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42
Scripts/Dialog/DialogRequirementHasBuffRebirth.cs
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42
Scripts/Dialog/DialogRequirementHasBuffRebirth.cs
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using System.Linq;
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public class DialogRequirementHasBuffRebirth : BaseDialogRequirement
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{
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public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo)
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{
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var matches = -1;
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// If there's more than one buff listed, loop around, recording how many we match.
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string[] array = Value.Split(new char[]
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{
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','
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});
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if (Value.Contains(","))
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{
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matches = array.Count(t => player.Buffs.HasBuff(t));
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if (matches > 0)
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return true;
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return false;
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}
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else
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{
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// Reverse condition on the buff.
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if (Value.StartsWith("!"))
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{
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var tempBuff = Value.Replace("!", "");
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if (!player.Buffs.HasBuff(tempBuff))
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return true;
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}
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// If no operator, just check if we have it
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if (player.Buffs.HasBuff(Value))
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return true;
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}
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return false;
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}
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}
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