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25
Scripts/MinEvents/Inactive/MinEventActionAdjustStats.cs
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25
Scripts/MinEvents/Inactive/MinEventActionAdjustStats.cs
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public class MinEventActionAdjustStats : MinEventActionTargetedBase
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{
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public override void Execute(MinEventParams _params)
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{
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var entity = _params.Self as EntityAlive;
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if (entity == null)
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{
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return;
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}
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if (entity is EntityNPCRebirth npc)
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{
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if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient)
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{
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//Log.Out("MinEventActionAdjustStats-Execute SEND TO SERVER");
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageAdjustStats>().Setup(entity.entityId), false);
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}
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else
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{
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//Log.Out("MinEventActionAdjustStats-Execute IS SERVER");
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GameManager.Instance.StartCoroutine(RebirthUtilities.adjustNPCStats(npc));
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}
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}
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}
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}
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using System;
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using UnityEngine;
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using System.Xml;
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public class MinEventActionCheckLockedSlotsRebirth : MinEventActionRemoveBuff
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{
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public override void Execute(MinEventParams _params)
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{
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if (GameManager.IsDedicatedServer)
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{
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return;
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}
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var player = _params.Self as EntityPlayerLocal;
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float flLockedSlots = player.Buffs.GetCustomVar("$varFuriousRamsayLockedSlots");
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if (flLockedSlots > 0)
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{
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var uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);
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XUiV_Window window = uiforPlayer.xui.GetWindow("windowBackpack");
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if (window != null)
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{
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XUiC_ContainerStandardControls ctrlLockedSlots = window.Controller.GetChildByType<XUiC_ContainerStandardControls>();
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if (ctrlLockedSlots != null)
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{
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XUiC_ComboBoxInt ctrlComboBox = (XUiC_ComboBoxInt)ctrlLockedSlots.GetChildById("cbxLockedSlots");
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ctrlComboBox.Value = (int)flLockedSlots;
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ctrlLockedSlots.ChangeLockedSlots((int)flLockedSlots);
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}
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}
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}
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}
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}
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@@ -0,0 +1,33 @@
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// <triggered_effect trigger = "onSelfBuffUpdate" action="NotifyTeamTeleport, SCore" />
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using System;
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using System.Collections.Generic;
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using static HiresManagerRebirth;
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public class MinEventActionNotifyTeamTeleportRebirth : MinEventActionTargetedBase
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{
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public override void Execute(MinEventParams _params)
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{
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var leader = _params.Self as EntityPlayer;
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if (leader == null) return;
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foreach (hireInfo hire in playerHires)
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{
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if (hire.playerID == leader.entityId && hire.order == 0)
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{
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EntityNPCRebirth entity = GameManager.Instance.World.GetEntity(hire.hireID) as EntityNPCRebirth;
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if (entity)
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{
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float flNPCRespawned = entity.Buffs.GetCustomVar("$FR_NPC_Respawn");
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if (entity.IsDead() || flNPCRespawned == 1) continue;
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var distance = entity.GetDistance(leader);
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if (distance > 60)
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{
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entity.TeleportToPlayer(leader, true);
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}
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}
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}
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}
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}
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}
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