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47
Scripts/GameOptions/CustomOptionsConfig.cs
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47
Scripts/GameOptions/CustomOptionsConfig.cs
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using IntegratedConfigs.Core.Entities;
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using IntegratedConfigs.Scripts;
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using System.Collections;
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namespace YourNamespace
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{
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public class CustomOptionsConfig : IIntegratedConfig
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{
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public XmlLoadInfo RegistrationInfo { get; }
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private const string XML_NAME = "CustomGameOptions";
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// This provided here as
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public static readonly string ModName = "zzz_REBIRTH__Utils";
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public static readonly Mod Mod = ModManager.GetMod(ModName, true);
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public static readonly string ModPath = Mod.Path;
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// an example.
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public CustomOptionsConfig()
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{
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//Log.Out("ModPath: " + ModPath);
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string SaveDataPath = GameIO.GetUserGameDataDir() + "/RebirthData/";
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Log.Out("Rebirth Data location: " + SaveDataPath);
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CustomGameOptions.CheckConfigs();
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//RegistrationInfo = new XmlLoadInfo(XML_NAME, $"{ModPath}/CustomGameOptions", false, true, OnLoad, null, OnLoadComplete);
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RegistrationInfo = new XmlLoadInfo(XML_NAME, $"{SaveDataPath}", false, true, OnLoad, null, OnLoadComplete);
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}
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private IEnumerator OnLoad(XmlFile xmlFile)
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{
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Log.Out($"OnLoad called for custom XML: {XML_NAME}");
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CustomGameOptions.LoadConfigs(xmlFile);
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yield break;
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}
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private static IEnumerator OnLoadComplete()
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{
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Log.Out($"OnLoadComplete called for custom XML: {XML_NAME}");
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yield break;
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}
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}
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}
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