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41
Scripts/Dialog/NPCs/DialogActionSetRespawnPointRebirth.cs
Normal file
41
Scripts/Dialog/NPCs/DialogActionSetRespawnPointRebirth.cs
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public class DialogActionSetRespawnPointRebirth : DialogActionAddBuff
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{
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public override void PerformAction(EntityPlayer player)
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{
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//Log.Out("DialogActionSetRespawnPointRebirth-PerformAction START");
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var entityId = -1;
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if (player.Buffs.HasCustomVar("CurrentNPC"))
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{
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//Log.Out("DialogActionSetRespawnPointRebirth-PerformAction 1");
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entityId = (int)player.Buffs.GetCustomVar("CurrentNPC");
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}
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if (entityId == -1)
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{
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//Log.Out("DialogActionSetRespawnPointRebirth-PerformAction 2");
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return;
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}
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//Log.Out("ENTITY ID: " + entityId);
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EntityAliveV2 entity = GameManager.Instance.World.GetEntity(entityId) as EntityAliveV2;
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if (entity)
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{
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//Log.Out("DialogActionSetRespawnPointRebirth-PerformAction Entity: " + entity.EntityName);
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entity.bWillRespawn = true;
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RebirthManager.UpdateHireInfo(entity.entityId, "reSpawnPosition", "", entity.position.ToString(), entity.rotation.ToString());
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try
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{
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GameManager.ShowTooltip(GameManager.Instance.World.GetPrimaryPlayer().PlayerUI.xui.playerUI.entityPlayer, Localization.Get("ttSetRespawnPoint") + " " + entity.EntityName);
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}
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catch (Exception ex)
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{
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}
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}
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//Log.Out("DialogActionSetRespawnPointRebirth-PerformAction END");
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}
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}
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