Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
1722 changed files with 165268 additions and 0 deletions

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public abstract class EntityCoreSDX : EntityAlive
{
public override void Init(int _entityClass)
{
base.Init(_entityClass);
this.emodel.SetVisible(false, false);
}
public override void InitFromPrefab(int _entityClass)
{
base.InitFromPrefab(_entityClass);
this.emodel.SetVisible(false, false);
}
public override void VisiblityCheck(float _distanceSqr, bool _masterIsZooming)
{
bool bVisible = this.ticksUntilVisible <= 0 && _distanceSqr < (float)(_masterIsZooming ? 14400 : 8100);
this.emodel.SetVisible(bVisible, false);
}
public override void PostInit()
{
base.PostInit();
if (!this.isEntityRemote)
{
this.IsBloodMoon = this.world.aiDirector.BloodMoonComponent.BloodMoonActive;
}
}
public override bool IsDrawMapIcon()
{
return true;
}
public override Vector3 GetMapIconScale()
{
return new Vector3(0.75f, 0.75f, 1f);
}
public override bool IsSavedToFile()
{
return (base.GetSpawnerSource() != EnumSpawnerSource.Dynamic || this.IsDead()) && base.IsSavedToFile();
}
public override bool canDespawn()
{
return (!this.IsHordeZombie || this.world.GetPlayers().Count == 0) && base.canDespawn();
}
public override void OnUpdateLive()
{
try
{
base.OnUpdateLive();
}
catch (Exception ex)
{
Log.Out("EntityCoreSDX-OnUpdateLive ERROR: " + ex.Message);
}
if (this.ticksUntilVisible > 0)
{
this.ticksUntilVisible--;
}
}
public override bool isRadiationSensitive()
{
return false;
}
public override bool isDetailedHeadBodyColliders()
{
return true;
}
public override void OnEntityTargeted(EntityAlive target)
{
base.OnEntityTargeted(target);
if (!this.isEntityRemote && base.GetSpawnerSource() != EnumSpawnerSource.Dynamic && target is EntityPlayer)
{
this.world.aiDirector.NotifyIntentToAttack(this, target as EntityPlayer);
}
}
public override int DamageEntity(DamageSource _damageSource, int _strength, bool _criticalHit, float _impulseScale)
{
return base.DamageEntity(_damageSource, _strength, _criticalHit, _impulseScale);
}
public override bool isGameMessageOnDeath()
{
return false;
}
public bool IsHordeZombie;
private int ticksUntilVisible = 2;
}