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1067
Scripts/Manager/Inactive/NPCs/HiresManagerRebirth - Old.cs
Normal file
1067
Scripts/Manager/Inactive/NPCs/HiresManagerRebirth - Old.cs
Normal file
@@ -0,0 +1,1067 @@
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using System.Collections.Generic;
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public class HiresManagerRebirth
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{
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private static HiresManagerRebirth instance = null;
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private static readonly object Locker = new object();
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public static bool loadedHires = false;
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private const string saveFile = "RebirthManager.dat";
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private static ThreadManager.ThreadInfo dataSaveThreadInfo;
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public static List<hireInfo> playerHires = new List<hireInfo>();
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public static List<chunkObservers> observers = new List<chunkObservers>();
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private static float updateCheck = 0f;
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private static float updateTick = 10f;
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public static bool HasInstance => instance != null;
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public class chunkObservers
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{
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public int entityID;
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public ChunkManager.ChunkObserver observerRef;
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public chunkObservers()
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{
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}
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public chunkObservers(int entityID, ChunkManager.ChunkObserver observerRef)
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{
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this.entityID = entityID;
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this.observerRef = observerRef;
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}
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}
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public class hireInfo
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{
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public int playerID;
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public int hireID;
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public string name;
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public string className;
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public Vector3 spawnPosition;
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public Vector3 spawnRotation;
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public Vector3 reSpawnPosition;
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public Vector3 reSpawnRotation;
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public int numKills;
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public int numMine;
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public int order;
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public bool playerSpawned;
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//eventually add backpack and toolbelt content
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public hireInfo()
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{
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}
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public hireInfo(int playerID,
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int hireID,
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string name,
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string className,
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Vector3 spawnPosition,
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Vector3 spawnRotation,
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Vector3 reSpawnPosition,
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Vector3 reSpawnRotation,
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int numKills,
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int numMine,
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int order,
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bool playerSpawned = false
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)
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{
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this.playerID = playerID;
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this.hireID = hireID;
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this.name = name;
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this.className = className;
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this.spawnPosition = spawnPosition;
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this.spawnRotation = spawnRotation;
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this.reSpawnPosition = reSpawnPosition;
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this.reSpawnRotation = reSpawnRotation;
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this.numKills = numKills;
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this.numMine = numMine;
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this.order = order;
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this.playerSpawned = playerSpawned;
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}
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}
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public static HiresManagerRebirth Instance
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{
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get
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{
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return instance;
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}
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}
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public static void Init()
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{
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HiresManagerRebirth.instance = new HiresManagerRebirth();
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//Log.Out("Starting Hires Manager");
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Load();
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//Log.Out("HiresManagerRebirth-Init LOADED HIRES");
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loadedHires = true;
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ModEvents.GameUpdate.RegisterHandler(Update);
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}
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public static void Update()
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{
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//lock (Locker)
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{
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if (!RebirthUtilities.IsHordeNight() && (Time.time - updateCheck) > updateTick)
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{
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updateCheck = Time.time;
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bool isClient = SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient;
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if (!isClient)
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{
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for (int i = 0; i < observers.Count; i++)
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{
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bool foundHire = false;
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foreach (hireInfo hire in playerHires)
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{
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if (observers[i].entityID == hire.hireID && (hire.order == 1 || hire.order == 2))
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{
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foundHire = true;
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break;
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}
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}
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if (!foundHire)
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{
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GameManager.Instance.RemoveChunkObserver(observers[i].observerRef);
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observers.RemoveAt(i);
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//Log.Out("HiresManagerRebirth-Update A REMOVED OBSERVER");
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break;
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}
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}
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List<EntityPlayer> spawnedPlayers = new List<EntityPlayer>();
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foreach (hireInfo hire in playerHires)
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{
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EntityPlayer player = GameManager.Instance.World.GetEntity(hire.playerID) as EntityPlayer;
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if (player)
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{
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if (player.IsSpawned() && !player.AttachedToEntity)
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{
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if (!spawnedPlayers.Contains(player))
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{
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spawnedPlayers.Add(player);
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}
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//Log.Out("HiresManagerRebirth-Update Player Spawned: " + hire.playerID);
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if (hire.order == 1 || hire.order == 2)
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{
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bool foundHire = false;
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foreach (chunkObservers observer in observers)
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{
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if (observer.entityID == hire.hireID)
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{
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foundHire = true;
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break;
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}
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}
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if (!foundHire)
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{
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//Log.Out("HiresManagerRebirth-Update ADDED CHUNK OBSERVER for: " + hire.hireID);
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ChunkManager.ChunkObserver observerRef = GameManager.Instance.AddChunkObserver(hire.spawnPosition, false, 3, -1);
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observers.Add(new chunkObservers(hire.hireID, observerRef));
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}
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}
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else if (hire.order == 0)
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{
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for (int i = 0; i < observers.Count; i++)
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{
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if (observers[i].entityID == hire.hireID)
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{
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GameManager.Instance.RemoveChunkObserver(observers[i].observerRef);
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observers.RemoveAt(i);
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//Log.Out("HiresManagerRebirth-Update REMOVED OBSERVER");
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break;
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}
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}
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}
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hire.playerSpawned = true;
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}
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else
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{
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//Log.Out("HiresManagerRebirth-Update Player NOT Spawned: " + hire.playerID);
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}
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}
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////Log.Out("HiresManagerRebirth-Update hire.playerID: " + hire.playerID);
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//Log.Out("HiresManagerRebirth-Update hire.hireID: " + hire.hireID);
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//Log.Out("HiresManagerRebirth-Update hire.name: " + hire.name);
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//Log.Out("HiresManagerRebirth-Update hire.className: " + hire.className);
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//Log.Out("HiresManagerRebirth-Update hire.spawnPosition: " + hire.spawnPosition);
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//Log.Out("HiresManagerRebirth-Update hire.spawnRotation: " + hire.spawnRotation);
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//Log.Out("HiresManagerRebirth-Update hire.reSpawnPosition: " + hire.reSpawnPosition);
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//Log.Out("HiresManagerRebirth-Update hire.reSpawnRotation: " + hire.reSpawnRotation);
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////Log.Out("HiresManagerRebirth-Update hire.numKills: " + hire.numKills);
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////Log.Out("HiresManagerRebirth-Update hire.numMine: " + hire.numMine);
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////Log.Out("HiresManagerRebirth-Update hire.order: " + hire.order);
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//Log.Out("HiresManagerRebirth-Update hire.playerSpawned: " + hire.playerSpawned);
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}
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//Log.Out("HiresManagerRebirth-Update observers.Count: " + observers.Count);
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/*foreach (chunkObservers observer in observers)
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{
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//Log.Out("HiresManagerRebirth-Update observer: " + observer.entityID);
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//Log.Out("HiresManagerRebirth-Update observer.observerRef.position: " + observer.observerRef.position);
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}*/
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foreach (EntityPlayer player in spawnedPlayers)
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{
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//Log.Out("HiresManagerRebirth-Update CHECKING PLAYER: " + player.entityId + " / OWNED HIRES: " + playerHires.Count);
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if (player.Buffs.HasBuff("god") || player.Buffs.HasBuff("FuriousRamsayDelay-10") || player.Buffs.HasBuff("FuriousRamsayDelay-5") || player.AttachedToEntity)
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{
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continue;
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}
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Chunk chunkPlayer = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)player.position.x, (int)player.position.z);
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for (int i = 0; i < playerHires.Count; i++)
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{
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hireInfo hire = playerHires[i];
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//Log.Out("HiresManagerRebirth-Update CHECKING HIRE: " + hire.hireID + " / entity: " + hire.className + " / rsSpawnPosition: " + hire.reSpawnPosition);
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if (hire.playerID == player.entityId)
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{
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EntityNPCRebirth hiredNPC = GameManager.Instance.World.GetEntity(hire.hireID) as EntityNPCRebirth;
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if (hiredNPC == null)
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{
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//Log.Out("HiresManagerRebirth-Update HIRE COULDN'T BE FOUND IN WORLD");
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Vector3 respawnPosition = new Vector3(0, 0, 0);
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Vector3 respawnRotation = new Vector3(0, 0, 0);
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if (hire.reSpawnPosition != new Vector3(0, 0, 0))
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{
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//Log.Out("HiresManagerRebirth-CheckHires RESPAWN POINT WAS SET, USING IT");
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respawnPosition = hire.reSpawnPosition;
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respawnRotation.y = player.rotation.y;
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}
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else
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{
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//Log.Out("HiresManagerRebirth-CheckHires NO RESPAWN POINT WAS SET, USING BEDROLL IF ONE EXISTS");
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SpawnPosition spawnPoint = RebirthUtilities.GetSpawnPoint(player);
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if (spawnPoint.IsUndef())
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{
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//Log.Out("HiresManagerRebirth-CheckHires NO BEDROLL FOUND, USING PLAYER'S POSITION");
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respawnPosition = player.position;
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respawnRotation.y = player.rotation.y;
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continue;
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}
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else
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{
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//Log.Out("HiresManagerRebirth-CheckHires BEDROLL FOUND, USING IT");
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respawnPosition = spawnPoint.position;
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respawnRotation.y = player.rotation.y;
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}
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}
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//Log.Out("HiresManagerRebirth-CheckHires Player's position: " + player.position);
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//Log.Out("HiresManagerRebirth-CheckHires respawnPosition: " + respawnPosition);
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Chunk chunkHire = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)respawnPosition.x, (int)respawnPosition.z);
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//Log.Out("HiresManagerRebirth-Update chunkPlayer pos: " + chunkPlayer.ChunkPos);
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if (chunkHire != null && (
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x + 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x - 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z - 1)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x + 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z - 1)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x - 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z + 1)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x + 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z + 1)) ||
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((chunkHire.ChunkPos.x == chunkPlayer.ChunkPos.x - 1) &&
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(chunkHire.ChunkPos.z == chunkPlayer.ChunkPos.z))
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)
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)
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{
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//Log.Out("HiresManagerRebirth-Update chunkHire pos: " + chunkHire.ChunkPos);
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Entity entity = player.world.GetEntity(hire.hireID);
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if (entity == null)
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{
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//Log.Out("HiresManagerRebirth-Update ADDED MISSING HIRE: " + hire.hireID);
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EntityNPCRebirth NewEntity = EntityFactory.CreateEntity(EntityClass.FromString(hire.className), respawnPosition, respawnRotation) as EntityNPCRebirth;
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NewEntity.SetSpawnerSource(EnumSpawnerSource.StaticSpawner);
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NewEntity._strMyName = hire.name;
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RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
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NewEntity.IsEntityUpdatedInUnloadedChunk = true;
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NewEntity.bWillRespawn = true;
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NewEntity.bIsChunkObserver = true;
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NewEntity.belongsPlayerId = player.entityId;
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NewEntity.guardPosition = respawnPosition;
|
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bool addObserver = false;
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GameManager.Instance.World.SpawnEntityInWorld(NewEntity);
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int oldHireID = hire.hireID;
|
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hire.hireID = NewEntity.entityId;
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hire.order = 1;
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SaveCurrent();
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//Log.Out("HiresManagerRebirth-Update player.entityId: " + player.entityId);
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//Log.Out("HiresManagerRebirth-Update NewEntity.entityId: " + NewEntity.entityId);
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RebirthManager.UpdateHireInfo(oldHireID, "newid", "", "", "", NewEntity.entityId);
|
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|
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if (hire.order == (int)EntityUtilities.Orders.None)
|
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{
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//Log.Out("HiresManagerRebirth-Update SET TO FOLLOW");
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NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Follow);
|
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}
|
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else if (hire.order == (int)EntityUtilities.Orders.Follow)
|
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{
|
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//Log.Out("HiresManagerRebirth-Update SET TO STAY");
|
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NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
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addObserver = true;
|
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}
|
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else
|
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{
|
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//Log.Out("HiresManagerRebirth-Update SET TO STAY (GUARD)");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
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addObserver = true;
|
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}
|
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|
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RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
|
||||
|
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bool foundObserver = false;
|
||||
|
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for (int j = 0; j < observers.Count; j++)
|
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{
|
||||
if (observers[j].entityID == hire.hireID)
|
||||
{
|
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//Log.Out("HiresManagerRebirth-CheckHires UPDATED OBSERVER, hire: " + hire.hireID);
|
||||
observers[j].entityID = NewEntity.entityId;
|
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foundObserver = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float flMode = player.Buffs.GetCustomVar("varNPCModMode");
|
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float flHalt = player.Buffs.GetCustomVar("varNPCModStopAttacking");
|
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|
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if (flMode == 0)
|
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{
|
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NewEntity.Buffs.AddBuff("buffNPCModFullControlMode");
|
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}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
|
||||
if (flHalt == 1)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
|
||||
if (addObserver && !foundObserver)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires ADDED CHUNK OBSERVER, hire: " + hire.hireID);
|
||||
ChunkManager.ChunkObserver observerRef = GameManager.Instance.AddChunkObserver(NewEntity.position, false, 3, -1);
|
||||
observers.Add(new chunkObservers(NewEntity.entityId, observerRef));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires HIRE EXISTS AT THIS POSITION: " + entity.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/*foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
Log.Out("HiresManagerRebirth-Update hire.hireID: " + hire.hireID);
|
||||
Log.Out("HiresManagerRebirth-Update hire.className: " + hire.className);
|
||||
Log.Out("HiresManagerRebirth-Update hire.playerSpawned: " + hire.playerSpawned);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveHire(int entityID, bool removeObserver = false)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire entityID: " + entityID);
|
||||
|
||||
bool foundHire = false;
|
||||
|
||||
for (int i = 0; i < playerHires.Count; i++)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire 2, playerHires[i].hireID: " + playerHires[i].hireID);
|
||||
if (playerHires[i].hireID == entityID)
|
||||
{
|
||||
foundHire = true;
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire 3");
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire IS SERVER");
|
||||
|
||||
if (RebirthUtilities.SendToClient(playerHires[i].playerID))
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false, playerHires[i].playerID, -1, -1, null, 192);
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire SENT TO CLIENT");
|
||||
}
|
||||
|
||||
playerHires.RemoveAt(i);
|
||||
|
||||
if (removeObserver)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire 4");
|
||||
for (int j = 0; j < observers.Count; j++)
|
||||
{
|
||||
if (observers[j].entityID == entityID)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire REMOVED OBSERVER, hire: " + entityID);
|
||||
GameManager.Instance.RemoveChunkObserver(observers[j].observerRef);
|
||||
observers.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SaveCurrent();
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false);
|
||||
playerHires.RemoveAt(i);
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire SENT TO SERVER");
|
||||
}
|
||||
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire Removed Hire: " + entityID);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHire)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire COULD NOT FIND HIRE");
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-RemoveHire IS CLIENT");
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddHire(int playerID,
|
||||
int hireID,
|
||||
string name,
|
||||
string className,
|
||||
Vector3 spawnPosition,
|
||||
Vector3 spawnRotation,
|
||||
Vector3 reSpawnPosition,
|
||||
Vector3 reSpawnRotation,
|
||||
int numKills,
|
||||
int numMine,
|
||||
int order,
|
||||
bool playerSpawned
|
||||
)
|
||||
{
|
||||
bool foundHire = false;
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.playerID == playerID && hire.hireID == hireID)
|
||||
{
|
||||
foundHire = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHire)
|
||||
{
|
||||
hireInfo newHire = new hireInfo();
|
||||
newHire.playerID = playerID;
|
||||
newHire.hireID = hireID;
|
||||
newHire.name = name;
|
||||
newHire.className = className;
|
||||
newHire.spawnPosition = spawnPosition;
|
||||
newHire.spawnRotation = spawnRotation;
|
||||
newHire.reSpawnPosition = reSpawnPosition;
|
||||
newHire.reSpawnRotation = reSpawnRotation;
|
||||
newHire.numMine = numKills;
|
||||
newHire.numKills = numMine;
|
||||
newHire.order = order;
|
||||
newHire.playerSpawned = playerSpawned;
|
||||
playerHires.Add(newHire);
|
||||
|
||||
EntityAlive entity = GameManager.Instance.World.GetEntity(hireID) as EntityAlive;
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
entity.Buffs.SetCustomVar("$Leader", playerID);
|
||||
}
|
||||
}
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
|
||||
if (RebirthUtilities.SendToClient(playerID))
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned
|
||||
), false, playerID, -1, -1, null, 192);
|
||||
//Log.Out("HiresManagerRebirth-AddHire SENT TO CLIENT");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned
|
||||
), false);
|
||||
//Log.Out("HiresManagerRebirth-AddHire SENT TO SERVER");
|
||||
}
|
||||
|
||||
//Log.Out("HiresManagerRebirth-AddHire Added Hire: " + hireID);
|
||||
}
|
||||
|
||||
public static void UpdateHireInfo(int hiredID, string action, string value, string position = "", string rotation = "", int newhiredID = -1)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo START");
|
||||
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo hireID: " + hiredID);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo action: " + action);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo value: " + value);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo position: " + position);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo rotation: " + rotation);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo newhiredID: " + newhiredID);
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.hireID == hiredID || hire.hireID == newhiredID)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo FOUND HIRE");
|
||||
bool changed = false;
|
||||
bool addObserver = false;
|
||||
bool removeObserver = false;
|
||||
|
||||
if (action == "newid")
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
else if (action == "order")
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo order value: " + value);
|
||||
|
||||
if (value == "follow")
|
||||
{
|
||||
hire.order = 0;
|
||||
changed = true;
|
||||
removeObserver = true;
|
||||
}
|
||||
else if (value == "stay")
|
||||
{
|
||||
hire.order = 1;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
addObserver = true;
|
||||
}
|
||||
else if (value == "guard")
|
||||
{
|
||||
hire.order = 2;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
addObserver = true;
|
||||
}
|
||||
}
|
||||
else if (action == "reSpawnPosition")
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo reSpawnPosition: " + position);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo reSpawnRotation: " + rotation);
|
||||
hire.reSpawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.reSpawnRotation = StringParsers.ParseVector3(rotation);
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo CHANGE HIRE INFO");
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
|
||||
bool sendToClient = RebirthUtilities.SendToClient(hire.playerID);
|
||||
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo sendToClient: " + sendToClient);
|
||||
|
||||
if (sendToClient)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo current ID: " + hiredID);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo new ID: " + newhiredID);
|
||||
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID
|
||||
), false, hire.playerID, -1, -1, null, 192);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo SENT TO CLIENT");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID
|
||||
), false);
|
||||
//Log.Out("HiresManagerRebirth-UpdateHireInfo SENT TO SERVER");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckHires(int playerID, int hireID)
|
||||
{
|
||||
EntityPlayer player = GameManager.Instance.World.GetEntity(playerID) as EntityPlayer;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!player.IsSpawned())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Chunk chunkPlayer = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)player.position.x, (int)player.position.z);
|
||||
|
||||
//Log.Out("HiresManagerRebirth-CheckHires START");
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.playerID == playerID && hire.hireID == hireID && hire.playerSpawned)
|
||||
{
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
bool addObserver = false;
|
||||
|
||||
//Log.Out("HiresManagerRebirth-CheckHires playerID: " + playerID + " / hireID: " + hireID);*/
|
||||
|
||||
Vector3 position = player.position;
|
||||
Vector3 rotation = player.rotation;
|
||||
|
||||
bool setPosition = false;
|
||||
|
||||
if (hire.order == 1 || hire.order == 2 && hire.spawnPosition != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = hire.spawnPosition;
|
||||
rotation = hire.spawnRotation;
|
||||
setPosition = true;
|
||||
//Log.Out("HiresManagerRebirth-CheckHires SPAWN WHERE THEY LAST STAYED: " + position);
|
||||
}
|
||||
|
||||
if (hire.reSpawnPosition != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = hire.reSpawnPosition;
|
||||
rotation = hire.reSpawnRotation;
|
||||
hire.order = 1;
|
||||
setPosition = true;
|
||||
//Log.Out("HiresManagerRebirth-CheckHires SPAWNING AT REGROUP POINT: " + position);
|
||||
}
|
||||
|
||||
if (!setPosition)
|
||||
{
|
||||
SpawnPosition spawnPoint = RebirthUtilities.GetSpawnPoint(player);
|
||||
|
||||
if (!spawnPoint.IsUndef() && spawnPoint.position != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = spawnPoint.position;
|
||||
rotation = player.rotation;
|
||||
hire.order = 1;
|
||||
setPosition = true;
|
||||
//Log.Out("HiresManagerRebirth-CheckHires SPAWNING AT BEDROLL: " + position);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires SPAWNING AT PLAYER LOCATION: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
Chunk chunkHire = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)position.x, (int)position.z);
|
||||
|
||||
if (chunkHire != null)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires chunkHire pos: " + chunkHire.ChunkPos);
|
||||
//Log.Out("HiresManagerRebirth-CheckHires chunkPlayer pos: " + chunkPlayer.ChunkPos);
|
||||
}
|
||||
|
||||
if (chunkHire != null)
|
||||
{
|
||||
Entity entity = GameManager.Instance.World.GetEntity(hire.hireID) as Entity;
|
||||
|
||||
if (entity == null)
|
||||
{
|
||||
bool skipEntity = true; // false;
|
||||
|
||||
if (!skipEntity)
|
||||
{
|
||||
////Log.Out("HiresManagerRebirth-CheckHires Couldn't find owned entity in the world");
|
||||
|
||||
//Log.Out("HiresManagerRebirth-CheckHires Created Missing Hire: " + hireID + " / " + hire.className + " / " + hire.name);
|
||||
|
||||
EntityNPCRebirth NewEntity = EntityFactory.CreateEntity(EntityClass.FromString(hire.className), position, rotation) as EntityNPCRebirth;
|
||||
NewEntity.SetSpawnerSource(EnumSpawnerSource.StaticSpawner);
|
||||
NewEntity._strMyName = hire.name;
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
|
||||
|
||||
NewEntity.IsEntityUpdatedInUnloadedChunk = true;
|
||||
NewEntity.bWillRespawn = true;
|
||||
NewEntity.bIsChunkObserver = true;
|
||||
NewEntity.belongsPlayerId = playerID;
|
||||
NewEntity.guardPosition = position;
|
||||
|
||||
if (hire.order == (int)EntityUtilities.Orders.None)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Update SET TO FOLLOW B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Follow);
|
||||
}
|
||||
else if (hire.order == (int)EntityUtilities.Orders.Follow)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Update SET TO STAY B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
addObserver = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Update SET TO STAY (GUARD) B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
addObserver = true;
|
||||
}
|
||||
|
||||
GameManager.Instance.World.SpawnEntityInWorld(NewEntity);
|
||||
hire.hireID = NewEntity.entityId;
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
|
||||
|
||||
bool foundObserver = false;
|
||||
|
||||
for (int i = 0; i < observers.Count; i++)
|
||||
{
|
||||
if (observers[i].entityID == hireID)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires UPDATED OBSERVER, hire: " + hireID);
|
||||
observers[i].entityID = NewEntity.entityId;
|
||||
foundObserver = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float flMode = player.Buffs.GetCustomVar("varNPCModMode");
|
||||
float flHalt = player.Buffs.GetCustomVar("varNPCModStopAttacking");
|
||||
|
||||
if (flMode == 0)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
|
||||
if (flHalt == 1)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
|
||||
if (addObserver && !foundObserver)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires ADDED CHUNK OBSERVER, hire: " + hireID);
|
||||
ChunkManager.ChunkObserver observerRef = GameManager.Instance.AddChunkObserver(position, false, 3, -1);
|
||||
observers.Add(new chunkObservers(NewEntity.entityId, observerRef));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-CheckHires CAN'T LOAD HIRE CHUNK: " + position);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Write(BinaryWriter _bw)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Write playerHires.Count: " + playerHires.Count);
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Write hire.playerID: " + hire.playerID);
|
||||
//Log.Out("HiresManagerRebirth-Write hire.hireID: " + hire.hireID);
|
||||
//Log.Out("HiresManagerRebirth-Write hire.name: " + hire.name);
|
||||
_bw.Write(hire.playerID.ToString());
|
||||
_bw.Write(hire.hireID.ToString());
|
||||
_bw.Write(hire.name);
|
||||
_bw.Write(hire.className);
|
||||
_bw.Write(hire.spawnPosition.ToString());
|
||||
_bw.Write(hire.spawnRotation.ToString());
|
||||
_bw.Write(hire.reSpawnPosition.ToString());
|
||||
_bw.Write(hire.reSpawnRotation.ToString());
|
||||
_bw.Write(hire.numKills.ToString());
|
||||
_bw.Write(hire.numMine.ToString());
|
||||
_bw.Write(hire.order.ToString());
|
||||
_bw.Write(hire.playerSpawned);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Read(BinaryReader _br)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Read START");
|
||||
|
||||
while (_br.BaseStream.Position != _br.BaseStream.Length)
|
||||
{
|
||||
hireInfo hire = new hireInfo();
|
||||
hire.playerID = int.Parse(_br.ReadString());
|
||||
hire.hireID = int.Parse(_br.ReadString());
|
||||
hire.name = _br.ReadString();
|
||||
hire.className = _br.ReadString();
|
||||
hire.spawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.spawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.numKills = int.Parse(_br.ReadString());
|
||||
hire.numMine = int.Parse(_br.ReadString());
|
||||
hire.order = int.Parse(_br.ReadString());
|
||||
hire.playerSpawned = _br.ReadBoolean();
|
||||
playerHires.Add(hire);
|
||||
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added playerID: " + hire.playerID);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added hire: " + hire.hireID);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added name: " + hire.name);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read hire.order: " + hire.order);
|
||||
////Log.Out("NetPackageGetHiresRebirth-Read GameManager.IsDedicatedServer: " + GameManager.IsDedicatedServer);
|
||||
}
|
||||
}
|
||||
|
||||
private static int saveDataThreaded(ThreadManager.ThreadInfo _threadInfo)
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-saveDataThreaded START");
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = (PooledExpandableMemoryStream)_threadInfo.parameter;
|
||||
string text = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), saveFile);
|
||||
if (!Directory.Exists(GameIO.GetSaveGameDir()))
|
||||
{
|
||||
Directory.CreateDirectory(GameIO.GetSaveGameDir());
|
||||
}
|
||||
if (File.Exists(text))
|
||||
{
|
||||
File.Copy(text, string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{saveFile}.bak"), true);
|
||||
}
|
||||
pooledExpandableMemoryStream.Position = 0L;
|
||||
StreamUtils.WriteStreamToFile(pooledExpandableMemoryStream, text);
|
||||
|
||||
pooledExpandableMemoryStream.Dispose();
|
||||
|
||||
////Log.Out($"Broadcast Manager {text} Saving: {Broadcastmap.Count}");
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Save START");
|
||||
|
||||
if (dataSaveThreadInfo == null || !ThreadManager.ActiveThreads.ContainsKey("silent_HiresManagerDataSave"))
|
||||
{
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = MemoryPools.poolMemoryStream.AllocSync(true);
|
||||
using (PooledBinaryWriter pooledBinaryWriter = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
pooledBinaryWriter.SetBaseStream(pooledExpandableMemoryStream);
|
||||
Write(pooledBinaryWriter);
|
||||
}
|
||||
|
||||
dataSaveThreadInfo = ThreadManager.StartThread("silent_HiresManagerDataSave", null, new ThreadManager.ThreadFunctionLoopDelegate(saveDataThreaded), null, System.Threading.ThreadPriority.Normal, pooledExpandableMemoryStream, null, false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Load START");
|
||||
|
||||
string path = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), saveFile);
|
||||
if (Directory.Exists(GameIO.GetSaveGameDir()) && File.Exists(path))
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Load 1");
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream fileStream = File.OpenRead(path))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Load 2");
|
||||
pooledBinaryReader.SetBaseStream(fileStream);
|
||||
Read(pooledBinaryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
path = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{saveFile}.bak");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Load 3");
|
||||
|
||||
using (FileStream fileStream2 = File.OpenRead(path))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader2 = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-Load 4");
|
||||
|
||||
pooledBinaryReader2.SetBaseStream(fileStream2);
|
||||
Read(pooledBinaryReader2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void WaitOnSave()
|
||||
{
|
||||
if (dataSaveThreadInfo != null)
|
||||
{
|
||||
dataSaveThreadInfo.WaitForEnd();
|
||||
dataSaveThreadInfo = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Cleanup()
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
SaveAndClear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveCurrent()
|
||||
{
|
||||
//Log.Out("HiresManagerRebirth-SaveCurrent SAVED CURRENT");
|
||||
WaitOnSave();
|
||||
Save();
|
||||
WaitOnSave();
|
||||
}
|
||||
|
||||
private static void SaveAndClear()
|
||||
{
|
||||
WaitOnSave();
|
||||
Save();
|
||||
WaitOnSave();
|
||||
playerHires.Clear();
|
||||
observers.Clear();
|
||||
instance = null;
|
||||
//Log.Out("Hires Manager stopped");
|
||||
}
|
||||
}
|
||||
947
Scripts/Manager/Inactive/NPCs/HiresManagerRebirth.cs
Normal file
947
Scripts/Manager/Inactive/NPCs/HiresManagerRebirth.cs
Normal file
@@ -0,0 +1,947 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
public class HiresManagerRebirth
|
||||
{
|
||||
private static HiresManagerRebirth instance = null;
|
||||
private static readonly object Locker = new object();
|
||||
|
||||
public static bool loadedHires = false;
|
||||
|
||||
private const string saveFile = "HiresManagerRebirth.dat";
|
||||
private static ThreadManager.ThreadInfo dataSaveThreadInfo;
|
||||
|
||||
public static List<hireInfo> playerHires = new List<hireInfo>();
|
||||
public static List<chunkObservers> observers = new List<chunkObservers>();
|
||||
|
||||
private static Dictionary<int, hireInfo> playerHiresDict = new Dictionary<int, hireInfo>();
|
||||
private static Dictionary<int, chunkObservers> observersDict = new Dictionary<int, chunkObservers>();
|
||||
|
||||
private static float updateCheck = 0f;
|
||||
private static float updateTick = 60;
|
||||
|
||||
// Variables to break down heavy update operations
|
||||
private static bool isProcessingUpdate = false;
|
||||
private static int updatePhase = 0;
|
||||
private static List<EntityPlayer> spawnedPlayersForProcessing = new List<EntityPlayer>(); // Reused, cleared instead of reallocated
|
||||
|
||||
public static bool HasInstance => instance != null;
|
||||
|
||||
public class chunkObservers
|
||||
{
|
||||
public int entityID;
|
||||
public ChunkManager.ChunkObserver observerRef;
|
||||
|
||||
public chunkObservers() { }
|
||||
|
||||
public chunkObservers(int entityID, ChunkManager.ChunkObserver observerRef)
|
||||
{
|
||||
this.entityID = entityID;
|
||||
this.observerRef = observerRef;
|
||||
}
|
||||
}
|
||||
|
||||
public class hireInfo
|
||||
{
|
||||
public int playerID;
|
||||
public int hireID;
|
||||
public string name;
|
||||
public string className;
|
||||
public Vector3 spawnPosition;
|
||||
public Vector3 spawnRotation;
|
||||
public Vector3 reSpawnPosition;
|
||||
public Vector3 reSpawnRotation;
|
||||
public int numKills;
|
||||
public int numMine;
|
||||
public int order;
|
||||
public bool playerSpawned;
|
||||
|
||||
public hireInfo() { }
|
||||
|
||||
public hireInfo(int playerID,
|
||||
int hireID,
|
||||
string name,
|
||||
string className,
|
||||
Vector3 spawnPosition,
|
||||
Vector3 spawnRotation,
|
||||
Vector3 reSpawnPosition,
|
||||
Vector3 reSpawnRotation,
|
||||
int numKills,
|
||||
int numMine,
|
||||
int order,
|
||||
bool playerSpawned = false)
|
||||
{
|
||||
this.playerID = playerID;
|
||||
this.hireID = hireID;
|
||||
this.name = name;
|
||||
this.className = className;
|
||||
this.spawnPosition = spawnPosition;
|
||||
this.spawnRotation = spawnRotation;
|
||||
this.reSpawnPosition = reSpawnPosition;
|
||||
this.reSpawnRotation = reSpawnRotation;
|
||||
this.numKills = numKills;
|
||||
this.numMine = numMine;
|
||||
this.order = order;
|
||||
this.playerSpawned = playerSpawned;
|
||||
}
|
||||
}
|
||||
|
||||
public static HiresManagerRebirth Instance => instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
instance = new HiresManagerRebirth();
|
||||
Load();
|
||||
loadedHires = true;
|
||||
ModEvents.GameUpdate.RegisterHandler(Update);
|
||||
//GameManager.Instance.StartCoroutine(delayExecution(10f));
|
||||
RebuildDictionaries();
|
||||
}
|
||||
|
||||
public static IEnumerator delayExecution(float delay)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Update();
|
||||
yield return new WaitForSeconds(delay);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RebuildDictionaries()
|
||||
{
|
||||
playerHiresDict.Clear();
|
||||
for (int i = 0; i < playerHires.Count; i++)
|
||||
{
|
||||
hireInfo hire = playerHires[i];
|
||||
playerHiresDict[hire.hireID] = hire;
|
||||
}
|
||||
|
||||
observersDict.Clear();
|
||||
for (int i = 0; i < observers.Count; i++)
|
||||
{
|
||||
var obs = observers[i];
|
||||
observersDict[obs.entityID] = obs;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
//return;
|
||||
|
||||
if (!HasInstance || !loadedHires)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameManager gm = GameManager.Instance;
|
||||
ConnectionManager connectionManager = SingletonMonoBehaviour<ConnectionManager>.Instance;
|
||||
float currentTime = Time.time;
|
||||
bool isHordeNight = RebirthUtilities.IsHordeNight();
|
||||
bool isClient = connectionManager.IsClient;
|
||||
int hiresCount = playerHires.Count;
|
||||
int observersCount = observers.Count;
|
||||
|
||||
if (isHordeNight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isProcessingUpdate && hiresCount == 0 && observersCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (isProcessingUpdate)
|
||||
{
|
||||
ProcessScheduledWork(gm, connectionManager, isClient);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isClient)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//if ((currentTime - updateCheck) > updateTick)
|
||||
{
|
||||
isProcessingUpdate = true;
|
||||
updatePhase = 0;
|
||||
// Clear instead of reassigning a new list
|
||||
spawnedPlayersForProcessing.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessScheduledWork(GameManager gm, ConnectionManager connectionManager, bool isClient)
|
||||
{
|
||||
if (isClient)
|
||||
{
|
||||
CompleteProcessing();
|
||||
return;
|
||||
}
|
||||
|
||||
int hiresCount = playerHires.Count;
|
||||
int observersCount = observers.Count;
|
||||
|
||||
if (hiresCount == 0 && observersCount == 0)
|
||||
{
|
||||
CompleteProcessing();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (updatePhase)
|
||||
{
|
||||
case 0:
|
||||
// Observers cleanup phase
|
||||
for (int i = observersCount - 1; i >= 0; i--)
|
||||
{
|
||||
var currentObserver = observers[i];
|
||||
int entityID = currentObserver.entityID;
|
||||
if (!playerHiresDict.TryGetValue(entityID, out hireInfo hireCheck) ||
|
||||
(hireCheck.order != 1 && hireCheck.order != 2))
|
||||
{
|
||||
gm.RemoveChunkObserver(currentObserver.observerRef);
|
||||
observersDict.Remove(entityID);
|
||||
observers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Process hires and build the list of spawnedPlayers
|
||||
for (int i = 0; i < hiresCount; i++)
|
||||
{
|
||||
hireInfo hire = playerHires[i];
|
||||
EntityPlayer player = gm.World.GetEntity(hire.playerID) as EntityPlayer;
|
||||
|
||||
if (player != null && player.IsSpawned() && !player.AttachedToEntity)
|
||||
{
|
||||
// Avoid Contains check if possible. If spawnedPlayersForProcessing is small, it's minor anyway.
|
||||
if (!spawnedPlayersForProcessing.Contains(player))
|
||||
{
|
||||
spawnedPlayersForProcessing.Add(player);
|
||||
}
|
||||
|
||||
int order = hire.order;
|
||||
int hireID = hire.hireID;
|
||||
if (order == 1 || order == 2)
|
||||
{
|
||||
if (!observersDict.ContainsKey(hireID))
|
||||
{
|
||||
ChunkManager.ChunkObserver observerRef = gm.AddChunkObserver(hire.spawnPosition, false, 3, -1);
|
||||
var newObs = new chunkObservers(hireID, observerRef);
|
||||
observers.Add(newObs);
|
||||
observersDict[hireID] = newObs;
|
||||
}
|
||||
}
|
||||
else if (order == 0)
|
||||
{
|
||||
if (observersDict.TryGetValue(hireID, out var obs))
|
||||
{
|
||||
gm.RemoveChunkObserver(obs.observerRef);
|
||||
observersDict.Remove(hireID);
|
||||
|
||||
// Instead of RemoveAll, remove manually:
|
||||
for (int idx = observers.Count - 1; idx >= 0; idx--)
|
||||
{
|
||||
if (observers[idx].entityID == hireID)
|
||||
{
|
||||
observers.RemoveAt(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hire.playerSpawned = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
int spawnedPlayersCount = spawnedPlayersForProcessing.Count;
|
||||
if (spawnedPlayersCount == 0)
|
||||
break;
|
||||
|
||||
for (int p = 0; p < spawnedPlayersCount; p++)
|
||||
{
|
||||
EntityPlayer player = spawnedPlayersForProcessing[p];
|
||||
var playerBuffs = player.Buffs;
|
||||
bool playerHasGod = playerBuffs.HasBuff("god");
|
||||
bool playerHasDelay10 = playerBuffs.HasBuff("FuriousRamsayDelay-10");
|
||||
bool playerHasDelay5 = playerBuffs.HasBuff("FuriousRamsayDelay-5");
|
||||
|
||||
if (playerHasGod || playerHasDelay10 || playerHasDelay5 || player.AttachedToEntity)
|
||||
continue;
|
||||
|
||||
Vector3 playerPos = player.position;
|
||||
Vector3 playerRot = player.rotation;
|
||||
Chunk chunkPlayer = (Chunk)gm.World.GetChunkFromWorldPos((int)playerPos.x, (int)playerPos.z);
|
||||
int playerEntityId = player.entityId;
|
||||
int playerHiresCount = playerHires.Count;
|
||||
|
||||
for (int i = 0; i < playerHiresCount; i++)
|
||||
{
|
||||
hireInfo hire = playerHires[i];
|
||||
|
||||
if (hire.playerID == playerEntityId)
|
||||
{
|
||||
int hireEntityID = hire.hireID;
|
||||
Entity hiredNPC = gm.World.GetEntity(hireEntityID);
|
||||
|
||||
if (hiredNPC == null)
|
||||
{
|
||||
Vector3 respawnPosition;
|
||||
Vector3 respawnRotation = Vector3.zero;
|
||||
|
||||
Vector3 hireRespawnPos = hire.reSpawnPosition;
|
||||
if (hireRespawnPos != Vector3.zero)
|
||||
{
|
||||
respawnPosition = hireRespawnPos;
|
||||
respawnRotation.y = playerRot.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpawnPosition spawnPoint = RebirthUtilities.GetSpawnPoint(player);
|
||||
|
||||
if (spawnPoint.IsUndef())
|
||||
{
|
||||
respawnPosition = playerPos;
|
||||
respawnRotation.y = playerRot.y;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
respawnPosition = spawnPoint.position;
|
||||
respawnRotation.y = playerRot.y;
|
||||
}
|
||||
}
|
||||
|
||||
Chunk chunkHire = (Chunk)gm.World.GetChunkFromWorldPos((int)respawnPosition.x, (int)respawnPosition.z);
|
||||
if (chunkHire != null && IsAdjacentOrSameChunk(chunkPlayer, chunkHire))
|
||||
{
|
||||
// Check again if entity is null (redundant, but safe)
|
||||
if (player.world.GetEntity(hireEntityID) == null)
|
||||
{
|
||||
int entityClass = EntityClass.FromString(hire.className);
|
||||
EntityNPCRebirth NewEntity = EntityFactory.CreateEntity(entityClass, respawnPosition, respawnRotation) as EntityNPCRebirth;
|
||||
|
||||
NewEntity.SetSpawnerSource(EnumSpawnerSource.StaticSpawner);
|
||||
NewEntity._strMyName = hire.name;
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, playerEntityId);
|
||||
|
||||
NewEntity.IsEntityUpdatedInUnloadedChunk = true;
|
||||
NewEntity.bWillRespawn = true;
|
||||
NewEntity.bIsChunkObserver = true;
|
||||
NewEntity.belongsPlayerId = playerEntityId;
|
||||
NewEntity.guardPosition = respawnPosition;
|
||||
|
||||
gm.World.SpawnEntityInWorld(NewEntity);
|
||||
|
||||
int oldHireID = hire.hireID;
|
||||
hire.hireID = NewEntity.entityId;
|
||||
hire.order = 1;
|
||||
SaveCurrent();
|
||||
|
||||
UpdateHireInfo(oldHireID, "newid", "", "", "", NewEntity.entityId);
|
||||
|
||||
int hireOrder = hire.order;
|
||||
if (hireOrder == (int)EntityUtilities.Orders.None)
|
||||
{
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Follow);
|
||||
}
|
||||
else if (hireOrder == (int)EntityUtilities.Orders.Follow)
|
||||
{
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
}
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, playerEntityId);
|
||||
|
||||
bool foundObserver = false;
|
||||
int obsCount = observers.Count;
|
||||
for (int oi = 0; oi < obsCount; oi++)
|
||||
{
|
||||
var o = observers[oi];
|
||||
if (o.entityID == oldHireID)
|
||||
{
|
||||
o.entityID = NewEntity.entityId;
|
||||
observersDict.Remove(oldHireID);
|
||||
observersDict[NewEntity.entityId] = o;
|
||||
foundObserver = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float flMode = player.Buffs.GetCustomVar("varNPCModMode");
|
||||
float flHalt = player.Buffs.GetCustomVar("varNPCModStopAttacking");
|
||||
|
||||
if (flMode == 0)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
|
||||
if (flHalt == 1)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
|
||||
if (!foundObserver)
|
||||
{
|
||||
ChunkManager.ChunkObserver observerRef = gm.AddChunkObserver(NewEntity.position, false, 3, -1);
|
||||
var newObs = new chunkObservers(NewEntity.entityId, observerRef);
|
||||
observers.Add(newObs);
|
||||
observersDict[NewEntity.entityId] = newObs;
|
||||
}
|
||||
|
||||
playerHiresDict.Remove(oldHireID);
|
||||
playerHiresDict[NewEntity.entityId] = hire;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
updatePhase++;
|
||||
|
||||
if (updatePhase > 2)
|
||||
{
|
||||
CompleteProcessing();
|
||||
}
|
||||
}
|
||||
|
||||
private static void CompleteProcessing()
|
||||
{
|
||||
isProcessingUpdate = false;
|
||||
updateCheck = Time.time;
|
||||
}
|
||||
|
||||
private static bool IsAdjacentOrSameChunk(Chunk chunkPlayer, Chunk chunkHire)
|
||||
{
|
||||
int px = chunkPlayer.ChunkPos.x;
|
||||
int pz = chunkPlayer.ChunkPos.z;
|
||||
int hx = chunkHire.ChunkPos.x;
|
||||
int hz = chunkHire.ChunkPos.z;
|
||||
|
||||
return (hx == px && hz == pz) ||
|
||||
(hx == px + 1 && hz == pz) ||
|
||||
(hx == px - 1 && hz == pz) ||
|
||||
(hx == px && hz == pz - 1) ||
|
||||
(hx == px + 1 && hz == pz - 1) ||
|
||||
(hx == px - 1 && hz == pz) ||
|
||||
(hx == px && hz == pz + 1) ||
|
||||
(hx == px + 1 && hz == pz + 1) ||
|
||||
(hx == px - 1 && hz == pz);
|
||||
}
|
||||
|
||||
public static void RemoveHire(int entityID, bool removeObserver = false)
|
||||
{
|
||||
ConnectionManager connectionManager = SingletonMonoBehaviour<ConnectionManager>.Instance;
|
||||
GameManager gm = GameManager.Instance;
|
||||
|
||||
int hireCount = playerHires.Count;
|
||||
for (int i = 0; i < hireCount; i++)
|
||||
{
|
||||
hireInfo hire = playerHires[i];
|
||||
if (hire.hireID == entityID)
|
||||
{
|
||||
bool isServer = connectionManager.IsServer;
|
||||
if (isServer)
|
||||
{
|
||||
if (RebirthUtilities.SendToClient(hire.playerID))
|
||||
{
|
||||
connectionManager.SendPackage(
|
||||
NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID),
|
||||
false, hire.playerID, -1, -1, null, 192);
|
||||
}
|
||||
|
||||
playerHiresDict.Remove(entityID);
|
||||
playerHires.RemoveAt(i);
|
||||
|
||||
if (removeObserver && observersDict.TryGetValue(entityID, out var obs))
|
||||
{
|
||||
gm.RemoveChunkObserver(obs.observerRef);
|
||||
observersDict.Remove(entityID);
|
||||
|
||||
// Manual removal instead of RemoveAll()
|
||||
for (int idx = observers.Count - 1; idx >= 0; idx--)
|
||||
{
|
||||
if (observers[idx].entityID == entityID)
|
||||
{
|
||||
observers.RemoveAt(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SaveCurrent();
|
||||
}
|
||||
else
|
||||
{
|
||||
connectionManager.SendToServer(
|
||||
NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID),
|
||||
false);
|
||||
playerHiresDict.Remove(entityID);
|
||||
playerHires.RemoveAt(i);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (connectionManager.IsClient)
|
||||
{
|
||||
connectionManager.SendToServer(
|
||||
NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID), false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddHire(int playerID,
|
||||
int hireID,
|
||||
string name,
|
||||
string className,
|
||||
Vector3 spawnPosition,
|
||||
Vector3 spawnRotation,
|
||||
Vector3 reSpawnPosition,
|
||||
Vector3 reSpawnRotation,
|
||||
int numKills,
|
||||
int numMine,
|
||||
int order,
|
||||
bool playerSpawned)
|
||||
{
|
||||
var connectionManager = SingletonMonoBehaviour<ConnectionManager>.Instance;
|
||||
var gm = GameManager.Instance;
|
||||
|
||||
if (!playerHiresDict.ContainsKey(hireID))
|
||||
{
|
||||
hireInfo newHire = new hireInfo(playerID, hireID, name, className, spawnPosition, spawnRotation, reSpawnPosition, reSpawnRotation, numKills, numMine, order, playerSpawned);
|
||||
playerHires.Add(newHire);
|
||||
playerHiresDict[hireID] = newHire;
|
||||
|
||||
EntityAlive entity = gm.World.GetEntity(hireID) as EntityAlive;
|
||||
if (entity != null)
|
||||
{
|
||||
entity.Buffs.SetCustomVar("$Leader", playerID);
|
||||
}
|
||||
}
|
||||
|
||||
bool isServer = connectionManager.IsServer;
|
||||
if (isServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
|
||||
if (RebirthUtilities.SendToClient(playerID))
|
||||
{
|
||||
connectionManager.SendPackage(
|
||||
NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(
|
||||
playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned),
|
||||
false, playerID, -1, -1, null, 192);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
connectionManager.SendToServer(
|
||||
NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(
|
||||
playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned),
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateHireInfo(int hiredID, string action, string value, string position = "", string rotation = "", int newhiredID = -1)
|
||||
{
|
||||
var connectionManager = SingletonMonoBehaviour<ConnectionManager>.Instance;
|
||||
bool isServer = connectionManager.IsServer;
|
||||
|
||||
int hireCount = playerHires.Count;
|
||||
for (int i = 0; i < hireCount; i++)
|
||||
{
|
||||
var hire = playerHires[i];
|
||||
int currentHireID = hire.hireID;
|
||||
if (currentHireID == hiredID || currentHireID == newhiredID)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
if (action == "newid")
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
else if (action == "order")
|
||||
{
|
||||
if (value == "follow")
|
||||
{
|
||||
hire.order = 0;
|
||||
changed = true;
|
||||
}
|
||||
else if (value == "stay")
|
||||
{
|
||||
hire.order = 1;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
}
|
||||
else if (value == "guard")
|
||||
{
|
||||
hire.order = 2;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
else if (action == "reSpawnPosition")
|
||||
{
|
||||
Vector3 parsedPosition = StringParsers.ParseVector3(position);
|
||||
Vector3 parsedRotation = StringParsers.ParseVector3(rotation);
|
||||
hire.reSpawnPosition = parsedPosition;
|
||||
hire.reSpawnRotation = parsedRotation;
|
||||
hire.spawnPosition = parsedPosition;
|
||||
hire.spawnRotation = parsedRotation;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (isServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
bool sendToClient = RebirthUtilities.SendToClient(hire.playerID);
|
||||
|
||||
if (sendToClient)
|
||||
{
|
||||
connectionManager.SendPackage(
|
||||
NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(
|
||||
hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID),
|
||||
false, hire.playerID, -1, -1, null, 192);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
connectionManager.SendToServer(
|
||||
NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(
|
||||
hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckHires(int playerID, int hireID)
|
||||
{
|
||||
var gm = GameManager.Instance;
|
||||
EntityPlayer player = gm.World.GetEntity(playerID) as EntityPlayer;
|
||||
|
||||
if (player == null || !player.IsSpawned())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (playerHiresDict.TryGetValue(hireID, out hireInfo hire) && hire.playerSpawned)
|
||||
{
|
||||
// Additional checks if necessary
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Write(BinaryWriter _bw)
|
||||
{
|
||||
int hireCount = playerHires.Count;
|
||||
for (int i = 0; i < hireCount; i++)
|
||||
{
|
||||
hireInfo hire = playerHires[i];
|
||||
_bw.Write(hire.playerID);
|
||||
_bw.Write(hire.hireID);
|
||||
_bw.Write(hire.name);
|
||||
_bw.Write(hire.className);
|
||||
|
||||
_bw.Write(hire.spawnPosition.x);
|
||||
_bw.Write(hire.spawnPosition.y);
|
||||
_bw.Write(hire.spawnPosition.z);
|
||||
|
||||
_bw.Write(hire.spawnRotation.x);
|
||||
_bw.Write(hire.spawnRotation.y);
|
||||
_bw.Write(hire.spawnRotation.z);
|
||||
|
||||
_bw.Write(hire.reSpawnPosition.x);
|
||||
_bw.Write(hire.reSpawnPosition.y);
|
||||
_bw.Write(hire.reSpawnPosition.z);
|
||||
|
||||
_bw.Write(hire.reSpawnRotation.x);
|
||||
_bw.Write(hire.reSpawnRotation.y);
|
||||
_bw.Write(hire.reSpawnRotation.z);
|
||||
|
||||
_bw.Write(hire.numKills);
|
||||
_bw.Write(hire.numMine);
|
||||
_bw.Write(hire.order);
|
||||
_bw.Write(hire.playerSpawned);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReadNewFormat(BinaryReader _br)
|
||||
{
|
||||
while (_br.BaseStream.Position < _br.BaseStream.Length)
|
||||
{
|
||||
hireInfo hire = new hireInfo();
|
||||
hire.playerID = _br.ReadInt32();
|
||||
hire.hireID = _br.ReadInt32();
|
||||
hire.name = _br.ReadString();
|
||||
hire.className = _br.ReadString();
|
||||
|
||||
float sx = _br.ReadSingle();
|
||||
float sy = _br.ReadSingle();
|
||||
float sz = _br.ReadSingle();
|
||||
hire.spawnPosition = new Vector3(sx, sy, sz);
|
||||
|
||||
float rx = _br.ReadSingle();
|
||||
float ry = _br.ReadSingle();
|
||||
float rz = _br.ReadSingle();
|
||||
hire.spawnRotation = new Vector3(rx, ry, rz);
|
||||
|
||||
float rsx = _br.ReadSingle();
|
||||
float rsy = _br.ReadSingle();
|
||||
float rsz = _br.ReadSingle();
|
||||
hire.reSpawnPosition = new Vector3(rsx, rsy, rsz);
|
||||
|
||||
float rrx = _br.ReadSingle();
|
||||
float rry = _br.ReadSingle();
|
||||
float rrz = _br.ReadSingle();
|
||||
hire.reSpawnRotation = new Vector3(rrx, rry, rrz);
|
||||
|
||||
hire.numKills = _br.ReadInt32();
|
||||
hire.numMine = _br.ReadInt32();
|
||||
hire.order = _br.ReadInt32();
|
||||
hire.playerSpawned = _br.ReadBoolean();
|
||||
|
||||
playerHires.Add(hire);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ReadOldFormat(BinaryReader _br)
|
||||
{
|
||||
while (_br.BaseStream.Position != _br.BaseStream.Length)
|
||||
{
|
||||
hireInfo hire = new hireInfo();
|
||||
hire.playerID = int.Parse(_br.ReadString());
|
||||
hire.hireID = int.Parse(_br.ReadString());
|
||||
hire.name = _br.ReadString();
|
||||
hire.className = _br.ReadString();
|
||||
hire.spawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.spawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.numKills = int.Parse(_br.ReadString());
|
||||
hire.numMine = int.Parse(_br.ReadString());
|
||||
hire.order = int.Parse(_br.ReadString());
|
||||
hire.playerSpawned = _br.ReadBoolean();
|
||||
playerHires.Add(hire);
|
||||
}
|
||||
}
|
||||
|
||||
private static int saveDataThreaded(ThreadManager.ThreadInfo _threadInfo)
|
||||
{
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = (PooledExpandableMemoryStream)_threadInfo.parameter;
|
||||
string text = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), saveFile);
|
||||
if (!Directory.Exists(GameIO.GetSaveGameDir()))
|
||||
{
|
||||
Directory.CreateDirectory(GameIO.GetSaveGameDir());
|
||||
}
|
||||
if (File.Exists(text))
|
||||
{
|
||||
File.Copy(text, string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{saveFile}.bak"), true);
|
||||
}
|
||||
pooledExpandableMemoryStream.Position = 0L;
|
||||
StreamUtils.WriteStreamToFile(pooledExpandableMemoryStream, text);
|
||||
|
||||
pooledExpandableMemoryStream.Dispose();
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
WaitOnSave();
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = MemoryPools.poolMemoryStream.AllocSync(true);
|
||||
using (PooledBinaryWriter pooledBinaryWriter = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
pooledBinaryWriter.SetBaseStream(pooledExpandableMemoryStream);
|
||||
|
||||
// Write version number for new format
|
||||
pooledBinaryWriter.Write(1); // version = 1
|
||||
Write(pooledBinaryWriter);
|
||||
}
|
||||
|
||||
dataSaveThreadInfo = ThreadManager.StartThread("silent_HiresManagerDataSave", null, new ThreadManager.ThreadFunctionLoopDelegate(saveDataThreaded), null, System.Threading.ThreadPriority.Normal, pooledExpandableMemoryStream, null, false);
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
string path = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), saveFile);
|
||||
if (Directory.Exists(GameIO.GetSaveGameDir()) && File.Exists(path))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (FileStream fileStream = File.OpenRead(path))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
pooledBinaryReader.SetBaseStream(fileStream);
|
||||
|
||||
int version;
|
||||
try
|
||||
{
|
||||
version = pooledBinaryReader.ReadInt32();
|
||||
}
|
||||
catch
|
||||
{
|
||||
pooledBinaryReader.BaseStream.Position = 0;
|
||||
ReadOldFormat(pooledBinaryReader);
|
||||
RebuildDictionaries();
|
||||
return;
|
||||
}
|
||||
|
||||
if (version == 1)
|
||||
{
|
||||
ReadNewFormat(pooledBinaryReader);
|
||||
}
|
||||
else
|
||||
{
|
||||
pooledBinaryReader.BaseStream.Position = 0;
|
||||
ReadOldFormat(pooledBinaryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Attempt backup
|
||||
string backupPath = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{saveFile}.bak");
|
||||
if (File.Exists(backupPath))
|
||||
{
|
||||
using (FileStream fileStream2 = File.OpenRead(backupPath))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader2 = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
pooledBinaryReader2.SetBaseStream(fileStream2);
|
||||
|
||||
try
|
||||
{
|
||||
int version = pooledBinaryReader2.ReadInt32();
|
||||
if (version == 1)
|
||||
ReadNewFormat(pooledBinaryReader2);
|
||||
else
|
||||
{
|
||||
pooledBinaryReader2.BaseStream.Position = 0;
|
||||
ReadOldFormat(pooledBinaryReader2);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
pooledBinaryReader2.BaseStream.Position = 0;
|
||||
ReadOldFormat(pooledBinaryReader2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RebuildDictionaries();
|
||||
}
|
||||
|
||||
private static void WaitOnSave()
|
||||
{
|
||||
if (dataSaveThreadInfo != null)
|
||||
{
|
||||
dataSaveThreadInfo.WaitForEnd();
|
||||
dataSaveThreadInfo = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Cleanup()
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
SaveAndClear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveCurrent()
|
||||
{
|
||||
WaitOnSave();
|
||||
Save();
|
||||
WaitOnSave();
|
||||
}
|
||||
|
||||
private static void SaveAndClear()
|
||||
{
|
||||
WaitOnSave();
|
||||
Save();
|
||||
WaitOnSave();
|
||||
playerHires.Clear();
|
||||
playerHiresDict.Clear();
|
||||
observers.Clear();
|
||||
observersDict.Clear();
|
||||
instance = null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user