Upload from upload_mods.ps1
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2000
Scripts/Manager/RebirthManager.cs
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2000
Scripts/Manager/RebirthManager.cs
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@@ -0,0 +1,2000 @@
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using Audio;
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using InControl;
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using Platform;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using static InvGameItem;
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public class RebirthManager
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{
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private static RebirthManager instance = null;
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public static bool HasInstance => instance != null;
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//HIRES: VARIABLES
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public static bool loadedHires = false;
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private const string hiresSaveFile = "HiresManagerRebirth.dat";
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private static ThreadManager.ThreadInfo dataSaveThreadInfo;
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public static List<hireInfo> playerHires = new List<hireInfo>();
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public static List<chunkObservers> observers = new List<chunkObservers>();
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private static float hiresUpdateCheck = 0f;
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private static float hiresUpdateTick = 10f;
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//BLOCK CHANGES: VARIABLES
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private static float blockChangesUpdateCheck = 0f;
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private static float blockChangesUpdateTick = 2f;
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//OUTBREAK: VARIABLES
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private static float outbreakUpdateCheck = 0f;
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private static float outbreakUpdateTick = 60f;
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//GAMESTAGE: VARIABLES
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private static float gamestageUpdateTick = 30f;
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private static float generalGroupsUpdateTick = 600f;
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private static float biomeGroupsUpdateTick = 1200f;
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private static float bloodMoonGroupsUpdateTick = 2400f;
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private static float gamestageUpdateCheck = 0f;
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private static float generalGroupsUpdateCheck = 0f;
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private static float biomeGroupsUpdateCheck = 0f;
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private static float bloodMoonGroupsUpdateCheck = 0f;
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//EVENTS: VARIABLES
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public static List<eventInfo> playerEvents = new List<eventInfo>();
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private static bool loadedEvents = false;
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public static int nextFeralSenseDay = 0;
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public static int nextFeralSensePeriod = 0;
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public static int nextScreamerNight = 0;
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public static bool isScreamerEventActivated = false;
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private static float eventUpdateTick = 60f;
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private static float eventUpdateCheck = 0f;
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public static float eventUpdateTickCheckScreamer = 90f;
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//SCENARIOS: VARIABLES
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private static string SaveDataPath = "";
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private static string ModPath = "";
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private static float prefabUpdateTick = 1f;
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private static float prefabUpdateCheck = 0f;
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private static float cleanupUpdateTick = 300f;
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private static float cleanupUpdateCheck = 0f;
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public static List<PurgeKills> purgeKills = new List<PurgeKills>();
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public static List<PrefabInfo> ClearedPrefabs = new List<PrefabInfo>();
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public static List<PrefabInfo> DiscoveredPrefabs = new List<PrefabInfo>();
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public static List<DynamicPrefab> dynamicPrefabs = new List<DynamicPrefab>();
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public static List<int> ClearedBiomes = new List<int>();
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public static bool dynamicPrefabsLoaded = false;
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public static bool processingDynamicPrefabs = false;
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//HIRES: CLASSES
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public class chunkObservers
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{
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public int entityID;
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public ChunkManager.ChunkObserver observerRef;
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public chunkObservers()
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{
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}
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public chunkObservers(int entityID, ChunkManager.ChunkObserver observerRef)
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{
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this.entityID = entityID;
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this.observerRef = observerRef;
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}
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}
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public class hireInfo
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{
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public int playerID;
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public int hireID;
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public string name;
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public string className;
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public Vector3 spawnPosition;
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public Vector3 spawnRotation;
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public Vector3 reSpawnPosition;
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public Vector3 reSpawnRotation;
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public int numKills;
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public int numMine;
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public int order;
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public bool playerSpawned;
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//eventually add backpack and toolbelt content
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public hireInfo()
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{
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}
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public hireInfo(int playerID,
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int hireID,
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string name,
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string className,
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Vector3 spawnPosition,
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Vector3 spawnRotation,
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Vector3 reSpawnPosition,
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Vector3 reSpawnRotation,
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int numKills,
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int numMine,
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int order,
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bool playerSpawned = false
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)
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{
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this.playerID = playerID;
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this.hireID = hireID;
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this.name = name;
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this.className = className;
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this.spawnPosition = spawnPosition;
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this.spawnRotation = spawnRotation;
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this.reSpawnPosition = reSpawnPosition;
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this.reSpawnRotation = reSpawnRotation;
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this.numKills = numKills;
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this.numMine = numMine;
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this.order = order;
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this.playerSpawned = playerSpawned;
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}
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}
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//EVENTS: CLASSES
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public class eventInfo
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{
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public int playerID;
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public float eventCheckScreamer;
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public float eventCheckEntity;
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public float eventCheckEvent;
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public eventInfo()
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{
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}
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public eventInfo(int _playerID,
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float _eventCheckScreamer,
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float _eventCheckEntity,
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float _eventCheckEvent
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)
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{
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this.playerID = _playerID;
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this.eventCheckScreamer = _eventCheckScreamer;
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this.eventCheckEntity = _eventCheckEntity;
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this.eventCheckEvent = _eventCheckEvent;
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}
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}
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//SCENARIOS: CLASSES
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public class DynamicPrefab
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{
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public string PrefabName { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Size { get; set; }
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public int Difficulty { get; set; }
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public string Biome { get; set; }
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public string Tags { get; set; }
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public DynamicPrefab(string prefabName, Vector3 position, Vector3 size, int difficulty, string biome, string tags)
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{
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PrefabName = prefabName;
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Position = position;
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Size = size;
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Difficulty = difficulty;
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Biome = biome;
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Tags = tags;
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}
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}
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public class PlayerKillInfo
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{
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public int PlayerID { get; set; }
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public int Kills { get; set; }
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public bool Redeemed { get; set; }
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}
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public class KillInfo
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{
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public int Kills { get; set; }
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public bool Redeemed { get; set; }
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}
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public class PurgeKills
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{
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public string Name { get; set; }
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public Vector3 Position { get; set; }
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public Dictionary<int, KillInfo> Players { get; set; } = new Dictionary<int, KillInfo>(); // Player ID as key, Kills as value
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}
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public class PrefabInfo
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{
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public string Name { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Size { get; set; }
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public int Difficulty { get; set; }
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public int EntitiesCleared { get; set; }
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public Dictionary<int, string> Players { get; set; } // Player ID as key, player name as value
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public string PlayerName { get; set; }
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public string Biome { get; set; }
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}
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public static RebirthManager Instance
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{
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get
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{
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return instance;
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}
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}
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public static void Init()
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{
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RebirthManager.instance = new RebirthManager();
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Log.Out("Starting Rebirth Manager");
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//HIRES
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LoadHires();
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loadedHires = true;
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//OUTBREAK
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RebirthVariables.isHerd = false;
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RebirthVariables.stopWHSpawns = true;
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RebirthVariables.herdDuration = 0f;
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// EVENTS
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loadedEvents = true;
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int minimum = 2;
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if (!GameManager.Instance.World.IsDaytime())
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{
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minimum = 3;
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}
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if (nextScreamerNight == 0)
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{
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nextScreamerNight = GameUtils.WorldTimeToDays(GameManager.Instance.World.worldTime) + Manager.random.RandomRange(minimum, 7);
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//Log.Out("EventsManagerRebirth-Init nextScreamerNight: " + nextScreamerNight);
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}
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if (nextFeralSenseDay == 0)
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{
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nextFeralSenseDay = GameUtils.WorldTimeToDays(GameManager.Instance.World.worldTime) + Manager.random.RandomRange(minimum, 7);
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nextFeralSensePeriod = Manager.random.RandomRange(0, 3);
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}
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// SCENARIOS
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var mod = ModManager.GetMod("zzz_REBIRTH__Utils", true);
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ModPath = mod.Path;
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SaveDataPath = SaveDataPath = GameIO.GetUserGameDataDir() + "/RebirthData/Scenarios";
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Directory.CreateDirectory(SaveDataPath);
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if (RebirthVariables.customScenario == "hive")
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{
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ClearedBiomes = new List<int>();
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}
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else if (RebirthVariables.customScenario == "purge")
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{
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ClearedPrefabs = new List<PrefabInfo>();
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DiscoveredPrefabs = new List<PrefabInfo>();
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foreach (KeyValuePair<int, string> biome in RebirthVariables.biomes)
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{
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int key = biome.Key; // The int key (0, 1, 2, etc.)
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string value = biome.Value; // The string value ("pine_forest", "desert", etc.)
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RebirthUtilities.AddPurgeBiome(value, 0);
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}
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}
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//Log.Out("RebirthManager-Init RebirthVariables.purgeBiomes.Count: " + RebirthVariables.purgeBiomes.Count);
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if (RebirthVariables.customScenario == "hive")
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{
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LoadScenario("hive");
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}
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else if (RebirthVariables.customScenario == "purge")
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{
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LoadScenario("purge");
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if ((SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer && !GameManager.IsDedicatedServer) || SingletonMonoBehaviour<ConnectionManager>.Instance.IsSinglePlayer)
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{
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foreach (var prefab in RebirthManager.ClearedPrefabs)
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{
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//Log.Out("RebirthManager-Init SCENARIO Purged prefab.Name: " + prefab.Name);
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Vector3 vector = new Vector3(prefab.Position.x + prefab.Size.x / 2f, prefab.Position.y, prefab.Position.z + prefab.Size.z / 2f);
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NavObject navPurged = NavObjectManager.Instance.RegisterNavObject("purge_waypoint", vector, "purge_waypoint");
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if (navPurged != null)
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{
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navPurged.TrackedPosition = vector;
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}
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navPurged.trackedPosition = vector;
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//navPurged.ForceDisabled = true;
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//navPurged.IsActive = false;
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}
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foreach (var prefab in RebirthManager.DiscoveredPrefabs)
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{
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//Log.Out("RebirthManager-Init SCENARIO Discovered prefab.Name: " + prefab.Name);
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Vector3 vector = new Vector3(prefab.Position.x + prefab.Size.x / 2f, prefab.Position.y, prefab.Position.z + prefab.Size.z / 2f);
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NavObject navDiscovered = NavObjectManager.Instance.RegisterNavObject("discovered_waypoint_" + prefab.Difficulty, vector, "discovered_waypoint_" + prefab.Difficulty);
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if (navDiscovered != null)
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{
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navDiscovered.TrackedPosition = vector;
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}
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navDiscovered.trackedPosition = vector;
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}
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}
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}
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ModEvents.GameUpdate.RegisterHandler(Update);
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}
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//EVENTS
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public static void AddEvent(int _playerID,
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float _eventCheckScreamer,
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float _eventCheckEntity,
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float _eventCheckEvent
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)
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{
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//Log.Out("EventsManagerRebirth-AddEvent START");
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bool foundEvent = false;
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foreach (eventInfo eventData in playerEvents)
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{
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if (eventData.playerID == _playerID)
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{
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foundEvent = true;
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break;
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}
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}
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if (!foundEvent)
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{
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eventInfo newEvent = new eventInfo();
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newEvent.playerID = _playerID;
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newEvent.eventCheckScreamer = _eventCheckScreamer;
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newEvent.eventCheckEntity = _eventCheckEntity;
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newEvent.eventCheckEvent = _eventCheckEvent;
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playerEvents.Add(newEvent);
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}
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}
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//SCENARIOS
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public static bool IsIgnoredPrefab(string prefabName)
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{
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// Check if the prefabName exists in the ignorePrefabs XML (case-insensitive)
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return RebirthVariables.ignorePrefabs
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.Descendants("prefab")
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.Any(p => p.Attribute("name")?.Value.ToLower() == prefabName.ToLower());
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}
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public static List<PrefabInfo> GetIgnoredDiscoveredPrefabs()
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{
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// Create an empty list to hold the matching PrefabInfo objects
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List<PrefabInfo> ignoredPrefabs = new List<PrefabInfo>();
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// Get the list of prefab names from the ignorePrefabs XML
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var ignoredNames = RebirthVariables.ignorePrefabs
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.Descendants("prefab")
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.Select(p => p.Attribute("name")?.Value)
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.Where(n => !string.IsNullOrEmpty(n))
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.ToList();
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// Filter the DiscoveredPrefabs based on the prefab names in ignorePrefabs
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foreach (var prefab in DiscoveredPrefabs)
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{
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if (ignoredNames.Contains(prefab.Name))
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{
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//Log.Out("ScenarioManager-Update ignoredPrefabs CLEANUP, prefab.Name: " + prefab.Name);
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//Log.Out("ScenarioManager-Update ignoredPrefabs CLEANUP, prefab.Position: " + prefab.Position);
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ignoredPrefabs.Add(prefab);
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}
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}
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return ignoredPrefabs;
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}
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public static void Update()
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{
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if (GameUtils.IsPlaytesting())
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{
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return;
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}
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bool isHordeNight = RebirthUtilities.IsHordeNight();
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bool canExecute = SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer && !GameManager.Instance.isEditMode;
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//Log.Out("RebirthManager-Update canExecute: " + canExecute);
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//HIRES
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/*if (canExecute && !isHordeNight && (Time.time - hiresUpdateCheck) > hiresUpdateTick)
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{
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//Log.Out("RebirthManager-Update HIRES UPDATE START");
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hiresUpdateCheck = Time.time;
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GameManager.Instance.StartCoroutine(RebirthUtilities.CheckHires());
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}*/
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//BLOCK CHANGES
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/*if ((Time.time - blockChangesUpdateCheck) > blockChangesUpdateTick &&
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RebirthVariables.blockChanges.Count > 0 &&
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!RebirthVariables.updatingBlocks)
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{
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blockChangesUpdateCheck = Time.time;
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GameManager.Instance.StartCoroutine(RebirthUtilities.UpdateBlocks());
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}*/
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//OUTBREAK
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if (canExecute && !isHordeNight)
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{
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if ((Time.time - outbreakUpdateCheck) > outbreakUpdateTick)
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{
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//Log.Out("RebirthManager-Update OUTBREAK TICK");
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outbreakUpdateCheck = Time.time;
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GameManager.Instance.StartCoroutine(RebirthUtilities.CheckOutbreak());
|
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}
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}
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else
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{
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//Log.Out("OutbreakManagerRebirth-Update HORDE NIGHT, STOP WANDERING HORDE");
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RebirthVariables.isHerd = false;
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RebirthVariables.stopWHSpawns = true;
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RebirthVariables.herdDuration = 0f;
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}
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//GAMESTAGE
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if (RebirthUtilities.sleepersLow.Count == 0 || (Time.time - gamestageUpdateCheck) > gamestageUpdateTick)
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{
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//Log.Out("RebirthManager-Update GAMESTAGE START");
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gamestageUpdateCheck = Time.time;
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if (RebirthUtilities.sleepersLow.Count == 0)
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{
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//Log.Out("GamestageManagerRebirth-Update 1");
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GameManager.Instance.StartCoroutine(RebirthUtilities.BuildGamestageSpawnGroups());
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}
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//Log.Out("GamestageManagerRebirth-Update time to process: " + watch.ElapsedMilliseconds + " ms");
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//Build Bandit Groups and Survivor Groups
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// Build weapon categories based on what the npc's bagitem property
|
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}
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|
||||
if (!isHordeNight)
|
||||
{
|
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if ((Time.time - generalGroupsUpdateCheck) > generalGroupsUpdateTick)
|
||||
{
|
||||
generalGroupsUpdateCheck = Time.time;
|
||||
|
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if (RebirthUtilities.sleepersLow.Count > 0)
|
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{
|
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GameManager.Instance.StartCoroutine(RebirthUtilities.BuildSpecificSpawnGroup(1));
|
||||
//RebirthUtilities.BuildSpecificEntityGroups(ref RebirthUtilities.generalGroups);
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}
|
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}
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if ((Time.time - biomeGroupsUpdateCheck) > biomeGroupsUpdateTick)
|
||||
{
|
||||
biomeGroupsUpdateCheck = Time.time;
|
||||
|
||||
if (RebirthUtilities.sleepersLow.Count > 0)
|
||||
{
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GameManager.Instance.StartCoroutine(RebirthUtilities.BuildSpecificSpawnGroup(2));
|
||||
//RebirthUtilities.BuildSpecificEntityGroups(ref RebirthUtilities.biomeGroups, true);
|
||||
}
|
||||
}
|
||||
if ((Time.time - bloodMoonGroupsUpdateCheck) > bloodMoonGroupsUpdateTick)
|
||||
{
|
||||
bloodMoonGroupsUpdateCheck = Time.time;
|
||||
|
||||
if (RebirthUtilities.sleepersLow.Count > 0)
|
||||
{
|
||||
GameManager.Instance.StartCoroutine(RebirthUtilities.BuildSpecificSpawnGroup(3));
|
||||
//RebirthUtilities.BuildSpecificEntityGroups(ref RebirthUtilities.bloodMoonGroups, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//EVENTS
|
||||
if (canExecute && !isHordeNight && (Time.time - eventUpdateCheck) > eventUpdateTick)
|
||||
{
|
||||
//Log.Out("RebirthManager-Update EVENTS TICK");
|
||||
eventUpdateCheck = Time.time;
|
||||
GameManager.Instance.StartCoroutine(RebirthUtilities.CheckEvents());
|
||||
}
|
||||
|
||||
//SCENARIOS
|
||||
if (canExecute && RebirthVariables.customScenario == "purge" && (Time.time - cleanupUpdateCheck) > cleanupUpdateTick)
|
||||
{
|
||||
//Log.Out("RebirthManager-Update SCENARIOS TICK");
|
||||
cleanupUpdateCheck = Time.time;
|
||||
GameManager.Instance.StartCoroutine(RebirthUtilities.CleanupPurgePrefabs());
|
||||
}
|
||||
|
||||
if (canExecute && RebirthVariables.customScenario == "purge" && (Time.time - prefabUpdateCheck) > prefabUpdateTick)
|
||||
{
|
||||
//Log.Out("RebirthManager-Update PURGE TICK");
|
||||
prefabUpdateCheck = Time.time;
|
||||
GameManager.Instance.StartCoroutine(RebirthUtilities.UpdatePurgePrefabs());
|
||||
}
|
||||
}
|
||||
|
||||
//HIRES: FUNCTIONS
|
||||
public static bool hasHire(int playerID, int hireID)
|
||||
{
|
||||
return playerHires.Any(hire => hire.playerID == playerID && hire.hireID == hireID);
|
||||
}
|
||||
|
||||
public static void RemoveHire(int entityID, bool removeObserver = false)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire entityID: " + entityID);
|
||||
|
||||
bool foundHire = false;
|
||||
|
||||
for (int i = 0; i < playerHires.Count; i++)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire 2, playerHires[i].hireID: " + playerHires[i].hireID);
|
||||
if (playerHires[i].hireID == entityID)
|
||||
{
|
||||
foundHire = true;
|
||||
//Log.Out("RebirthManager-RemoveHire 3");
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire IS SERVER");
|
||||
|
||||
if (RebirthUtilities.SendToClient(playerHires[i].playerID))
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false, playerHires[i].playerID, -1, -1, null, 192);
|
||||
//Log.Out("RebirthManager-RemoveHire SENT TO CLIENT");
|
||||
}
|
||||
|
||||
playerHires.RemoveAt(i);
|
||||
|
||||
if (removeObserver)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire 4");
|
||||
for (int j = 0; j < observers.Count; j++)
|
||||
{
|
||||
if (observers[j].entityID == entityID)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire REMOVED OBSERVER, hire: " + entityID);
|
||||
GameManager.Instance.RemoveChunkObserver(observers[j].observerRef);
|
||||
observers.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SaveCurrent();
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false);
|
||||
playerHires.RemoveAt(i);
|
||||
//Log.Out("RebirthManager-RemoveHire SENT TO SERVER");
|
||||
}
|
||||
|
||||
//Log.Out("RebirthManager-RemoveHire Removed Hire: " + entityID);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHire)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire COULD NOT FIND HIRE");
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire IS CLIENT");
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageRemoveHireRebirth>().Setup(entityID
|
||||
), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddHire(int playerID,
|
||||
int hireID,
|
||||
string name,
|
||||
string className,
|
||||
Vector3 spawnPosition,
|
||||
Vector3 spawnRotation,
|
||||
Vector3 reSpawnPosition,
|
||||
Vector3 reSpawnRotation,
|
||||
int numKills,
|
||||
int numMine,
|
||||
int order,
|
||||
bool playerSpawned
|
||||
)
|
||||
{
|
||||
bool foundHire = false;
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.playerID == playerID && hire.hireID == hireID)
|
||||
{
|
||||
foundHire = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHire)
|
||||
{
|
||||
hireInfo newHire = new hireInfo();
|
||||
newHire.playerID = playerID;
|
||||
newHire.hireID = hireID;
|
||||
newHire.name = name;
|
||||
newHire.className = className;
|
||||
newHire.spawnPosition = spawnPosition;
|
||||
newHire.spawnRotation = spawnRotation;
|
||||
newHire.reSpawnPosition = reSpawnPosition;
|
||||
newHire.reSpawnRotation = reSpawnRotation;
|
||||
newHire.numMine = numKills;
|
||||
newHire.numKills = numMine;
|
||||
newHire.order = order;
|
||||
newHire.playerSpawned = playerSpawned;
|
||||
playerHires.Add(newHire);
|
||||
|
||||
EntityAlive entity = GameManager.Instance.World.GetEntity(hireID) as EntityAlive;
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
entity.Buffs.SetCustomVar("$Leader", playerID);
|
||||
}
|
||||
}
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
|
||||
if (RebirthUtilities.SendToClient(playerID))
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned
|
||||
), false, playerID, -1, -1, null, 192);
|
||||
//Log.Out("RebirthManager-AddHire SENT TO CLIENT");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageAddHireRebirth>().Setup(playerID,
|
||||
hireID,
|
||||
name,
|
||||
className,
|
||||
spawnPosition,
|
||||
spawnRotation,
|
||||
reSpawnPosition,
|
||||
reSpawnRotation,
|
||||
numKills,
|
||||
numMine,
|
||||
order,
|
||||
playerSpawned
|
||||
), false);
|
||||
//Log.Out("RebirthManager-AddHire SENT TO SERVER");
|
||||
}
|
||||
|
||||
//Log.Out("RebirthManager-AddHire Added Hire: " + hireID);
|
||||
}
|
||||
|
||||
public static void UpdateHireInfo(int hiredID, string action, string value, string position = "", string rotation = "", int newhiredID = -1)
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo START");
|
||||
|
||||
//Log.Out("RebirthManager-UpdateHireInfo hireID: " + hiredID);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo action: " + action);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo value: " + value);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo position: " + position);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo rotation: " + rotation);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo newhiredID: " + newhiredID);
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.hireID == hiredID || hire.hireID == newhiredID)
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo FOUND HIRE");
|
||||
bool changed = false;
|
||||
bool addObserver = false;
|
||||
|
||||
if (action == "newid")
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
else if (action == "order")
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo order value: " + value);
|
||||
|
||||
if (value == "follow")
|
||||
{
|
||||
hire.order = 0;
|
||||
changed = true;
|
||||
|
||||
for (int j = 0; j < observers.Count; j++)
|
||||
{
|
||||
if (observers[j].entityID == hire.hireID)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveHire REMOVED OBSERVER, hire: " + entityID);
|
||||
GameManager.Instance.RemoveChunkObserver(observers[j].observerRef);
|
||||
observers.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (value == "stay")
|
||||
{
|
||||
hire.order = 1;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
addObserver = true;
|
||||
|
||||
}
|
||||
else if (value == "guard")
|
||||
{
|
||||
hire.order = 2;
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
changed = true;
|
||||
addObserver = true;
|
||||
}
|
||||
|
||||
if (addObserver)
|
||||
{
|
||||
bool foundHire = false;
|
||||
|
||||
foreach (chunkObservers observer in observers)
|
||||
{
|
||||
if (observer.entityID == hire.hireID)
|
||||
{
|
||||
foundHire = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundHire)
|
||||
{
|
||||
ChunkManager.ChunkObserver observerRef = GameManager.Instance.AddChunkObserver(hire.spawnPosition, false, 3, -1);
|
||||
observers.Add(new chunkObservers(hire.hireID, observerRef));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (action == "reSpawnPosition")
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo reSpawnPosition: " + position);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo reSpawnRotation: " + rotation);
|
||||
hire.reSpawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.reSpawnRotation = StringParsers.ParseVector3(rotation);
|
||||
hire.spawnPosition = StringParsers.ParseVector3(position);
|
||||
hire.spawnRotation = StringParsers.ParseVector3(rotation);
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo CHANGE HIRE INFO");
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
SaveCurrent();
|
||||
|
||||
bool sendToClient = RebirthUtilities.SendToClient(hire.playerID);
|
||||
|
||||
//Log.Out("RebirthManager-UpdateHireInfo sendToClient: " + sendToClient);
|
||||
|
||||
if (sendToClient)
|
||||
{
|
||||
//Log.Out("RebirthManager-UpdateHireInfo current ID: " + hiredID);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo new ID: " + newhiredID);
|
||||
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID
|
||||
), false, hire.playerID, -1, -1, null, 192);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo SENT TO CLIENT");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageChangeHireInfoRebirth>().Setup(hire.playerID,
|
||||
hiredID,
|
||||
hire.name,
|
||||
hire.spawnPosition,
|
||||
hire.spawnRotation,
|
||||
hire.reSpawnPosition,
|
||||
hire.reSpawnRotation,
|
||||
hire.numKills,
|
||||
hire.numMine,
|
||||
hire.order,
|
||||
hire.playerSpawned,
|
||||
action,
|
||||
value,
|
||||
newhiredID
|
||||
), false);
|
||||
//Log.Out("RebirthManager-UpdateHireInfo SENT TO SERVER");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckHires(int playerID, int hireID)
|
||||
{
|
||||
EntityPlayer player = GameManager.Instance.World.GetEntity(playerID) as EntityPlayer;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!player.IsSpawned())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Chunk chunkPlayer = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)player.position.x, (int)player.position.z);
|
||||
|
||||
//Log.Out("RebirthManager-CheckHires START");
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
if (hire.playerID == playerID && hire.hireID == hireID && hire.playerSpawned)
|
||||
{
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsServer)
|
||||
{
|
||||
bool addObserver = false;
|
||||
|
||||
//Log.Out("RebirthManager-CheckHires playerID: " + playerID + " / hireID: " + hireID);*/
|
||||
|
||||
Vector3 position = player.position;
|
||||
Vector3 rotation = player.rotation;
|
||||
|
||||
bool setPosition = false;
|
||||
|
||||
if (hire.order == 1 || hire.order == 2 && hire.spawnPosition != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = hire.spawnPosition;
|
||||
rotation = hire.spawnRotation;
|
||||
setPosition = true;
|
||||
//Log.Out("RebirthManager-CheckHires SPAWN WHERE THEY LAST STAYED: " + position);
|
||||
}
|
||||
|
||||
if (hire.reSpawnPosition != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = hire.reSpawnPosition;
|
||||
rotation = hire.reSpawnRotation;
|
||||
hire.order = 1;
|
||||
setPosition = true;
|
||||
//Log.Out("RebirthManager-CheckHires SPAWNING AT REGROUP POINT: " + position);
|
||||
}
|
||||
|
||||
if (!setPosition)
|
||||
{
|
||||
SpawnPosition spawnPoint = RebirthUtilities.GetSpawnPoint(player);
|
||||
|
||||
if (!spawnPoint.IsUndef() && spawnPoint.position != new Vector3(0, 0, 0))
|
||||
{
|
||||
position = spawnPoint.position;
|
||||
rotation = player.rotation;
|
||||
hire.order = 1;
|
||||
setPosition = true;
|
||||
//Log.Out("RebirthManager-CheckHires SPAWNING AT BEDROLL: " + position);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("RebirthManager-CheckHires SPAWNING AT PLAYER LOCATION: " + position);
|
||||
}
|
||||
}
|
||||
|
||||
Chunk chunkHire = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos((int)position.x, (int)position.z);
|
||||
|
||||
if (chunkHire != null)
|
||||
{
|
||||
//Log.Out("RebirthManager-CheckHires chunkHire pos: " + chunkHire.ChunkPos);
|
||||
//Log.Out("RebirthManager-CheckHires chunkPlayer pos: " + chunkPlayer.ChunkPos);
|
||||
}
|
||||
|
||||
if (chunkHire != null)
|
||||
{
|
||||
Entity entity = GameManager.Instance.World.GetEntity(hire.hireID) as Entity;
|
||||
|
||||
if (entity == null)
|
||||
{
|
||||
bool skipEntity = true; // false;
|
||||
|
||||
if (!skipEntity)
|
||||
{
|
||||
////Log.Out("RebirthManager-CheckHires Couldn't find owned entity in the world");
|
||||
|
||||
//Log.Out("RebirthManager-CheckHires Created Missing Hire: " + hireID + " / " + hire.className + " / " + hire.name);
|
||||
|
||||
EntityNPCRebirth NewEntity = EntityFactory.CreateEntity(EntityClass.FromString(hire.className), position, rotation) as EntityNPCRebirth;
|
||||
NewEntity.SetSpawnerSource(EnumSpawnerSource.StaticSpawner);
|
||||
NewEntity._strMyName = hire.name;
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
|
||||
|
||||
NewEntity.IsEntityUpdatedInUnloadedChunk = true;
|
||||
NewEntity.bWillRespawn = true;
|
||||
NewEntity.bIsChunkObserver = true;
|
||||
NewEntity.belongsPlayerId = playerID;
|
||||
NewEntity.guardPosition = position;
|
||||
|
||||
if (hire.order == (int)EntityUtilities.Orders.None)
|
||||
{
|
||||
//Log.Out("RebirthManager-Update SET TO FOLLOW B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Follow);
|
||||
}
|
||||
else if (hire.order == (int)EntityUtilities.Orders.Follow)
|
||||
{
|
||||
//Log.Out("RebirthManager-Update SET TO STAY B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
addObserver = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("RebirthManager-Update SET TO STAY (GUARD) B");
|
||||
NewEntity.Buffs.SetCustomVar("CurrentOrder", (int)EntityUtilities.Orders.Stay);
|
||||
addObserver = true;
|
||||
}
|
||||
|
||||
GameManager.Instance.World.SpawnEntityInWorld(NewEntity);
|
||||
hire.hireID = NewEntity.entityId;
|
||||
|
||||
RebirthUtilities.SetLeaderAndOwner(NewEntity.entityId, player.entityId);
|
||||
|
||||
bool foundObserver = false;
|
||||
|
||||
for (int i = 0; i < observers.Count; i++)
|
||||
{
|
||||
if (observers[i].entityID == hireID)
|
||||
{
|
||||
//Log.Out("RebirthManager-CheckHires UPDATED OBSERVER, hire: " + hireID);
|
||||
observers[i].entityID = NewEntity.entityId;
|
||||
foundObserver = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float flMode = player.Buffs.GetCustomVar("varNPCModMode");
|
||||
float flHalt = player.Buffs.GetCustomVar("varNPCModStopAttacking");
|
||||
|
||||
if (flMode == 0)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModFullControlMode");
|
||||
}
|
||||
|
||||
if (flHalt == 1)
|
||||
{
|
||||
NewEntity.Buffs.AddBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
else
|
||||
{
|
||||
NewEntity.Buffs.RemoveBuff("buffNPCModStopAttacking");
|
||||
}
|
||||
|
||||
if (addObserver && !foundObserver)
|
||||
{
|
||||
//Log.Out("RebirthManager-CheckHires ADDED CHUNK OBSERVER, hire: " + hireID);
|
||||
ChunkManager.ChunkObserver observerRef = GameManager.Instance.AddChunkObserver(position, false, 3, -1);
|
||||
observers.Add(new chunkObservers(NewEntity.entityId, observerRef));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("RebirthManager-CheckHires CAN'T LOAD HIRE CHUNK: " + position);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void Write(BinaryWriter _bw)
|
||||
{
|
||||
//Log.Out("RebirthManager-Write playerHires.Count: " + playerHires.Count);
|
||||
|
||||
foreach (hireInfo hire in playerHires)
|
||||
{
|
||||
//Log.Out("RebirthManager-Write hire.playerID: " + hire.playerID);
|
||||
//Log.Out("RebirthManager-Write hire.hireID: " + hire.hireID);
|
||||
//Log.Out("RebirthManager-Write hire.name: " + hire.name);
|
||||
_bw.Write(hire.playerID.ToString());
|
||||
_bw.Write(hire.hireID.ToString());
|
||||
_bw.Write(hire.name);
|
||||
_bw.Write(hire.className);
|
||||
_bw.Write(hire.spawnPosition.ToString());
|
||||
_bw.Write(hire.spawnRotation.ToString());
|
||||
_bw.Write(hire.reSpawnPosition.ToString());
|
||||
_bw.Write(hire.reSpawnRotation.ToString());
|
||||
_bw.Write(hire.numKills.ToString());
|
||||
_bw.Write(hire.numMine.ToString());
|
||||
_bw.Write(hire.order.ToString());
|
||||
_bw.Write(hire.playerSpawned);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Read(BinaryReader _br)
|
||||
{
|
||||
//Log.Out("RebirthManager-Read START");
|
||||
|
||||
while (_br.BaseStream.Position != _br.BaseStream.Length)
|
||||
{
|
||||
hireInfo hire = new hireInfo();
|
||||
hire.playerID = int.Parse(_br.ReadString());
|
||||
hire.hireID = int.Parse(_br.ReadString());
|
||||
hire.name = _br.ReadString();
|
||||
hire.className = _br.ReadString();
|
||||
hire.spawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.spawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnPosition = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.reSpawnRotation = StringParsers.ParseVector3(_br.ReadString());
|
||||
hire.numKills = int.Parse(_br.ReadString());
|
||||
hire.numMine = int.Parse(_br.ReadString());
|
||||
hire.order = int.Parse(_br.ReadString());
|
||||
hire.playerSpawned = _br.ReadBoolean();
|
||||
playerHires.Add(hire);
|
||||
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added playerID: " + hire.playerID);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added hire: " + hire.hireID);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read Added name: " + hire.name);
|
||||
//Log.Out("NetPackageGetHiresRebirth-Read hire.order: " + hire.order);
|
||||
////Log.Out("NetPackageGetHiresRebirth-Read GameManager.IsDedicatedServer: " + GameManager.IsDedicatedServer);
|
||||
}
|
||||
}
|
||||
|
||||
private static int saveDataThreaded(ThreadManager.ThreadInfo _threadInfo)
|
||||
{
|
||||
//Log.Out("RebirthManager-saveDataThreaded START");
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = (PooledExpandableMemoryStream)_threadInfo.parameter;
|
||||
string text = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), hiresSaveFile);
|
||||
if (!Directory.Exists(GameIO.GetSaveGameDir()))
|
||||
{
|
||||
Directory.CreateDirectory(GameIO.GetSaveGameDir());
|
||||
}
|
||||
if (File.Exists(text))
|
||||
{
|
||||
File.Copy(text, string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{hiresSaveFile}.bak"), true);
|
||||
}
|
||||
pooledExpandableMemoryStream.Position = 0L;
|
||||
StreamUtils.WriteStreamToFile(pooledExpandableMemoryStream, text);
|
||||
|
||||
pooledExpandableMemoryStream.Dispose();
|
||||
|
||||
////Log.Out($"Broadcast Manager {text} Saving: {Broadcastmap.Count}");
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
//Log.Out("RebirthManager-Save START");
|
||||
|
||||
if (dataSaveThreadInfo == null || !ThreadManager.ActiveThreads.ContainsKey("silent_HiresManagerDataSave"))
|
||||
{
|
||||
PooledExpandableMemoryStream pooledExpandableMemoryStream = MemoryPools.poolMemoryStream.AllocSync(true);
|
||||
using (PooledBinaryWriter pooledBinaryWriter = MemoryPools.poolBinaryWriter.AllocSync(false))
|
||||
{
|
||||
pooledBinaryWriter.SetBaseStream(pooledExpandableMemoryStream);
|
||||
Write(pooledBinaryWriter);
|
||||
}
|
||||
|
||||
dataSaveThreadInfo = ThreadManager.StartThread("silent_HiresManagerDataSave", null, new ThreadManager.ThreadFunctionLoopDelegate(saveDataThreaded), null, System.Threading.ThreadPriority.Normal, pooledExpandableMemoryStream, null, false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadHires()
|
||||
{
|
||||
//Log.Out("RebirthManager-Load START");
|
||||
|
||||
string path = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), hiresSaveFile);
|
||||
|
||||
//Log.Out("RebirthManager-Load GameIO.GetSaveGameDir(): " + GameIO.GetSaveGameDir());
|
||||
//Log.Out("RebirthManager-Load saveFile: " + hiresSaveFile);
|
||||
|
||||
if (Directory.Exists(GameIO.GetSaveGameDir()) && File.Exists(path))
|
||||
{
|
||||
//Log.Out("RebirthManager-Load 1");
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream fileStream = File.OpenRead(path))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
//Log.Out("RebirthManager-Load 2");
|
||||
pooledBinaryReader.SetBaseStream(fileStream);
|
||||
Read(pooledBinaryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
path = string.Format("{0}/{1}", GameIO.GetSaveGameDir(), $"{hiresSaveFile}.bak");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
//Log.Out("RebirthManager-Load 3");
|
||||
|
||||
using (FileStream fileStream2 = File.OpenRead(path))
|
||||
{
|
||||
using (PooledBinaryReader pooledBinaryReader2 = MemoryPools.poolBinaryReader.AllocSync(false))
|
||||
{
|
||||
//Log.Out("RebirthManager-Load 4");
|
||||
|
||||
pooledBinaryReader2.SetBaseStream(fileStream2);
|
||||
Read(pooledBinaryReader2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void WaitOnSave()
|
||||
{
|
||||
if (dataSaveThreadInfo != null)
|
||||
{
|
||||
dataSaveThreadInfo.WaitForEnd();
|
||||
dataSaveThreadInfo = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Cleanup()
|
||||
{
|
||||
if (instance != null)
|
||||
{
|
||||
SaveAndClear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveCurrent()
|
||||
{
|
||||
//Log.Out("RebirthManager-SaveCurrent SAVED CURRENT");
|
||||
//WaitOnSave();
|
||||
Save();
|
||||
//WaitOnSave();
|
||||
}
|
||||
|
||||
private static void SaveAndClear()
|
||||
{
|
||||
//WaitOnSave();
|
||||
Save();
|
||||
//WaitOnSave();
|
||||
playerHires.Clear();
|
||||
observers.Clear();
|
||||
instance = null;
|
||||
//Log.Out("Hires Manager stopped");
|
||||
}
|
||||
|
||||
//SCENARIOS: FUNCTIONS
|
||||
public static void AddDynamicPrefab(DynamicPrefab prefab)
|
||||
{
|
||||
dynamicPrefabs.Add(prefab);
|
||||
}
|
||||
|
||||
// Remove from the list using prefabName and position
|
||||
public static bool RemoveDynamicPrefab(string prefabName, Vector3 position)
|
||||
{
|
||||
var prefabToRemove = dynamicPrefabs.Find(p => p.PrefabName == prefabName && p.Position == position);
|
||||
if (prefabToRemove != null)
|
||||
{
|
||||
dynamicPrefabs.Remove(prefabToRemove);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Retrieve the first entry for a given difficulty and biome
|
||||
public static DynamicPrefab RetrieveDynamicPrefab(int difficulty, string biome)
|
||||
{
|
||||
return dynamicPrefabs.Find(p => p.Difficulty == difficulty && p.Biome == biome);
|
||||
}
|
||||
|
||||
public static DynamicPrefab RetrieveDynamicPrefab(List<DynamicPrefab> tempDynamicPrefabs, int difficulty, string biome)
|
||||
{
|
||||
return tempDynamicPrefabs.Find(p => p.Difficulty == difficulty && p.Biome == biome);
|
||||
}
|
||||
|
||||
public static List<DynamicPrefab> RetrieveDynamicPrefabs(string biome)
|
||||
{
|
||||
// Filter prefabs based on the biome provided
|
||||
List<DynamicPrefab> filteredPrefabs = dynamicPrefabs.FindAll(prefab => prefab.Biome == biome);
|
||||
return filteredPrefabs;
|
||||
}
|
||||
|
||||
public static List<DynamicPrefab> RetrieveDynamicPrefabsFromDistance(string biome, Vector3 playerPosition, float distance, int difficulty)
|
||||
{
|
||||
List<DynamicPrefab> filteredPrefabs = dynamicPrefabs.FindAll(prefab => prefab.Biome == biome && prefab.Difficulty == difficulty);
|
||||
|
||||
foreach (var prefab in dynamicPrefabs)
|
||||
{
|
||||
// Calculate the distance between the prefab position and the player's position
|
||||
Vector3 location = new Vector3(prefab.Position.x + prefab.Size.x / 2f, prefab.Position.y, prefab.Position.z + prefab.Size.z / 2f);
|
||||
|
||||
float distanceToPrefab = Vector3.Distance(location, playerPosition);
|
||||
|
||||
// Check if the prefab is within the specified distance
|
||||
if (distanceToPrefab > distance)
|
||||
{
|
||||
filteredPrefabs.Remove(prefab);
|
||||
}
|
||||
}
|
||||
|
||||
return filteredPrefabs;
|
||||
}
|
||||
|
||||
public static int RetrieveTotalBiomePrefabs(string biome, int difficulty)
|
||||
{
|
||||
List<DynamicPrefab> filteredPrefabs = dynamicPrefabs.FindAll(prefab => prefab.Biome == biome && prefab.Difficulty == difficulty);
|
||||
|
||||
//Log.Out("RebirthManager-RetrieveTotalBiomePrefabs filteredPrefabs.Count: " + filteredPrefabs.Count);
|
||||
|
||||
return filteredPrefabs.Count;
|
||||
}
|
||||
|
||||
private static void LoadScenario(string scenario)
|
||||
{
|
||||
string scenarioPath = $"{SaveDataPath}/{GamePrefs.GetString(EnumGamePrefs.GameWorld)}/{GamePrefs.GetString(EnumGamePrefs.GameName)}";
|
||||
Directory.CreateDirectory(scenarioPath);
|
||||
string scenarioFilePath = $"{scenarioPath}/" + scenario + ".xml";
|
||||
string discoveredFilePath = $"{scenarioPath}/discoveredPrefabs.xml";
|
||||
string purgeKillsFilePath = $"{scenarioPath}/purgeKillsInfo.xml";
|
||||
|
||||
bool exists = System.IO.File.Exists(scenarioFilePath);
|
||||
bool createNew = false;
|
||||
|
||||
if (exists)
|
||||
{
|
||||
//Log.Out("RebirthManager-LoadScenario SCENARIO FILE EXISTS");
|
||||
int currentDay = GameUtils.WorldTimeToDays(GameManager.Instance.World.worldTime);
|
||||
//Log.Out("RebirthManager-LoadScenario currentDay: " + currentDay);
|
||||
float currentTimeOfDayHours = GameUtils.WorldTimeToHours(GameManager.Instance.World.worldTime);
|
||||
//Log.Out("RebirthManager-LoadScenario currentTimeOfDayHours: " + currentTimeOfDayHours);
|
||||
float currentTimeOfDayMinutes = GameUtils.WorldTimeToMinutes(GameManager.Instance.World.worldTime);
|
||||
//Log.Out("RebirthManager-LoadScenario currentTimeOfDayMinutes: " + currentTimeOfDayMinutes);
|
||||
|
||||
if (currentDay == 1 && currentTimeOfDayHours == 7 && currentTimeOfDayMinutes < 20)
|
||||
{
|
||||
//Log.Out("RebirthManager-LoadScenario EARLY MORNING");
|
||||
try
|
||||
{
|
||||
Directory.Delete(scenarioFilePath);
|
||||
}
|
||||
catch { }
|
||||
|
||||
if (scenario == "purge")
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(purgeKillsFilePath);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
createNew = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Log.Out("RebirthManager-LoadScenario SCENARIO FILE DOES NOT EXIST");
|
||||
createNew = true;
|
||||
}
|
||||
|
||||
if (createNew)
|
||||
{
|
||||
//Log.Out("RebirthManager-LoadScenario CREATE NEW FILE");
|
||||
SaveScenario(scenario); // Save an empty file if it doesn't exist
|
||||
SaveDiscovered();
|
||||
|
||||
if (scenario == "purge")
|
||||
{
|
||||
SavePurgeKills();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//Log.Out("RebirthManager-LoadScenario LOAD EXISTING FILE");
|
||||
if (scenario == "hive")
|
||||
{
|
||||
}
|
||||
else if (scenario == "purge")
|
||||
{
|
||||
XDocument xmlDoc = XDocument.Load(scenarioFilePath);
|
||||
ClearedPrefabs = (from prefab in xmlDoc.Root.Elements("Prefab")
|
||||
select new PrefabInfo
|
||||
{
|
||||
Name = prefab.Element("Name").Value,
|
||||
Position = new Vector3(
|
||||
float.Parse(prefab.Element("Position").Element("X").Value),
|
||||
float.Parse(prefab.Element("Position").Element("Y").Value),
|
||||
float.Parse(prefab.Element("Position").Element("Z").Value)),
|
||||
Size = new Vector3(
|
||||
float.Parse(prefab.Element("Size").Element("X").Value),
|
||||
float.Parse(prefab.Element("Size").Element("Y").Value),
|
||||
float.Parse(prefab.Element("Size").Element("Z").Value)),
|
||||
Difficulty = int.Parse(prefab.Element("Difficulty").Value),
|
||||
EntitiesCleared = int.Parse(prefab.Element("EntitiesCleared").Value),
|
||||
Players = prefab.Element("Players").Elements("Player")
|
||||
.ToDictionary(p => int.Parse(p.Element("ID").Value), p => p.Element("Name").Value),
|
||||
Biome = prefab.Element("Biome").Value
|
||||
}).ToList();
|
||||
|
||||
if (File.Exists(discoveredFilePath))
|
||||
{
|
||||
xmlDoc = XDocument.Load(discoveredFilePath);
|
||||
DiscoveredPrefabs = (from prefab in xmlDoc.Root.Elements("Prefab")
|
||||
select new PrefabInfo
|
||||
{
|
||||
Name = prefab.Element("Name").Value,
|
||||
Position = new Vector3(
|
||||
float.Parse(prefab.Element("Position").Element("X").Value),
|
||||
float.Parse(prefab.Element("Position").Element("Y").Value),
|
||||
float.Parse(prefab.Element("Position").Element("Z").Value)),
|
||||
Size = new Vector3(
|
||||
float.Parse(prefab.Element("Size").Element("X").Value),
|
||||
float.Parse(prefab.Element("Size").Element("Y").Value),
|
||||
float.Parse(prefab.Element("Size").Element("Z").Value)),
|
||||
Difficulty = int.Parse(prefab.Element("Difficulty").Value),
|
||||
EntitiesCleared = int.Parse(prefab.Element("EntitiesCleared").Value),
|
||||
Players = prefab.Element("Players").Elements("Player")
|
||||
.ToDictionary(p => int.Parse(p.Element("ID").Value), p => p.Element("Name").Value),
|
||||
Biome = prefab.Element("Biome").Value
|
||||
}).ToList();
|
||||
}
|
||||
|
||||
if (File.Exists(purgeKillsFilePath))
|
||||
{
|
||||
xmlDoc = XDocument.Load(purgeKillsFilePath);
|
||||
purgeKills = (from purgeKill in xmlDoc.Root.Elements("PurgeKill")
|
||||
select new PurgeKills
|
||||
{
|
||||
Name = purgeKill.Element("Name").Value,
|
||||
Position = new Vector3(
|
||||
float.Parse(purgeKill.Element("Position").Element("X").Value),
|
||||
float.Parse(purgeKill.Element("Position").Element("Y").Value),
|
||||
float.Parse(purgeKill.Element("Position").Element("Z").Value)),
|
||||
Players = purgeKill.Element("Players").Elements("Player")
|
||||
.ToDictionary(p => int.Parse(p.Element("ID").Value), p => new KillInfo
|
||||
{
|
||||
Kills = int.Parse(p.Element("Kills").Value),
|
||||
Redeemed = bool.Parse(p.Element("Redeemed").Value) // Load Redeemed value
|
||||
})
|
||||
}).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveScenario(string scenario)
|
||||
{
|
||||
string scenarioPath = $"{SaveDataPath}/{GamePrefs.GetString(EnumGamePrefs.GameWorld)}/{GamePrefs.GetString(EnumGamePrefs.GameName)}";
|
||||
Directory.CreateDirectory(scenarioPath);
|
||||
string scenarioFilePath = $"{scenarioPath}/" + scenario + ".xml";
|
||||
|
||||
if (scenario == "hive")
|
||||
{
|
||||
//XDocument xmlDoc = new XDocument();
|
||||
//xmlDoc.Save(scenarioFilePath);
|
||||
}
|
||||
else if (scenario == "purge")
|
||||
{
|
||||
XElement root = new XElement("Prefabs",
|
||||
from prefab in ClearedPrefabs
|
||||
select new XElement("Prefab",
|
||||
new XElement("Name", prefab.Name),
|
||||
new XElement("Position",
|
||||
new XElement("X", prefab.Position.x),
|
||||
new XElement("Y", prefab.Position.y),
|
||||
new XElement("Z", prefab.Position.z)),
|
||||
new XElement("Size",
|
||||
new XElement("X", prefab.Size.x),
|
||||
new XElement("Y", prefab.Size.y),
|
||||
new XElement("Z", prefab.Size.z)),
|
||||
new XElement("Difficulty", prefab.Difficulty),
|
||||
new XElement("EntitiesCleared", prefab.EntitiesCleared),
|
||||
new XElement("Players",
|
||||
from player in prefab.Players
|
||||
select new XElement("Player",
|
||||
new XElement("ID", player.Key),
|
||||
new XElement("Name", player.Value))),
|
||||
new XElement("Biome", prefab.Biome)
|
||||
));
|
||||
XDocument xmlDoc = new XDocument(root);
|
||||
xmlDoc.Save(scenarioFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveDiscovered()
|
||||
{
|
||||
string scenarioPath = $"{SaveDataPath}/{GamePrefs.GetString(EnumGamePrefs.GameWorld)}/{GamePrefs.GetString(EnumGamePrefs.GameName)}";
|
||||
Directory.CreateDirectory(scenarioPath);
|
||||
string filePath = $"{scenarioPath}/discoveredPrefabs.xml";
|
||||
|
||||
XElement root = new XElement("Prefabs",
|
||||
from prefab in DiscoveredPrefabs
|
||||
select new XElement("Prefab",
|
||||
new XElement("Name", prefab.Name),
|
||||
new XElement("Position",
|
||||
new XElement("X", prefab.Position.x),
|
||||
new XElement("Y", prefab.Position.y),
|
||||
new XElement("Z", prefab.Position.z)),
|
||||
new XElement("Size",
|
||||
new XElement("X", prefab.Size.x),
|
||||
new XElement("Y", prefab.Size.y),
|
||||
new XElement("Z", prefab.Size.z)),
|
||||
new XElement("Difficulty", prefab.Difficulty),
|
||||
new XElement("EntitiesCleared", prefab.EntitiesCleared),
|
||||
new XElement("Players",
|
||||
from player in prefab.Players
|
||||
select new XElement("Player",
|
||||
new XElement("ID", player.Key),
|
||||
new XElement("Name", player.Value))),
|
||||
new XElement("Biome", prefab.Biome)
|
||||
));
|
||||
|
||||
XDocument xmlDoc = new XDocument(root);
|
||||
xmlDoc.Save(filePath);
|
||||
}
|
||||
|
||||
// PURGE KILLS HELPERS
|
||||
public static int GetTotalPurgeKills(string name, Vector3 position)
|
||||
{
|
||||
// Get the list of players from the GetPurgeKillPlayers function
|
||||
var players = GetPurgeKillPlayers(name, position);
|
||||
|
||||
// Sum the total kills of all players
|
||||
return players.Sum(p => p.Kills);
|
||||
}
|
||||
|
||||
public static List<PlayerKillInfo> GetPurgeKillPlayers(string name, Vector3 position)
|
||||
{
|
||||
var purgeKill = GetPurgeKillEntry(name, position);
|
||||
if (purgeKill != null)
|
||||
{
|
||||
// Convert the Players dictionary to a list of PlayerKillInfo
|
||||
return purgeKill.Players.Select(p => new PlayerKillInfo
|
||||
{
|
||||
PlayerID = p.Key,
|
||||
Kills = p.Value.Kills, // Access kills from KillInfo
|
||||
Redeemed = p.Value.Redeemed // Access redeemed status from KillInfo
|
||||
}).ToList();
|
||||
}
|
||||
return new List<PlayerKillInfo>(); // Return an empty list if no matching PurgeKill entry is found
|
||||
}
|
||||
public static List<PurgeKills> GetPurgeKillEntries(int playerID)
|
||||
{
|
||||
return purgeKills.Where(pk => pk.Players.ContainsKey(playerID)).ToList();
|
||||
}
|
||||
|
||||
private static PurgeKills GetPurgeKillEntry(string name, Vector3 position)
|
||||
{
|
||||
return purgeKills.FirstOrDefault(pk => pk.Name == name && pk.Position == position);
|
||||
}
|
||||
|
||||
private static bool PurgeKillExists(string name, Vector3 position)
|
||||
{
|
||||
return purgeKills.Any(pk => pk.Name == name && pk.Position == position);
|
||||
}
|
||||
|
||||
public static int GetTotalKills(int playerID)
|
||||
{
|
||||
// Sum the total kills for the playerID across all PurgeKills entries
|
||||
int totalKills = purgeKills
|
||||
.Where(purgeKill => purgeKill.Players.ContainsKey(playerID)) // Filter entries that have this playerID
|
||||
.Sum(purgeKill => purgeKill.Players[playerID].Kills); // Sum the kills for this playerID
|
||||
|
||||
return totalKills;
|
||||
}
|
||||
|
||||
public static List<PurgeKills> GetKills(string name, Vector3 position, int playerID)
|
||||
{
|
||||
return purgeKills.Where(pk => pk.Name == name && pk.Position == position && pk.Players.ContainsKey(playerID)).ToList();
|
||||
}
|
||||
|
||||
public static bool RemoveKills(string name, Vector3 position, int playerID)
|
||||
{
|
||||
var purgeKill = GetPurgeKillEntry(name, position);
|
||||
if (purgeKill != null && purgeKill.Players.ContainsKey(playerID))
|
||||
{
|
||||
purgeKill.Players.Remove(playerID);
|
||||
if (purgeKill.Players.Count == 0)
|
||||
{
|
||||
purgeKills.Remove(purgeKill);
|
||||
}
|
||||
SavePurgeKills();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static (int numKills, int numRedeemableKills) AddKill(string name, Vector3 position, int playerID)
|
||||
{
|
||||
var purgeKill = GetPurgeKillEntry(name, position);
|
||||
|
||||
if (purgeKill == null)
|
||||
{
|
||||
purgeKill = new PurgeKills
|
||||
{
|
||||
Name = name,
|
||||
Position = position
|
||||
};
|
||||
purgeKills.Add(purgeKill);
|
||||
}
|
||||
|
||||
if (!purgeKill.Players.ContainsKey(playerID))
|
||||
{
|
||||
purgeKill.Players[playerID] = new KillInfo { Kills = 0, Redeemed = false }; // Initialize with default values
|
||||
}
|
||||
|
||||
purgeKill.Players[playerID].Kills++;
|
||||
SavePurgeKills();
|
||||
|
||||
int numKills = GetCurrentPurgeKills(playerID);
|
||||
int numRedeemableKills = GetCurrentRedeemablePurgeKills(playerID);
|
||||
|
||||
//Log.Out("RebirthManager-AddKill numKills: " + numKills);
|
||||
//Log.Out("RebirthManager-AddKill numRedeemableKills: " + numRedeemableKills);
|
||||
|
||||
return (numKills, numRedeemableKills);
|
||||
}
|
||||
|
||||
public static bool RedeemKills(string name, Vector3 position, int playerID)
|
||||
{
|
||||
// Find the matching PurgeKill entry
|
||||
var purgeKill = GetPurgeKillEntry(name, position);
|
||||
|
||||
if (purgeKill != null && purgeKill.Players.ContainsKey(playerID))
|
||||
{
|
||||
// Check if the player has any kills
|
||||
var killInfo = purgeKill.Players[playerID];
|
||||
|
||||
if (killInfo != null && !killInfo.Redeemed) // If not already redeemed
|
||||
{
|
||||
killInfo.Redeemed = true; // Mark as redeemed
|
||||
SavePurgeKills(); // Save the updated kills
|
||||
return true; // Return true if the operation was successful
|
||||
}
|
||||
}
|
||||
|
||||
return false; // Return false if the operation failed
|
||||
}
|
||||
|
||||
public static int AutoRedeemKills(int playerID)
|
||||
{
|
||||
int totalKills = 0;
|
||||
|
||||
// Loop through all purge kills
|
||||
foreach (var purgeKill in purgeKills)
|
||||
{
|
||||
// Check if the player is in the current PurgeKill entry
|
||||
if (purgeKill.Players.ContainsKey(playerID) && IsPrefabCleared(purgeKill.Name, purgeKill.Position))
|
||||
{
|
||||
var killInfo = purgeKill.Players[playerID];
|
||||
|
||||
// If the kill entry was redeemed, reset it and add kills to total
|
||||
if (!killInfo.Redeemed)
|
||||
{
|
||||
killInfo.Redeemed = true; // Reset the redeemed flag
|
||||
totalKills += killInfo.Kills; // Add kills to the total count
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save updated data
|
||||
SavePurgeKills();
|
||||
|
||||
return totalKills; // Return total number of kills that were updated
|
||||
}
|
||||
|
||||
public static int GetCurrentPurgeKills(int playerID)
|
||||
{
|
||||
int totalKills = 0;
|
||||
|
||||
// Loop through all purge kills
|
||||
foreach (var purgeKill in purgeKills)
|
||||
{
|
||||
// Check if the player is in the current PurgeKill entry
|
||||
if (purgeKill.Players.ContainsKey(playerID))
|
||||
{
|
||||
var killInfo = purgeKill.Players[playerID];
|
||||
|
||||
// If the kill entry was redeemed, reset it and add kills to total
|
||||
if (!killInfo.Redeemed)
|
||||
{
|
||||
totalKills += killInfo.Kills; // Add kills to the total count
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return totalKills;
|
||||
}
|
||||
|
||||
public static int GetCurrentRedeemablePurgeKills(int playerID)
|
||||
{
|
||||
int totalKills = 0;
|
||||
|
||||
// Loop through all purge kills
|
||||
foreach (var purgeKill in purgeKills)
|
||||
{
|
||||
// Check if the player is in the current PurgeKill entry
|
||||
if (purgeKill.Players.ContainsKey(playerID) && !IsPrefabCleared(purgeKill.Name, purgeKill.Position))
|
||||
{
|
||||
var killInfo = purgeKill.Players[playerID];
|
||||
|
||||
// If the kill entry was redeemed, reset it and add kills to total
|
||||
if (!killInfo.Redeemed)
|
||||
{
|
||||
totalKills += killInfo.Kills; // Add kills to the total count
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return totalKills;
|
||||
}
|
||||
|
||||
private static void SavePurgeKills()
|
||||
{
|
||||
if (GameManager.Instance.World.IsEditor())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string scenarioPath = $"{SaveDataPath}/{GamePrefs.GetString(EnumGamePrefs.GameWorld)}/{GamePrefs.GetString(EnumGamePrefs.GameName)}";
|
||||
|
||||
string purgeKillsFilePath = $"{scenarioPath}/purgeKillsInfo.xml";
|
||||
|
||||
XElement root = new XElement("PurgeKills",
|
||||
from purgeKill in purgeKills
|
||||
select new XElement("PurgeKill",
|
||||
new XElement("Name", purgeKill.Name),
|
||||
new XElement("Position",
|
||||
new XElement("X", purgeKill.Position.x),
|
||||
new XElement("Y", purgeKill.Position.y),
|
||||
new XElement("Z", purgeKill.Position.z)),
|
||||
new XElement("Players",
|
||||
from player in purgeKill.Players
|
||||
select new XElement("Player",
|
||||
new XElement("ID", player.Key),
|
||||
new XElement("Kills", player.Value.Kills), // Save kills
|
||||
new XElement("Redeemed", player.Value.Redeemed) // Save redeemed status
|
||||
))
|
||||
));
|
||||
XDocument xmlDoc = new XDocument(root);
|
||||
xmlDoc.Save(purgeKillsFilePath);
|
||||
}
|
||||
|
||||
// PREFAB INFO HELPERS
|
||||
public static string GetFirstPlayerName(PrefabInfo prefabInfo)
|
||||
{
|
||||
if (prefabInfo.Players != null && prefabInfo.Players.Count > 0)
|
||||
{
|
||||
// Get the first player's name (the first value from the dictionary)
|
||||
return prefabInfo.Players.Values.First();
|
||||
}
|
||||
return null; // Return null if the dictionary is empty or not set
|
||||
}
|
||||
|
||||
public static void AddPrefab(string name, Vector3 position, Vector3 size, int difficulty, int entitiesCleared, Dictionary<int, string> players, string biome)
|
||||
{
|
||||
if (IsPrefabCleared(name, position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PrefabInfo newPrefab = new PrefabInfo
|
||||
{
|
||||
Name = name,
|
||||
Position = position,
|
||||
Size = size,
|
||||
Difficulty = difficulty,
|
||||
EntitiesCleared = entitiesCleared,
|
||||
Players = players,
|
||||
Biome = biome
|
||||
};
|
||||
|
||||
Vector3 vector = new Vector3(newPrefab.Position.x + newPrefab.Size.x / 2f, newPrefab.Position.y, newPrefab.Position.z + newPrefab.Size.z / 2f);
|
||||
|
||||
ClearedPrefabs.Add(newPrefab);
|
||||
int clearedPrefabs = GetTotalClearedPrefabCount(biome);
|
||||
int totalPrefabs = RebirthUtilities.GetTotalSpawnedPrefab(biome);
|
||||
|
||||
//Log.Out($"RebirthManager-AddPrefab biome: {biome} / clearedPrefabs: {clearedPrefabs} of {totalPrefabs}");
|
||||
|
||||
SaveScenario("purge"); // Automatically save after adding
|
||||
// remove prefab from discovered
|
||||
RemoveDiscoveredPrefab(name, position, vector);
|
||||
RemoveDynamicPrefab(name, position);
|
||||
|
||||
//Debug.Log($"Prefab: {newPrefab.Name} / position: {newPrefab.Position} / size: {newPrefab.Size} / Difficulty: {newPrefab.Difficulty} / Entities Cleared: {newPrefab.EntitiesCleared} / Reported By: {players} / Biome: {newPrefab.Biome}");
|
||||
|
||||
bool reportLocal = false;
|
||||
string report = string.Format(Localization.Get("PurgePurgedReport"), GetFirstPlayerName(newPrefab), entitiesCleared, Localization.Get(name), Localization.Get("biome_" + biome));
|
||||
|
||||
string sound = "purge_discovered";
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsSinglePlayer)
|
||||
{
|
||||
reportLocal = true;
|
||||
RebirthVariables.purgeDisplayPercentage = ((float)clearedPrefabs / totalPrefabs) * 100;
|
||||
|
||||
int numPrefabs = clearedPrefabs;
|
||||
|
||||
if (clearedPrefabs > totalPrefabs)
|
||||
{
|
||||
numPrefabs = totalPrefabs;
|
||||
}
|
||||
|
||||
RebirthVariables.purgeLabel = numPrefabs + "/" + totalPrefabs;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!GameManager.IsDedicatedServer)
|
||||
{
|
||||
reportLocal = true;
|
||||
RebirthVariables.purgeDisplayPercentage = ((float)clearedPrefabs / totalPrefabs) * 100;
|
||||
|
||||
int numPrefabs = clearedPrefabs;
|
||||
|
||||
if (clearedPrefabs > totalPrefabs)
|
||||
{
|
||||
numPrefabs = totalPrefabs;
|
||||
}
|
||||
|
||||
RebirthVariables.purgeLabel = numPrefabs + "/" + totalPrefabs;
|
||||
}
|
||||
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageRegisterPrefabNavIcon>().Setup("purge_waypoint", vector.x, vector.y, vector.z, report, sound));
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageUpdatePurgeDisplay>().Setup(name, position.x, position.y, position.z, 0, 0, 0, 0, 0, 0, 0), false);
|
||||
}
|
||||
|
||||
if (reportLocal)
|
||||
{
|
||||
NavObject navPurged = NavObjectManager.Instance.RegisterNavObject("purge_waypoint", vector, "purge_waypoint");
|
||||
if (navPurged != null)
|
||||
{
|
||||
navPurged.trackedPosition = vector;
|
||||
}
|
||||
|
||||
EntityPlayerLocal primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer();
|
||||
|
||||
if (primaryPlayer != null)
|
||||
{
|
||||
if (sound != "")
|
||||
{
|
||||
Manager.PlayInsidePlayerHead(sound);
|
||||
}
|
||||
//Log.Out("RebirthManager-AddPrefab report: " + report);
|
||||
GameManager.ShowTooltip(primaryPlayer, report, string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddDiscoveredPrefab(string name, Vector3 position, Vector3 size, int difficulty, int entitiesCleared, Dictionary<int, string> players, string biome)
|
||||
{
|
||||
//Log.Out("RebirthManager-AddDiscoveredPrefab START");
|
||||
|
||||
PrefabInfo newPrefab = new PrefabInfo
|
||||
{
|
||||
Name = name,
|
||||
Position = position,
|
||||
Size = size,
|
||||
Difficulty = difficulty,
|
||||
EntitiesCleared = entitiesCleared,
|
||||
Players = players,
|
||||
Biome = biome
|
||||
};
|
||||
|
||||
//Log.Out($"Prefab: {newPrefab.Name} / position: {newPrefab.Position} / size: {newPrefab.Size} / Difficulty: {newPrefab.Difficulty} / Entities Cleared: {newPrefab.EntitiesCleared} / Reported By: {players} / Biome: {newPrefab.Biome}");
|
||||
|
||||
if (IsPrefabDiscovered(name, position))
|
||||
{
|
||||
//Log.Out("RebirthManager-AddDiscoveredPrefab ALREADY DISCOVERED");
|
||||
return;
|
||||
}
|
||||
|
||||
DiscoveredPrefabs.Add(newPrefab);
|
||||
SaveDiscovered();
|
||||
|
||||
Vector3 vector = new Vector3(newPrefab.Position.x + newPrefab.Size.x / 2f, newPrefab.Position.y, newPrefab.Position.z + newPrefab.Size.z / 2f);
|
||||
|
||||
bool reportLocal = false;
|
||||
|
||||
string report = string.Format(Localization.Get("PurgeDiscoveryReport"), GetFirstPlayerName(newPrefab), Localization.Get(name), Localization.Get("biome_" + biome));
|
||||
|
||||
string sound = "purge_cleared";
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsSinglePlayer)
|
||||
{
|
||||
reportLocal = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!GameManager.IsDedicatedServer)
|
||||
{
|
||||
reportLocal = true;
|
||||
}
|
||||
|
||||
if (players.ContainsKey(-1))
|
||||
{
|
||||
report = "";
|
||||
}
|
||||
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageScenarioAddDiscoveredPrefab>().Setup("discovered_waypoint_" + difficulty, vector.x, vector.y, vector.z, report, sound));
|
||||
}
|
||||
|
||||
if (reportLocal)
|
||||
{
|
||||
//Log.Out("RebirthManager-AddDiscoveredPrefab navobject: " + "discovered_waypoint_" + difficulty);
|
||||
//Log.Out("RebirthManager-AddDiscoveredPrefab vector: " + vector);
|
||||
NavObject navDiscovered = NavObjectManager.Instance.RegisterNavObject("discovered_waypoint_" + difficulty, vector, "discovered_waypoint_" + difficulty);
|
||||
if (navDiscovered != null)
|
||||
{
|
||||
navDiscovered.trackedPosition = vector;
|
||||
}
|
||||
|
||||
if (!players.ContainsKey(-1))
|
||||
{
|
||||
EntityPlayerLocal primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer();
|
||||
|
||||
if (primaryPlayer != null)
|
||||
{
|
||||
if (sound != "")
|
||||
{
|
||||
Manager.PlayInsidePlayerHead(sound);
|
||||
}
|
||||
//Log.Out("RebirthManager-AddDiscoveredPrefab report: " + report);
|
||||
GameManager.ShowTooltip(primaryPlayer, report, string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if a prefab is cleared by its name and position
|
||||
public static bool IsPrefabCleared(string name, Vector3 position)
|
||||
{
|
||||
return ClearedPrefabs.Any(p => p.Name == name && p.Position == position);
|
||||
}
|
||||
|
||||
public static bool IsPrefabDiscovered(string name, Vector3 position)
|
||||
{
|
||||
return DiscoveredPrefabs.Any(p => p.Name == name && p.Position == position && p.Difficulty != -1);
|
||||
}
|
||||
|
||||
// Remove a prefab from the cleared list
|
||||
public static void RemovePrefab(string name, Vector3 position)
|
||||
{
|
||||
var prefabToRemove = ClearedPrefabs.FirstOrDefault(p => p.Name == name && p.Position == position);
|
||||
if (prefabToRemove != null)
|
||||
{
|
||||
ClearedPrefabs.Remove(prefabToRemove);
|
||||
SaveScenario("purge");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Prefab not found.");
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateDiscoveredPrefab(string name, Vector3 position, int entitiesCleared)
|
||||
{
|
||||
var prefab = DiscoveredPrefabs.FirstOrDefault(p => p.Name == name && p.Position == position);
|
||||
|
||||
// If the prefab is found, update the EntitiesCleared value
|
||||
if (prefab != null)
|
||||
{
|
||||
prefab.EntitiesCleared = entitiesCleared;
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetDiscoveredPrefabEntitiesCleared(string name, Vector3 position)
|
||||
{
|
||||
// Find the prefab in the list that matches the name and position
|
||||
var prefab = DiscoveredPrefabs.FirstOrDefault(p => p.Name == name && p.Position == position);
|
||||
|
||||
// Return the EntitiesCleared value if the prefab is found, otherwise return a default value
|
||||
return prefab != null ? prefab.EntitiesCleared : -1; // Return -1 if not found
|
||||
}
|
||||
|
||||
public static void RemoveDiscoveredPrefab(string name, Vector3 position, Vector3 location)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab START");
|
||||
var prefabToRemove = DiscoveredPrefabs.FirstOrDefault(p => p.Name == name && p.Position == position);
|
||||
if (prefabToRemove != null)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab 1");
|
||||
DiscoveredPrefabs.Remove(prefabToRemove);
|
||||
|
||||
if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsSinglePlayer)
|
||||
{
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab UNREGISTER LOCAL NAV OBJECT: " + "discovered_waypoint_" + prefabToRemove.Difficulty);
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab position: " + position);
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab location: " + location);
|
||||
NavObjectManager.Instance.UnRegisterNavObjectByPosition(location, "discovered_waypoint_" + prefabToRemove.Difficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!GameManager.IsDedicatedServer)
|
||||
{
|
||||
NavObjectManager.Instance.UnRegisterNavObjectByPosition(location, "discovered_waypoint_" + prefabToRemove.Difficulty);
|
||||
}
|
||||
|
||||
//Log.Out("RebirthManager-RemoveDiscoveredPrefab SEND UNREGISTER TO CLIENTS");
|
||||
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage((NetPackage)NetPackageManager.GetPackage<NetPackageUnregisterNavObject>().Setup("discovered_waypoint_" + prefabToRemove.Difficulty, location.x, location.y, location.z), false);
|
||||
}
|
||||
SaveDiscovered();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Prefab not found.");
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve prefabs by player name
|
||||
public static List<PrefabInfo> GetPrefabsByPlayer(string playerName)
|
||||
{
|
||||
return ClearedPrefabs.Where(p => p.PlayerName == playerName).ToList();
|
||||
}
|
||||
|
||||
// Retrieve prefabs by name
|
||||
public static List<PrefabInfo> GetPrefabsByName(string prefabName)
|
||||
{
|
||||
return ClearedPrefabs.Where(p => p.Name == prefabName).ToList();
|
||||
}
|
||||
|
||||
// Retrieve prefabs by position
|
||||
public static List<PrefabInfo> GetPrefabsByPosition(Vector3 position)
|
||||
{
|
||||
return ClearedPrefabs.Where(p => p.Position == position).ToList();
|
||||
}
|
||||
|
||||
// Retrieve prefabs by difficulty
|
||||
public static List<PrefabInfo> GetPrefabsByDifficulty(int difficulty)
|
||||
{
|
||||
return ClearedPrefabs.Where(p => p.Difficulty == difficulty).ToList();
|
||||
}
|
||||
|
||||
// Retrieve prefabs by biome
|
||||
public static List<PrefabInfo> GetPrefabsByBiome(string biome)
|
||||
{
|
||||
return ClearedPrefabs.Where(p => p.Biome == biome).ToList();
|
||||
}
|
||||
public static int GetClearedPrefabCount(string biome, int difficulty)
|
||||
{
|
||||
return ClearedPrefabs.Count(p => p.Biome == biome && p.Difficulty == difficulty);
|
||||
}
|
||||
|
||||
public static int GetTotalClearedPrefabCount(string biome)
|
||||
{
|
||||
return ClearedPrefabs.Count(p => p.Biome == biome);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user