, 100),
|
||||
new craftingLevels(2.2f, 110),
|
||||
new craftingLevels(2.4f, 120),
|
||||
new craftingLevels(2.6f, 130),
|
||||
new craftingLevels(2.8f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayMiningTools", new List<craftingLevels>{
|
||||
new craftingLevels(3.0f, 150),
|
||||
new craftingLevels(3.2f, 160),
|
||||
new craftingLevels(3.4f, 170),
|
||||
new craftingLevels(3.6f, 180),
|
||||
new craftingLevels(3.8f, 190)})
|
||||
};
|
||||
|
||||
localCraftingIncrements["Dig"] = new List<craftingIncrements>{
|
||||
new craftingIncrements(0f,1.0f,.00003f),
|
||||
new craftingIncrements(1.0f,2.0f,.000003f),
|
||||
new craftingIncrements(2.0f,2.8f,.0000003f)
|
||||
};
|
||||
|
||||
localOtherCrafting["Dig"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayDiggingTools", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.2f, 10),
|
||||
new craftingLevels(0.4f, 20),
|
||||
new craftingLevels(0.6f, 30),
|
||||
new craftingLevels(0.8f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayDiggingTools", new List<craftingLevels>{
|
||||
new craftingLevels(1.0f, 50),
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.4f, 70),
|
||||
new craftingLevels(1.6f, 80),
|
||||
new craftingLevels(1.8f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayDiggingTools", new List<craftingLevels>{
|
||||
new craftingLevels(2.0f, 100),
|
||||
new craftingLevels(2.2f, 110),
|
||||
new craftingLevels(2.4f, 120),
|
||||
new craftingLevels(2.6f, 130),
|
||||
new craftingLevels(2.8f, 140)})
|
||||
};
|
||||
|
||||
localCraftingIncrements["Chop"] = new List<craftingIncrements>{
|
||||
new craftingIncrements(0f,0.2f,.000015f),
|
||||
new craftingIncrements(0.2f,1.2f,.00001f),
|
||||
new craftingIncrements(1.2f,2.2f,.000001f),
|
||||
new craftingIncrements(2.2f,3.0f,.0000001f)
|
||||
};
|
||||
|
||||
localOtherCrafting["Chop"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingChoppingTools", new List<craftingLevels>{
|
||||
new craftingLevels(0.2f, 50),
|
||||
new craftingLevels(0.4f, 60),
|
||||
new craftingLevels(0.6f, 70),
|
||||
new craftingLevels(0.8f, 80),
|
||||
new craftingLevels(1.0f, 90)}),
|
||||
new categoryCrafting("craftingChoppingTools", new List<craftingLevels>{
|
||||
new craftingLevels(1.2f, 100),
|
||||
new craftingLevels(1.4f, 110),
|
||||
new craftingLevels(1.6f, 120),
|
||||
new craftingLevels(1.8f, 130),
|
||||
new craftingLevels(2.0f, 140)}),
|
||||
new categoryCrafting("craftingChoppingTools", new List<craftingLevels>{
|
||||
new craftingLevels(2.2f, 150),
|
||||
new craftingLevels(2.4f, 160),
|
||||
new craftingLevels(2.6f, 170),
|
||||
new craftingLevels(2.8f, 180),
|
||||
new craftingLevels(3.0f, 190)})
|
||||
};
|
||||
|
||||
localClasses["Hunter"] = 1f;
|
||||
localClasses["Thug"] = 2f;
|
||||
localClasses["Butcher"] = 3f;
|
||||
localClasses["Soldier"] = 4f;
|
||||
localClasses["Technogeek"] = 5f;
|
||||
localClasses["Madman"] = 6f;
|
||||
localClasses["Builder"] = 7f;
|
||||
localClasses["Chef"] = 8f;
|
||||
localClasses["WitchDoctor"] = 9f;
|
||||
localClasses["Berserker"] = 10f;
|
||||
|
||||
localClassMeta["Hunter"] = new classMeta(false);
|
||||
localClassMeta["Thug"] = new classMeta(false);
|
||||
localClassMeta["Butcher"] = new classMeta(false);
|
||||
localClassMeta["Soldier"] = new classMeta(false);
|
||||
localClassMeta["Technogeek"] = new classMeta(false);
|
||||
localClassMeta["Madman"] = new classMeta(false);
|
||||
localClassMeta["Builder"] = new classMeta(false);
|
||||
localClassMeta["Chef"] = new classMeta(false);
|
||||
localClassMeta["WitchDoctor"] = new classMeta(false);
|
||||
localClassMeta["Berserker"] = new classMeta(false);
|
||||
|
||||
localClassProgressionMax["Hunter"] = 10;
|
||||
localClassProgressionMax["Thug"] = 10;
|
||||
localClassProgressionMax["Butcher"] = 10;
|
||||
localClassProgressionMax["Soldier"] = 10;
|
||||
localClassProgressionMax["Technogeek"] = 10;
|
||||
localClassProgressionMax["Madman"] = 10;
|
||||
localClassProgressionMax["Builder"] = 10;
|
||||
localClassProgressionMax["Chef"] = 10;
|
||||
localClassProgressionMax["WitchDoctor"] = 10;
|
||||
localClassProgressionMax["Berserker"] = 15;
|
||||
|
||||
localClassRewards["Hunter"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Thug"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Butcher"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Soldier"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Technogeek"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Madman"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Builder"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Chef"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["WitchDoctor"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
localClassRewards["Berserker"] = new List<classRewards>{
|
||||
new classRewards(2, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(3, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(4, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(5, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(6, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(7, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(8, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(9, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)}),
|
||||
new classRewards(10, new List<classReward>{
|
||||
new classReward("FuriousRamsayGeneticsPerBook", 1),
|
||||
new classReward("FuriousRamsayPillGeneric", 1)})
|
||||
};
|
||||
|
||||
// EXPERTISE
|
||||
localExpertise["Spears"] = 10;
|
||||
localExpertise["Bows"] = 10;
|
||||
localExpertise["LongRangeRifles"] = 10;
|
||||
localExpertise["Clubs"] = 10;
|
||||
localExpertise["Shotguns"] = 10;
|
||||
localExpertise["Swords"] = 10;
|
||||
localExpertise["AssaultRifles"] = 10;
|
||||
localExpertise["Axes"] = 10;
|
||||
localExpertise["MachineGuns"] = 10;
|
||||
localExpertise["Batons"] = 10;
|
||||
localExpertise["Revolvers"] = 10;
|
||||
localExpertise["DeployableTurrets"] = 10;
|
||||
localExpertise["Knuckles"] = 10;
|
||||
localExpertise["SubmachineGuns"] = 10;
|
||||
localExpertise["Explosives"] = 10;
|
||||
localExpertise["Hammers"] = 10;
|
||||
localExpertise["Pistols"] = 10;
|
||||
localExpertise["ElectricTraps"] = 0;
|
||||
localExpertise["Knives"] = 10;
|
||||
localExpertise["HeavyHandguns"] = 10;
|
||||
localExpertise["Scythes"] = 10;
|
||||
localExpertise["TacticalRifles"] = 10;
|
||||
localExpertise["BlackMagic"] = 0;
|
||||
localExpertise["Melee"] = 15;
|
||||
localExpertise["Rage"] = 15;
|
||||
|
||||
localExpertiseCrafting["Spears"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.646f, 60),
|
||||
new craftingLevels(0.917f, 70),
|
||||
new craftingLevels(1.188f, 80),
|
||||
new craftingLevels(1.459f, 90)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(1.73f, 100),
|
||||
new craftingLevels(2.001f, 110),
|
||||
new craftingLevels(2.272f, 120),
|
||||
new craftingLevels(2.543f, 130),
|
||||
new craftingLevels(2.814f, 140)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(3.085f, 150),
|
||||
new craftingLevels(3.356f, 160),
|
||||
new craftingLevels(3.627f, 170),
|
||||
new craftingLevels(3.898f, 180),
|
||||
new craftingLevels(4.169f, 190)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(4.44f, 200),
|
||||
new craftingLevels(4.711f, 210),
|
||||
new craftingLevels(4.982f, 220),
|
||||
new craftingLevels(5.253f, 230),
|
||||
new craftingLevels(5.524f, 240)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(5.795f, 250),
|
||||
new craftingLevels(6.066f, 260),
|
||||
new craftingLevels(6.337f, 270),
|
||||
new craftingLevels(6.608f, 280),
|
||||
new craftingLevels(6.879f, 290)}),
|
||||
new categoryCrafting("craftingSpears", new List<craftingLevels>{
|
||||
new craftingLevels(7.150f, 300),
|
||||
new craftingLevels(7.421f, 310),
|
||||
new craftingLevels(7.692f, 320),
|
||||
new craftingLevels(7.953f, 330),
|
||||
new craftingLevels(8.5f, 340)})
|
||||
};
|
||||
localExpertiseCrafting["Bows"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingBows", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingBows", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.525f, 60),
|
||||
new craftingLevels(0.675f, 70),
|
||||
new craftingLevels(0.825f, 80),
|
||||
new craftingLevels(0.975f, 90)}),
|
||||
new categoryCrafting("craftingBows", new List<craftingLevels>{
|
||||
new craftingLevels(1.125f, 100),
|
||||
new craftingLevels(1.3f, 110),
|
||||
new craftingLevels(1.475f, 120),
|
||||
new craftingLevels(1.65f, 130),
|
||||
new craftingLevels(1.825f, 140)}),
|
||||
new categoryCrafting("craftingBows", new List<craftingLevels>{
|
||||
new craftingLevels(2f, 150),
|
||||
new craftingLevels(2.2f, 160),
|
||||
new craftingLevels(2.4f, 170),
|
||||
new craftingLevels(2.6f, 180),
|
||||
new craftingLevels(2.8f, 190)}),
|
||||
new categoryCrafting("craftingBows", new List<craftingLevels>{
|
||||
new craftingLevels(3f, 200),
|
||||
new craftingLevels(3.3f, 210),
|
||||
new craftingLevels(3.6f, 220),
|
||||
new craftingLevels(3.9f, 230),
|
||||
new craftingLevels(4.2f, 240)})
|
||||
};
|
||||
localExpertiseCrafting["LongRangeRifles"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingRifles", new List<craftingLevels>{
|
||||
new craftingLevels(0.175f, 50),
|
||||
new craftingLevels(0.3f, 60),
|
||||
new craftingLevels(0.425f, 70),
|
||||
new craftingLevels(0.55f, 80),
|
||||
new craftingLevels(0.675f, 90)}),
|
||||
new categoryCrafting("craftingRifles", new List<craftingLevels>{
|
||||
new craftingLevels(0.8f, 100),
|
||||
new craftingLevels(1.125f, 110),
|
||||
new craftingLevels(1.425f, 120),
|
||||
new craftingLevels(1.75f, 130),
|
||||
new craftingLevels(2.075f, 140)}),
|
||||
new categoryCrafting("craftingRifles", new List<craftingLevels>{
|
||||
new craftingLevels(2.4f, 150),
|
||||
new craftingLevels(2.75f, 160),
|
||||
new craftingLevels(3.1f, 170),
|
||||
new craftingLevels(3.45f, 180),
|
||||
new craftingLevels(3.8f, 190)}),
|
||||
new categoryCrafting("craftingRifles", new List<craftingLevels>{
|
||||
new craftingLevels(4.15f, 200),
|
||||
new craftingLevels(4.55f, 210),
|
||||
new craftingLevels(4.95f, 220),
|
||||
new craftingLevels(5.35f, 230),
|
||||
new craftingLevels(5.75f, 240)}),
|
||||
new categoryCrafting("craftingRifles", new List<craftingLevels>{
|
||||
new craftingLevels(6.2f, 250),
|
||||
new craftingLevels(6.7f, 260),
|
||||
new craftingLevels(7.2f, 270),
|
||||
new craftingLevels(7.7f, 280),
|
||||
new craftingLevels(8.2f, 290)})
|
||||
};
|
||||
localExpertiseCrafting["Clubs"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.646f, 60),
|
||||
new craftingLevels(0.917f, 70),
|
||||
new craftingLevels(1.188f, 80),
|
||||
new craftingLevels(1.459f, 90)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(1.73f, 100),
|
||||
new craftingLevels(2.001f, 110),
|
||||
new craftingLevels(2.272f, 120),
|
||||
new craftingLevels(2.543f, 130),
|
||||
new craftingLevels(2.814f, 140)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(3.085f, 150),
|
||||
new craftingLevels(3.356f, 160),
|
||||
new craftingLevels(3.627f, 170),
|
||||
new craftingLevels(3.898f, 180),
|
||||
new craftingLevels(4.169f, 190)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(4.44f, 200),
|
||||
new craftingLevels(4.711f, 210),
|
||||
new craftingLevels(4.982f, 220),
|
||||
new craftingLevels(5.253f, 230),
|
||||
new craftingLevels(5.524f, 240)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(5.795f, 250),
|
||||
new craftingLevels(6.066f, 260),
|
||||
new craftingLevels(6.337f, 270),
|
||||
new craftingLevels(6.608f, 280),
|
||||
new craftingLevels(6.879f, 290)}),
|
||||
new categoryCrafting("craftingClubs", new List<craftingLevels>{
|
||||
new craftingLevels(7.150f, 300),
|
||||
new craftingLevels(7.421f, 310),
|
||||
new craftingLevels(7.692f, 320),
|
||||
new craftingLevels(7.953f, 330),
|
||||
new craftingLevels(8.5f, 340)})
|
||||
};
|
||||
localExpertiseCrafting["Shotguns"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingShotguns", new List<craftingLevels>{
|
||||
new craftingLevels(0.3f, 50),
|
||||
new craftingLevels(0.45f, 60),
|
||||
new craftingLevels(0.6f, 70),
|
||||
new craftingLevels(0.75f, 80),
|
||||
new craftingLevels(0.9f, 90)}),
|
||||
new categoryCrafting("craftingShotguns", new List<craftingLevels>{
|
||||
new craftingLevels(1.05f, 100),
|
||||
new craftingLevels(1.35f, 110),
|
||||
new craftingLevels(1.7f, 120),
|
||||
new craftingLevels(2.05f, 130),
|
||||
new craftingLevels(2.4f, 140)}),
|
||||
new categoryCrafting("craftingShotguns", new List<craftingLevels>{
|
||||
new craftingLevels(2.75f, 150),
|
||||
new craftingLevels(3.15f, 160),
|
||||
new craftingLevels(3.55f, 170),
|
||||
new craftingLevels(3.95f, 180),
|
||||
new craftingLevels(4.35f, 190)}),
|
||||
new categoryCrafting("craftingShotguns", new List<craftingLevels>{
|
||||
new craftingLevels(4.75f, 200),
|
||||
new craftingLevels(5.15f, 210),
|
||||
new craftingLevels(5.55f, 220),
|
||||
new craftingLevels(5.95f, 230),
|
||||
new craftingLevels(6.35f, 240)}),
|
||||
new categoryCrafting("craftingShotguns", new List<craftingLevels>{
|
||||
new craftingLevels(6.75f, 250),
|
||||
new craftingLevels(7.15f, 260),
|
||||
new craftingLevels(7.55f, 270),
|
||||
new craftingLevels(7.95f, 280),
|
||||
new craftingLevels(8.35f, 290)})
|
||||
};
|
||||
localExpertiseCrafting["Swords"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.646f, 60),
|
||||
new craftingLevels(0.917f, 70),
|
||||
new craftingLevels(1.188f, 80),
|
||||
new craftingLevels(1.459f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(1.73f, 100),
|
||||
new craftingLevels(2.001f, 110),
|
||||
new craftingLevels(2.272f, 120),
|
||||
new craftingLevels(2.543f, 130),
|
||||
new craftingLevels(2.814f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(3.085f, 150),
|
||||
new craftingLevels(3.356f, 160),
|
||||
new craftingLevels(3.627f, 170),
|
||||
new craftingLevels(3.898f, 180),
|
||||
new craftingLevels(4.169f, 190)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(4.44f, 200),
|
||||
new craftingLevels(4.711f, 210),
|
||||
new craftingLevels(4.982f, 220),
|
||||
new craftingLevels(5.253f, 230),
|
||||
new craftingLevels(5.524f, 240)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(5.795f, 250),
|
||||
new craftingLevels(6.066f, 260),
|
||||
new craftingLevels(6.337f, 270),
|
||||
new craftingLevels(6.608f, 280),
|
||||
new craftingLevels(6.879f, 290)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSwords", new List<craftingLevels>{
|
||||
new craftingLevels(7.150f, 300),
|
||||
new craftingLevels(7.421f, 310),
|
||||
new craftingLevels(7.692f, 320),
|
||||
new craftingLevels(7.953f, 330),
|
||||
new craftingLevels(8.5f, 340)})
|
||||
};
|
||||
localExpertiseCrafting["AssaultRifles"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingAssaultRifles", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.25f, 60),
|
||||
new craftingLevels(1.75f, 70),
|
||||
new craftingLevels(2.25f, 80),
|
||||
new craftingLevels(2.75f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAssaultRifles", new List<craftingLevels>{
|
||||
new craftingLevels(3.25f, 100),
|
||||
new craftingLevels(3.75f, 110),
|
||||
new craftingLevels(4.25f, 120),
|
||||
new craftingLevels(4.75f, 130),
|
||||
new craftingLevels(5.25f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAssaultRifles", new List<craftingLevels>{
|
||||
new craftingLevels(5.75f, 150),
|
||||
new craftingLevels(6.25f, 160),
|
||||
new craftingLevels(6.75f, 170),
|
||||
new craftingLevels(7.25f, 180),
|
||||
new craftingLevels(7.75f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["Axes"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.607f, 60),
|
||||
new craftingLevels(0.839f, 70),
|
||||
new craftingLevels(1.071f, 80),
|
||||
new craftingLevels(1.303f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(1.535f, 100),
|
||||
new craftingLevels(1.767f, 110),
|
||||
new craftingLevels(1.999f, 120),
|
||||
new craftingLevels(2.231f, 130),
|
||||
new craftingLevels(2.463f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(2.695f, 150),
|
||||
new craftingLevels(2.927f, 160),
|
||||
new craftingLevels(3.159f, 170),
|
||||
new craftingLevels(3.391f, 180),
|
||||
new craftingLevels(3.623f, 190)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(3.855f, 200),
|
||||
new craftingLevels(4.087f, 210),
|
||||
new craftingLevels(4.319f, 220),
|
||||
new craftingLevels(4.551f, 230),
|
||||
new craftingLevels(4.783f, 240)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(5.015f, 250),
|
||||
new craftingLevels(5.247f, 260),
|
||||
new craftingLevels(5.479f, 270),
|
||||
new craftingLevels(5.711f, 280),
|
||||
new craftingLevels(5.943f, 290)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(6.175f, 300),
|
||||
new craftingLevels(6.407f, 310),
|
||||
new craftingLevels(6.639f, 320),
|
||||
new craftingLevels(6.871f, 330),
|
||||
new craftingLevels(7.103f, 340)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingAxes", new List<craftingLevels>{
|
||||
new craftingLevels(7.335f, 350),
|
||||
new craftingLevels(7.567f, 360),
|
||||
new craftingLevels(7.799f, 370),
|
||||
new craftingLevels(8.031f, 380),
|
||||
new craftingLevels(8.5f, 390)})
|
||||
};
|
||||
localExpertiseCrafting["MachineGuns"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingMachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.25f, 60),
|
||||
new craftingLevels(1.75f, 70),
|
||||
new craftingLevels(2.25f, 80),
|
||||
new craftingLevels(2.75f, 90)}),
|
||||
new categoryCrafting("craftingMachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(3.25f, 100),
|
||||
new craftingLevels(3.75f, 110),
|
||||
new craftingLevels(4.25f, 120),
|
||||
new craftingLevels(4.75f, 130),
|
||||
new craftingLevels(5.25f, 140)}),
|
||||
new categoryCrafting("craftingMachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(5.75f, 150),
|
||||
new craftingLevels(6.25f, 160),
|
||||
new craftingLevels(6.75f, 170),
|
||||
new craftingLevels(7.25f, 180),
|
||||
new craftingLevels(7.75f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["Batons"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.675f, 60),
|
||||
new craftingLevels(0.975f, 70),
|
||||
new craftingLevels(1.275f, 80),
|
||||
new craftingLevels(1.575f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(1.875f, 100),
|
||||
new craftingLevels(2.175f, 110),
|
||||
new craftingLevels(2.475f, 120),
|
||||
new craftingLevels(2.775f, 130),
|
||||
new craftingLevels(3.075f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(3.375f, 150),
|
||||
new craftingLevels(3.675f, 160),
|
||||
new craftingLevels(3.975f, 170),
|
||||
new craftingLevels(4.275f, 180),
|
||||
new craftingLevels(4.575f, 190)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(4.875f, 200),
|
||||
new craftingLevels(5.175f, 210),
|
||||
new craftingLevels(5.475f, 220),
|
||||
new craftingLevels(5.775f, 230),
|
||||
new craftingLevels(6.075f, 240)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingBatons", new List<craftingLevels>{
|
||||
new craftingLevels(6.375f, 250),
|
||||
new craftingLevels(6.675f, 260),
|
||||
new craftingLevels(6.975f, 270),
|
||||
new craftingLevels(7.275f, 280),
|
||||
new craftingLevels(8.5f, 290)})
|
||||
};
|
||||
localExpertiseCrafting["Revolvers"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingRevolvers", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.65f, 70),
|
||||
new craftingLevels(2.1f, 80),
|
||||
new craftingLevels(2.55f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingRevolvers", new List<craftingLevels>{
|
||||
new craftingLevels(3.0f, 100),
|
||||
new craftingLevels(3.5f, 110),
|
||||
new craftingLevels(3.95f, 120),
|
||||
new craftingLevels(4.4f, 130),
|
||||
new craftingLevels(4.85f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingRevolvers", new List<craftingLevels>{
|
||||
new craftingLevels(5.3f, 150),
|
||||
new craftingLevels(5.75f, 160),
|
||||
new craftingLevels(6.2f, 170),
|
||||
new craftingLevels(6.65f, 180),
|
||||
new craftingLevels(7.1f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["DeployableTurrets"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingDeployableTurrets", new List<craftingLevels>{
|
||||
new craftingLevels(0.5f, 50),
|
||||
new craftingLevels(1.25f, 60),
|
||||
new craftingLevels(2f, 70),
|
||||
new craftingLevels(2.75f, 80),
|
||||
new craftingLevels(3.5f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingDeployableTurrets", new List<craftingLevels>{
|
||||
new craftingLevels(4.25f, 100),
|
||||
new craftingLevels(5f, 110),
|
||||
new craftingLevels(5.75f, 120),
|
||||
new craftingLevels(6.5f, 130),
|
||||
new craftingLevels(7.25f, 140)})
|
||||
};
|
||||
localExpertiseCrafting["Knuckles"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.675f, 60),
|
||||
new craftingLevels(0.975f, 70),
|
||||
new craftingLevels(1.275f, 80),
|
||||
new craftingLevels(1.575f, 90)}),
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(1.875f, 100),
|
||||
new craftingLevels(2.175f, 110),
|
||||
new craftingLevels(2.475f, 120),
|
||||
new craftingLevels(2.775f, 130),
|
||||
new craftingLevels(3.075f, 140)}),
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(3.375f, 150),
|
||||
new craftingLevels(3.675f, 160),
|
||||
new craftingLevels(3.975f, 170),
|
||||
new craftingLevels(4.275f, 180),
|
||||
new craftingLevels(4.575f, 190)}),
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(4.875f, 200),
|
||||
new craftingLevels(5.175f, 210),
|
||||
new craftingLevels(5.475f, 220),
|
||||
new craftingLevels(5.775f, 230),
|
||||
new craftingLevels(6.075f, 240)}),
|
||||
new categoryCrafting("craftingKnuckles", new List<craftingLevels>{
|
||||
new craftingLevels(6.375f, 250),
|
||||
new craftingLevels(6.675f, 260),
|
||||
new craftingLevels(6.975f, 270),
|
||||
new craftingLevels(7.275f, 280),
|
||||
new craftingLevels(8.5f, 290)})
|
||||
};
|
||||
localExpertiseCrafting["SubmachineGuns"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingSubmachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.25f, 60),
|
||||
new craftingLevels(1.75f, 70),
|
||||
new craftingLevels(2.25f, 80),
|
||||
new craftingLevels(2.75f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSubmachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(3.25f, 100),
|
||||
new craftingLevels(3.75f, 110),
|
||||
new craftingLevels(4.25f, 120),
|
||||
new craftingLevels(4.75f, 130),
|
||||
new craftingLevels(5.25f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingSubmachineGuns", new List<craftingLevels>{
|
||||
new craftingLevels(5.75f, 150),
|
||||
new craftingLevels(6.25f, 160),
|
||||
new craftingLevels(6.75f, 170),
|
||||
new craftingLevels(7.25f, 180),
|
||||
new craftingLevels(7.75f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["Hammers"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.675f, 60),
|
||||
new craftingLevels(0.975f, 70),
|
||||
new craftingLevels(1.275f, 80),
|
||||
new craftingLevels(1.575f, 90)}),
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(1.875f, 100),
|
||||
new craftingLevels(2.175f, 110),
|
||||
new craftingLevels(2.475f, 120),
|
||||
new craftingLevels(2.775f, 130),
|
||||
new craftingLevels(3.075f, 140)}),
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(3.375f, 150),
|
||||
new craftingLevels(3.675f, 160),
|
||||
new craftingLevels(3.975f, 170),
|
||||
new craftingLevels(4.275f, 180),
|
||||
new craftingLevels(4.575f, 190)}),
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(4.875f, 200),
|
||||
new craftingLevels(5.175f, 210),
|
||||
new craftingLevels(5.475f, 220),
|
||||
new craftingLevels(5.775f, 230),
|
||||
new craftingLevels(6.075f, 240)}),
|
||||
new categoryCrafting("craftingSledgehammers", new List<craftingLevels>{
|
||||
new craftingLevels(6.375f, 250),
|
||||
new craftingLevels(6.675f, 260),
|
||||
new craftingLevels(6.975f, 270),
|
||||
new craftingLevels(7.275f, 280),
|
||||
new craftingLevels(8.5f, 290)})
|
||||
};
|
||||
localExpertiseCrafting["Pistols"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.65f, 70),
|
||||
new craftingLevels(2.1f, 80),
|
||||
new craftingLevels(2.55f, 90)}),
|
||||
new categoryCrafting("craftingHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(3.0f, 100),
|
||||
new craftingLevels(3.5f, 110),
|
||||
new craftingLevels(3.95f, 120),
|
||||
new craftingLevels(4.4f, 130),
|
||||
new craftingLevels(4.85f, 140)}),
|
||||
new categoryCrafting("craftingHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(5.3f, 150),
|
||||
new craftingLevels(5.75f, 160),
|
||||
new craftingLevels(6.2f, 170),
|
||||
new craftingLevels(6.65f, 180),
|
||||
new craftingLevels(7.1f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["Knives"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.646f, 60),
|
||||
new craftingLevels(0.917f, 70),
|
||||
new craftingLevels(1.188f, 80),
|
||||
new craftingLevels(1.459f, 90)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(1.73f, 100),
|
||||
new craftingLevels(2.001f, 110),
|
||||
new craftingLevels(2.272f, 120),
|
||||
new craftingLevels(2.543f, 130),
|
||||
new craftingLevels(2.814f, 140)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(3.085f, 150),
|
||||
new craftingLevels(3.356f, 160),
|
||||
new craftingLevels(3.627f, 170),
|
||||
new craftingLevels(3.898f, 180),
|
||||
new craftingLevels(4.169f, 190)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(4.44f, 200),
|
||||
new craftingLevels(4.711f, 210),
|
||||
new craftingLevels(4.982f, 220),
|
||||
new craftingLevels(5.253f, 230),
|
||||
new craftingLevels(5.524f, 240)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(5.795f, 250),
|
||||
new craftingLevels(6.066f, 260),
|
||||
new craftingLevels(6.337f, 270),
|
||||
new craftingLevels(6.608f, 280),
|
||||
new craftingLevels(6.879f, 290)}),
|
||||
new categoryCrafting("craftingBlades", new List<craftingLevels>{
|
||||
new craftingLevels(7.150f, 300),
|
||||
new craftingLevels(7.421f, 310),
|
||||
new craftingLevels(7.692f, 320),
|
||||
new craftingLevels(7.953f, 330),
|
||||
new craftingLevels(8.5f, 340)})
|
||||
};
|
||||
localExpertiseCrafting["HeavyHandguns"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingHeavyHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.2f, 60),
|
||||
new craftingLevels(1.65f, 70),
|
||||
new craftingLevels(2.1f, 80),
|
||||
new craftingLevels(2.55f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingHeavyHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(3.0f, 100),
|
||||
new craftingLevels(3.5f, 110),
|
||||
new craftingLevels(3.95f, 120),
|
||||
new craftingLevels(4.4f, 130),
|
||||
new craftingLevels(4.85f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingHeavyHandguns", new List<craftingLevels>{
|
||||
new craftingLevels(5.3f, 150),
|
||||
new craftingLevels(5.75f, 160),
|
||||
new craftingLevels(6.2f, 170),
|
||||
new craftingLevels(6.65f, 180),
|
||||
new craftingLevels(7.1f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["Scythes"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingScythes", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.075f, 10),
|
||||
new craftingLevels(0.15f, 20),
|
||||
new craftingLevels(0.225f, 30),
|
||||
new craftingLevels(0.3f, 40)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingScythes", new List<craftingLevels>{
|
||||
new craftingLevels(0.375f, 50),
|
||||
new craftingLevels(0.750f, 60),
|
||||
new craftingLevels(1.125f, 70),
|
||||
new craftingLevels(1.5f, 80),
|
||||
new craftingLevels(1.875f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingScythes", new List<craftingLevels>{
|
||||
new craftingLevels(2.375f, 100),
|
||||
new craftingLevels(2.750f, 110),
|
||||
new craftingLevels(3.125f, 120),
|
||||
new craftingLevels(3.5f, 130),
|
||||
new craftingLevels(3.875f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingScythes", new List<craftingLevels>{
|
||||
new craftingLevels(4.5f, 150),
|
||||
new craftingLevels(4.875f, 160),
|
||||
new craftingLevels(5.25f, 170),
|
||||
new craftingLevels(5.625f, 180),
|
||||
new craftingLevels(6.0f, 190)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingScythes", new List<craftingLevels>{
|
||||
new craftingLevels(6.750f, 200),
|
||||
new craftingLevels(7.125f, 210),
|
||||
new craftingLevels(7.5f, 220),
|
||||
new craftingLevels(7.875f, 230),
|
||||
new craftingLevels(8.5f, 240)})
|
||||
};
|
||||
localExpertiseCrafting["TacticalRifles"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingTacticalRifles", new List<craftingLevels>{
|
||||
new craftingLevels(0.75f, 50),
|
||||
new craftingLevels(1.25f, 60),
|
||||
new craftingLevels(1.75f, 70),
|
||||
new craftingLevels(2.25f, 80),
|
||||
new craftingLevels(2.75f, 90)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingTacticalRifles", new List<craftingLevels>{
|
||||
new craftingLevels(3.25f, 100),
|
||||
new craftingLevels(3.75f, 110),
|
||||
new craftingLevels(4.25f, 120),
|
||||
new craftingLevels(4.75f, 130),
|
||||
new craftingLevels(5.25f, 140)}),
|
||||
new categoryCrafting("FuriousRamsayCraftingTacticalRifles", new List<craftingLevels>{
|
||||
new craftingLevels(5.75f, 150),
|
||||
new craftingLevels(6.25f, 160),
|
||||
new craftingLevels(6.75f, 170),
|
||||
new craftingLevels(7.25f, 180),
|
||||
new craftingLevels(7.75f, 190)})
|
||||
};
|
||||
localExpertiseCrafting["PipeRifle"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingPipeRifle", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.03f, 10),
|
||||
new craftingLevels(0.06f, 20),
|
||||
new craftingLevels(0.09f, 30),
|
||||
new craftingLevels(0.12f, 40),
|
||||
new craftingLevels(0.15f, 50)})
|
||||
};
|
||||
localExpertiseCrafting["PipeShotgun"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingPipeShotgun", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.05f, 10),
|
||||
new craftingLevels(0.1f, 20),
|
||||
new craftingLevels(0.15f, 30),
|
||||
new craftingLevels(0.2f, 40),
|
||||
new craftingLevels(0.25f, 50)})
|
||||
};
|
||||
localExpertiseCrafting["PipePistol"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingPipePistol", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.05f, 10),
|
||||
new craftingLevels(0.1f, 20),
|
||||
new craftingLevels(0.15f, 30),
|
||||
new craftingLevels(0.2f, 40),
|
||||
new craftingLevels(0.25f, 50)})
|
||||
};
|
||||
localExpertiseCrafting["PipeMachinegun"] = new List<categoryCrafting>{
|
||||
new categoryCrafting("FuriousRamsayCraftingPipeMachinegun", new List<craftingLevels>{
|
||||
new craftingLevels(0, 1),
|
||||
new craftingLevels(0.05f, 10),
|
||||
new craftingLevels(0.1f, 20),
|
||||
new craftingLevels(0.15f, 30),
|
||||
new craftingLevels(0.2f, 40),
|
||||
new craftingLevels(0.25f, 50)})
|
||||
};
|
||||
|
||||
// EXPERTISE-CLASS
|
||||
localExpertiseClass["Spears"] = "Hunter";
|
||||
localExpertiseClass["Bows"] = "Hunter";
|
||||
localExpertiseClass["LongRangeRifles"] = "Hunter";
|
||||
localExpertiseClass["Clubs"] = "Thug";
|
||||
localExpertiseClass["Shotguns"] = "Thug";
|
||||
localExpertiseClass["Swords"] = "Butcher";
|
||||
localExpertiseClass["AssaultRifles"] = "Butcher";
|
||||
localExpertiseClass["Axes"] = "Soldier";
|
||||
localExpertiseClass["MachineGuns"] = "Soldier";
|
||||
localExpertiseClass["Batons"] = "Technogeek";
|
||||
localExpertiseClass["Revolvers"] = "Technogeek";
|
||||
localExpertiseClass["DeployableTurrets"] = "Technogeek";
|
||||
localExpertiseClass["Knuckles"] = "Madman";
|
||||
localExpertiseClass["SubmachineGuns"] = "Madman";
|
||||
//localExpertiseClass["Explosives"] = "Madman";
|
||||
localExpertiseClass["Hammers"] = "Builder";
|
||||
localExpertiseClass["Pistols"] = "Builder";
|
||||
localExpertiseClass["ElectricTraps"] = "Builder";
|
||||
localExpertiseClass["Knives"] = "Chef";
|
||||
localExpertiseClass["HeavyHandguns"] = "Chef";
|
||||
localExpertiseClass["Scythes"] = "WitchDoctor";
|
||||
localExpertiseClass["TacticalRifles"] = "WitchDoctor";
|
||||
localExpertiseClass["BlackMagic"] = "WitchDoctor";
|
||||
localExpertiseClass["Melee"] = "Berserker";
|
||||
localExpertiseClass["Rage"] = "Berserker";
|
||||
|
||||
localExpertiseLevelWithClass["WitchDoctor"] = "BlackMagic";
|
||||
localExpertiseLevelWithClass["WitchDoctor"] = "BlackMagic";
|
||||
localExpertiseLevelWithClass["Builder"] = "ElectricTraps";
|
||||
|
||||
localExpertiseTier["Spears"] = 1;
|
||||
localExpertiseTier["Bows"] = 2;
|
||||
localExpertiseTier["LongRangeRifles"] = 3;
|
||||
localExpertiseTier["Clubs"] = 1;
|
||||
localExpertiseTier["Shotguns"] = 2;
|
||||
localExpertiseTier["Swords"] = 1;
|
||||
localExpertiseTier["AssaultRifles"] = 2;
|
||||
localExpertiseTier["Axes"] = 1;
|
||||
localExpertiseTier["MachineGuns"] = 2;
|
||||
localExpertiseTier["Batons"] = 1;
|
||||
localExpertiseTier["Revolvers"] = 2;
|
||||
localExpertiseTier["DeployableTurrets"] = 3;
|
||||
localExpertiseTier["Knuckles"] = 1;
|
||||
localExpertiseTier["SubmachineGuns"] = 2;
|
||||
//localExpertiseTier["Explosives"] = 3;
|
||||
localExpertiseTier["Hammers"] = 1;
|
||||
localExpertiseTier["Pistols"] = 2;
|
||||
localExpertiseTier["ElectricTraps"] = 3;
|
||||
localExpertiseTier["Knives"] = 1;
|
||||
localExpertiseTier["HeavyHandguns"] = 2;
|
||||
localExpertiseTier["Scythes"] = 1;
|
||||
localExpertiseTier["TacticalRifles"] = 2;
|
||||
localExpertiseTier["BlackMagic"] = 3;
|
||||
localExpertiseTier["Melee"] = 1;
|
||||
localExpertiseTier["Rage"] = 2;
|
||||
|
||||
localClassPerk["Hunter"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkHunterArrowRainAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkFromTheShadows", new List<perkLevels>{
|
||||
new perkLevels(2, 1),
|
||||
new perkLevels(4, 2),
|
||||
new perkLevels(6, 3),
|
||||
new perkLevels(8, 4),
|
||||
new perkLevels(10, 5)
|
||||
}),
|
||||
new classPerk("perkHiddenStrike", new List<perkLevels>{
|
||||
new perkLevels(2, 1),
|
||||
new perkLevels(4, 2),
|
||||
new perkLevels(6, 3),
|
||||
new perkLevels(8, 4),
|
||||
new perkLevels(10, 5)
|
||||
}),
|
||||
new classPerk("perkInfiltrator", new List<perkLevels>{
|
||||
new perkLevels(3, 1),
|
||||
new perkLevels(6, 2),
|
||||
new perkLevels(9, 3),
|
||||
}),
|
||||
new classPerk("perkAnimalTracker", new List<perkLevels>{
|
||||
new perkLevels(3, 1),
|
||||
new perkLevels(5, 2),
|
||||
new perkLevels(7, 3),
|
||||
})
|
||||
};
|
||||
|
||||
localClassPerk["Thug"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkThugRangedStunAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Butcher"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkButcherRangedBleedAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkPainTolerance", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Soldier"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkSoldierRangedDoubleDamageAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Technogeek"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkTechnogeekRangedShockAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkSalvageOperations", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Madman"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkMadmanRangedExplosionAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkFlurryOfBlows", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Builder"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkElectricTraps", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("FuriousRamsayPerkBuilderRangedDismemberAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkPenetrator", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkWellInsulated", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
})
|
||||
};
|
||||
localClassPerk["Chef"] = new List<classPerk>{
|
||||
new classPerk("perkTheHuntsman", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(3, 2),
|
||||
new perkLevels(5, 3),
|
||||
new perkLevels(7, 4),
|
||||
new perkLevels(10, 5)
|
||||
}),
|
||||
new classPerk("FuriousRamsayPerkChefRangedSlashesAura", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
}),
|
||||
new classPerk("perkLivingOffTheLand", new List<perkLevels>{
|
||||
new perkLevels(3, 1),
|
||||
new perkLevels(6, 2),
|
||||
new perkLevels(9, 3)
|
||||
})
|
||||
};
|
||||
localClassPerk["WitchDoctor"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkBlackMagic", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10)
|
||||
})
|
||||
};
|
||||
localClassPerk["Berserker"] = new List<classPerk>{
|
||||
new classPerk("FuriousRamsayPerkRage", new List<perkLevels>{
|
||||
new perkLevels(1, 1),
|
||||
new perkLevels(2, 2),
|
||||
new perkLevels(3, 3),
|
||||
new perkLevels(4, 4),
|
||||
new perkLevels(5, 5),
|
||||
new perkLevels(6, 6),
|
||||
new perkLevels(7, 7),
|
||||
new perkLevels(8, 8),
|
||||
new perkLevels(9, 9),
|
||||
new perkLevels(10, 10),
|
||||
new perkLevels(11, 11),
|
||||
new perkLevels(12, 12),
|
||||
new perkLevels(13, 13),
|
||||
new perkLevels(14, 14),
|
||||
new perkLevels(15, 15)
|
||||
})
|
||||
};
|
||||
|
||||
localVariables["$varFuriousRamsayAchievementHuntingExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementChargedAssaultExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementCropsExp"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayAchievementFarmerTraderExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementHandymanTraderExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementBlackShieldTraderExp"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayAchievementAgilityAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementArmorPenetrationAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementAttackSpeedAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementBlockDamageAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementFireRateAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementFortuityAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementHealingAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementMobilityAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementPierceAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementPreservationAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementShadowAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementStabilityAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementStaminaAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementTradeAuraExp"] = 0f;
|
||||
localVariables["$varFuriousRamsayAchievementVitalityAuraExp"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayStrengthPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayDexterityPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayConstitutionPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayIntelligencePercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayCharismaPercUnit"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsaySalvageToolsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsaySalvageVehiclesPercUnit"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayMinePercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayDigPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayChopPercUnit"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayHunterPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayThugPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayButcherPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsaySoldierPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayTechnogeekPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayMadmanPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayBuilderPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayChefPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayWitchDoctorPercUnit"] = 1f;
|
||||
localVariables["$varFuriousRamsayBerserkerPercUnit"] = 1f;
|
||||
|
||||
localVariables["$varFuriousRamsaySpearsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayBowsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayLongRangeRiflesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayClubsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayShotgunsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsaySwordsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayAssaultRiflesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayAxesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayMachineGunsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayBatonsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayRevolversPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayDeployableTurretsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayKnucklesPercUnit"] = 0f;
|
||||
//localVariables["$varFuriousRamsayExplosivesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsaySubmachineGunsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayHammersPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayPistolsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayElectricTrapsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayKnivesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayHeavyHandgunsPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayScythesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayTacticalRiflesPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayBlackMagicPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayMeleePercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayRagePercUnit"] = 0f;
|
||||
|
||||
localVariables["$varFuriousRamsayPipeRiflePercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayPipeShotgunPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayPipePistolPercUnit"] = 0f;
|
||||
localVariables["$varFuriousRamsayPipeMachinegunPercUnit"] = 0f;
|
||||
|
||||
// RAMPAGE
|
||||
localConstants["$varFuriousRamsayRampageMax_Cst"] = 0f;
|
||||
|
||||
// MISERY
|
||||
localConstants["$varFuriousRamsayTheyGrowStrongerKills_Cst"] = 0f;
|
||||
|
||||
localConstants["$varFuriousRamsayNaturalSelection01_Cst"] = 500f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection02_Cst"] = 1250f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection03_Cst"] = 2000f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection04_Cst"] = 3500f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection05_Cst"] = 6000f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection06_Cst"] = 9000f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection07_Cst"] = 13500f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection08_Cst"] = 18000f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection09_Cst"] = 25000f;
|
||||
localConstants["$varFuriousRamsayNaturalSelection10_Cst"] = 35000f;
|
||||
|
||||
localConstants["$varFuriousRamsayAscension01_Cst"] = 10f;
|
||||
localConstants["$varFuriousRamsayAscension02_Cst"] = 20f;
|
||||
localConstants["$varFuriousRamsayAscension03_Cst"] = 30f;
|
||||
localConstants["$varFuriousRamsayAscension04_Cst"] = 40f;
|
||||
localConstants["$varFuriousRamsayAscension05_Cst"] = 50f;
|
||||
localConstants["$varFuriousRamsayAscension06_Cst"] = 60f;
|
||||
localConstants["$varFuriousRamsayAscension07_Cst"] = 70f;
|
||||
localConstants["$varFuriousRamsayAscension08_Cst"] = 80f;
|
||||
localConstants["$varFuriousRamsayAscension09_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAscension10_Cst"] = 100f;
|
||||
|
||||
localConstants["$varFuriousRamsayRebirth01_Cst"] = 15f;
|
||||
localConstants["$varFuriousRamsayRebirth02_Cst"] = 30f;
|
||||
localConstants["$varFuriousRamsayRebirth03_Cst"] = 45f;
|
||||
localConstants["$varFuriousRamsayRebirth04_Cst"] = 60f;
|
||||
localConstants["$varFuriousRamsayRebirth05_Cst"] = 75f;
|
||||
localConstants["$varFuriousRamsayRebirth06_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayRebirth07_Cst"] = 105f;
|
||||
localConstants["$varFuriousRamsayRebirth08_Cst"] = 120f;
|
||||
localConstants["$varFuriousRamsayRebirth09_Cst"] = 135f;
|
||||
localConstants["$varFuriousRamsayRebirth10_Cst"] = 150f;
|
||||
|
||||
// GLOBAL ACHIEVEMENTS
|
||||
localConstants["$varFuriousRamsayAchievementHuntingExpLvl1_Cst"] = 25f;
|
||||
localConstants["$varFuriousRamsayAchievementHuntingExpLvl2_Cst"] = 75f;
|
||||
localConstants["$varFuriousRamsayAchievementHuntingExpLvl3_Cst"] = 150f;
|
||||
localConstants["$varFuriousRamsayAchievementHuntingExpLvl4_Cst"] = 300f;
|
||||
localConstants["$varFuriousRamsayAchievementHuntingExpLvl5_Cst"] = 600f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementCropsExpLvl1_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayAchievementCropsExpLvl2_Cst"] = 300f;
|
||||
localConstants["$varFuriousRamsayAchievementCropsExpLvl3_Cst"] = 600f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementFarmerTraderExpLvl1_Cst"] = 50f;
|
||||
localConstants["$varFuriousRamsayAchievementHandymanTraderExpLvl1_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayAchievementBlackShieldTraderExpLvl1_Cst"] = 150f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementHealingAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementHealingAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementHealingAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementStaminaAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementStaminaAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementStaminaAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementMobilityAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementMobilityAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementMobilityAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementArmorPenetrationAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementArmorPenetrationAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementArmorPenetrationAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementBlockDamageAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementBlockDamageAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementBlockDamageAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementFireRateAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementFireRateAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementFireRateAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementAttackSpeedAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementAttackSpeedAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementAttackSpeedAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementShadowAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementShadowAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementShadowAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementVitalityAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementVitalityAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementVitalityAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementAgilityAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementAgilityAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementAgilityAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementPierceAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementPierceAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementPierceAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementTradeAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementTradeAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementTradeAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementPreservationAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementPreservationAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementPreservationAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementFortuityAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementFortuityAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementFortuityAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
localConstants["$varFuriousRamsayAchievementStabilityAuraExpLvl1_Cst"] = 35f;
|
||||
localConstants["$varFuriousRamsayAchievementStabilityAuraExpLvl2_Cst"] = 90f;
|
||||
localConstants["$varFuriousRamsayAchievementStabilityAuraExpLvl3_Cst"] = 165f;
|
||||
|
||||
// CLASS ACHIEVEMENTS
|
||||
localConstants["$varFuriousRamsayAchievementChargedAssaultExpLvl1_Cst"] = 40f;
|
||||
localConstants["$varFuriousRamsayAchievementChargedAssaultExpLvl2_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayAchievementChargedAssaultExpLvl3_Cst"] = 200f;
|
||||
localConstants["$varFuriousRamsayAchievementChargedAssaultExpLvl4_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayAchievementChargedAssaultExpLvl5_Cst"] = 700f;
|
||||
|
||||
// MULTIPLIERS
|
||||
localConstants["$varFuriousRamsayExperienceDamageBodyMultiplier_Cst"] = 0.05f;
|
||||
localConstants["$varFuriousRamsayExperienceKillBodyMultiplier_Cst"] = 1f;
|
||||
//localConstants["$varFuriousRamsayExperienceDamageHeadMultiplier_Cst"] = 0.1f;
|
||||
//localConstants["$varFuriousRamsayExperienceKillHeadMultiplier_Cst"] = 2f;
|
||||
localConstants["$varFuriousRamsayExperienceDamageHeadMultiplier_Cst"] = 0.075f;
|
||||
localConstants["$varFuriousRamsayExperienceKillHeadMultiplier_Cst"] = 1.25f;
|
||||
|
||||
// HUD
|
||||
localConstants["$varFuriousRamsayHNHeadShots_Cst"] = 0f;
|
||||
localConstants["$varFuriousRamsayHNKills_Cst"] = 0f;
|
||||
|
||||
localConstants["$varFuriousRamsayClassPercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayActionInProgress"] = 0f;
|
||||
localConstants["$restrictNumHires"] = 0f;
|
||||
|
||||
localConstants["$varFuriousRamsayPerk1PercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayPerk2PercUnit"] = 0f;
|
||||
localConstants["$varFuriousRamsayPerk3PercUnit"] = 0f;
|
||||
|
||||
// GENETICS
|
||||
localConstants["$varFuriousRamsayStrengthUnitPercIncrease_Cst"] = 0.1f;
|
||||
localConstants["$varFuriousRamsayDexterityUnitPercIncrease_Cst"] = 0.1f;
|
||||
localConstants["$varFuriousRamsayConstitutionUnitPercIncrease_Cst"] = 0.1f;
|
||||
localConstants["$varFuriousRamsayIntelligenceUnitPercIncrease_Cst"] = 0.1f;
|
||||
localConstants["$varFuriousRamsayCharismaUnitPercIncrease_Cst"] = 0.1f;
|
||||
|
||||
// CLASSES
|
||||
localConstants["$varFuriousRamsayClassUnitPercIncrease_Cst"] = 0.01f;
|
||||
|
||||
// PLAYER LEVEL TIERS
|
||||
localConstants["$varFuriousRamsayPlayerLevelTier1_Cst"] = 25f;
|
||||
localConstants["$varFuriousRamsayPlayerLevelTier2_Cst"] = 50f;
|
||||
localConstants["$varFuriousRamsayPlayerLevelTier3_Cst"] = 75f;
|
||||
localConstants["$varFuriousRamsayPlayerLevelTier4_Cst"] = 100f;
|
||||
|
||||
// CROSSHAIR HUD
|
||||
localConstants["$varFuriousRamsayCrossHairHUDHealthThreshold_Cst"] = 0.6f;
|
||||
localConstants["$varFuriousRamsayCrossHairHUDStaminaThreshold_Cst"] = 0.8f;
|
||||
localConstants["$varFuriousRamsayCrossHairHUDWaterThreshold_Cst"] = 0.6f;
|
||||
localConstants["$varFuriousRamsayCrossHairHUDFoodThreshold_Cst"] = 0.5f;
|
||||
|
||||
// EXPERIENCE MULTIPLIERS
|
||||
localConstants["$varFuriousRamsayClassMultiplierConfig_Cst"] = 0.75f;
|
||||
localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"] = 4.5f;
|
||||
|
||||
// STRENGTH
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier1_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier2_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier3_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier4_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier5_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthTier6_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// DEXTERITY
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier1_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier2_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier3_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier4_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier5_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseDexterityTier6_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// CONSTITUTION
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier1_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier2_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier3_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier4_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier5_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseConstitutionTier6_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// INTELLIGENCE
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier1_Cst"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier2_Cst"] = 0.0125f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier3_Cst"] = 0.015f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier4_Cst"] = 0.0175f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier5_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceTier6_Cst"] = 0.0225f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// CHARISMA
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier1_Cst"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier2_Cst"] = 0.02f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier3_Cst"] = 0.03f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier4_Cst"] = 0.04f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier5_Cst"] = 0.05f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCharismaTier6_Cst"] = 0.06f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
|
||||
// EXCEPTION
|
||||
localConstants["ExceptionPipeMachineGun"] = 650f;
|
||||
localConstants["ExceptionPipePistol"] = 350f;
|
||||
|
||||
// PIPE RIFLES
|
||||
localConstants["$varFuriousRamsayPipeRifleIncrement_Cst"] = 275f;
|
||||
//localConstants["$varFuriousRamsayPipeRifleMultiplier_Cst"] = 0.65f;
|
||||
localConstants["$varFuriousRamsayPipeRifleMultiplier_Cst"] = 0.87f;
|
||||
|
||||
localConstants["$varFuriousRamsayPipeShotgunIncrement_Cst"] = 200f;
|
||||
//localConstants["$varFuriousRamsayPipeShotgunMultiplier_Cst"] = 0.52f;
|
||||
localConstants["$varFuriousRamsayPipeShotgunMultiplier_Cst"] = 0.69f;
|
||||
|
||||
localConstants["$varFuriousRamsayPipePistolIncrement_Cst"] = 220;
|
||||
//localConstants["$varFuriousRamsayPipePistolMultiplier_Cst"] = 0.625f;
|
||||
localConstants["$varFuriousRamsayPipePistolMultiplier_Cst"] = 0.83f;
|
||||
|
||||
localConstants["$varFuriousRamsayPipeMachinegunIncrement_Cst"] = 415f;
|
||||
//localConstants["$varFuriousRamsayPipeMachinegunMultiplier_Cst"] = 1.08f;
|
||||
localConstants["$varFuriousRamsayPipeMachinegunMultiplier_Cst"] = 1.44f;
|
||||
|
||||
// HUNTER
|
||||
localConstants["$varFuriousRamsayHunterIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsaySpearsIncrement_Cst"] = 500f;
|
||||
localConstants["$varFuriousRamsayBowsIncrement_Cst"] = 175f;
|
||||
localConstants["$varFuriousRamsayLongRangeRiflesIncrement_Cst"] = 275f;
|
||||
localConstants["$varFuriousRamsaySpearsMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayBowsMultiplier_Cst"] = 2f;
|
||||
localConstants["$varFuriousRamsayLongRangeRiflesMultiplier_Cst"] = 1.75f;
|
||||
// THUG
|
||||
localConstants["varFuriousRamsayThugIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayClubsIncrement_Cst"] = 500f;
|
||||
localConstants["$varFuriousRamsayShotgunsIncrement_Cst"] = 500f;
|
||||
localConstants["$varFuriousRamsayClubsMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayShotgunsMultiplier_Cst"] = 2.5f;
|
||||
// BUTCHER
|
||||
localConstants["varFuriousRamsayButcherIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsaySwordsIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayAssaultRiflesIncrement_Cst"] = 650f;
|
||||
localConstants["$varFuriousRamsaySwordsMultiplier_Cst"] = 1.75f;
|
||||
localConstants["$varFuriousRamsayAssaultRiflesMultiplier_Cst"] = 2.5f;
|
||||
// SOLDIER
|
||||
localConstants["varFuriousRamsaySoldierIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayAxesIncrement_Cst"] = 550f;
|
||||
localConstants["$varFuriousRamsayMachineGunsIncrement_Cst"] = 800f;
|
||||
localConstants["$varFuriousRamsayAxesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayMachineGunsMultiplier_Cst"] = 2.5f;
|
||||
// TECHNOGEEK
|
||||
localConstants["varFuriousRamsayTechnogeekIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayBatonsIncrement_Cst"] = 475f;
|
||||
localConstants["$varFuriousRamsayRevolversIncrement_Cst"] = 450f;
|
||||
localConstants["$varFuriousRamsayDeployableTurretsIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayBatonsMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayRevolversMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayDeployableTurretsMultiplier_Cst"] = 2.5f;
|
||||
// MADMAN
|
||||
localConstants["varFuriousRamsayMadmanIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayKnucklesIncrement_Cst"] = 700f;
|
||||
localConstants["$varFuriousRamsayExplosivesIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsaySubmachineGunsIncrement_Cst"] = 800f;
|
||||
localConstants["$varFuriousRamsayKnucklesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayExplosivesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsaySubmachineGunsMultiplier_Cst"] = 2.5f;
|
||||
// BUILDER
|
||||
localConstants["varFuriousRamsayBuilderIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayHammersIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayPistolsIncrement_Cst"] = 550f;
|
||||
localConstants["$varFuriousRamsayElectricTrapsIncrement_Cst"] = 999f;
|
||||
localConstants["$varFuriousRamsayHammersMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayPistolsMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayElectricTrapsMultiplier_Cst"] = 2.5f;
|
||||
// CHEF
|
||||
localConstants["varFuriousRamsayChefIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayKnivesIncrement_Cst"] = 500f;
|
||||
localConstants["$varFuriousRamsayHeavyHandgunsIncrement_Cst"] = 450f;
|
||||
localConstants["$varFuriousRamsayKnivesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayHeavyHandgunsMultiplier_Cst"] = 2.5f;
|
||||
// WITCH DOCTOR
|
||||
localConstants["varFuriousRamsayWitchDoctorIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayScythesIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayTacticalRiflesIncrement_Cst"] = 650f;
|
||||
localConstants["$varFuriousRamsayBlackMagicIncrement_Cst"] = 999f;
|
||||
localConstants["$varFuriousRamsayScythesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayTacticalRiflesMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayBlackMagicMultiplier_Cst"] = 2.5f;
|
||||
// BERSERKER
|
||||
localConstants["varFuriousRamsayBerserkerIncrement_Cst"] = 100f;
|
||||
localConstants["$varFuriousRamsayMeleeIncrement_Cst"] = 400f;
|
||||
localConstants["$varFuriousRamsayMeleeMultiplier_Cst"] = 2.5f;
|
||||
localConstants["$varFuriousRamsayRageMultiplier_Cst"] = 2.5f;
|
||||
|
||||
localConstants["$varFuriousRamsayIncreaseIntelligenceReadSchematic"] = 0.0020f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
|
||||
localConstants["$varFuriousRamsayIncreaseSalvageVehiclesReadMagazine"] = 0.015f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
|
||||
// LBD TIER 1
|
||||
localConstants["$varFuriousRamsayIncreaseFightingStrengthTier1"] = 0.00066f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingDexterityTier1"] = 0.0003f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingConstitutionTier1"] = 0.0003f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingIntelligenceTier1"] = 0.0006f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingCharismaTier1"] = 0.0002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthBreakingOreTier1"] = 0.0000002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthDiggingTier1"] = 0.0000002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCutTreesTier1"] = 0.0000002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsaySalvageTier1"] = 0.0000002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseLootedTier1"] = 0.000018f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseReceivedDamageTier1"] = 0.0005f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsLowTier1"] = 0.0005f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsMediumTier1"] = 0.002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsHighTier1"] = 0.004f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseMobilityTier1"] = 0.0001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// LBD TIER 2
|
||||
localConstants["$varFuriousRamsayIncreaseFightingStrengthTier2"] = 0.0006325f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingDexterityTier2"] = 0.000275f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingConstitutionTier2"] = 0.000275f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingIntelligenceTier2"] = 0.000575f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingCharismaTier2"] = 0.000175f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthBreakingOreTier2"] = 0.00000018f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthDiggingTier2"] = 0.00000018f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCutTreesTier2"] = 0.00000018f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsaySalvageTier2"] = 0.00000018f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseLootedTier2"] = 0.000014f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseReceivedDamageTier2"] = 0.0004f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsLowTier2"] = 0.001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsMediumTier2"] = 0.0075f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsHighTier2"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseMobilityTier2"] = 0.00008f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// LBD TIER 3
|
||||
localConstants["$varFuriousRamsayIncreaseFightingStrengthTier3"] = 0.000605f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingDexterityTier3"] = 0.00025f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingConstitutionTier3"] = 0.00025f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingIntelligenceTier3"] = 0.00055f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingCharismaTier3"] = 0.00015f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthBreakingOreTier3"] = 0.00000016f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthDiggingTier3"] = 0.00000016f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCutTreesTier3"] = 0.00000016f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsaySalvageTier3"] = 0.00000016f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseLootedTier3"] = 0.00001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseReceivedDamageTier3"] = 0.0003f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsLowTier3"] = 0.001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsMediumTier3"] = 0.0075f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsHighTier3"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseMobilityTier3"] = 0.00006f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// LBD TIER 4
|
||||
localConstants["$varFuriousRamsayIncreaseFightingStrengthTier4"] = 0.0005775f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingDexterityTier4"] = 0.000225f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingConstitutionTier4"] = 0.000225f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingIntelligenceTier4"] = 0.000525f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingCharismaTier4"] = 0.000125f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthBreakingOreTier4"] = 0.00000014f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthDiggingTier4"] = 0.00000014f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCutTreesTier4"] = 0.00000014f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsaySalvageTier4"] = 0.00000014f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseLootedTier4"] = 0.000008f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseReceivedDamageTier4"] = 0.0002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsLowTier4"] = 0.001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsMediumTier4"] = 0.0075f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsHighTier4"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseMobilityTier4"] = 0.00004f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
// LBD TIER 5
|
||||
localConstants["$varFuriousRamsayIncreaseFightingStrengthTier5"] = 0.00055f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingDexterityTier5"] = 0.0002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingConstitutionTier5"] = 0.0002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingIntelligenceTier5"] = 0.0005f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseFightingCharismaTier5"] = 0.0001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthBreakingOreTier5"] = 0.00000012f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseStrengthDiggingTier5"] = 0.00000012f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseCutTreesTier5"] = 0.00000012f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsaySalvageTier5"] = 0.00000012f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseLootedTier5"] = 0.000004f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseReceivedDamageTier5"] = 0.0001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsLowTier5"] = 0.001f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsMediumTier5"] = 0.0075f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseUseDrugsHighTier5"] = 0.01f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
localConstants["$varFuriousRamsayIncreaseMobilityTier5"] = 0.00002f * localConstants["$varFuriousRamsayGeneticsMultiplierConfig_Cst"];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user