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25
Scripts/MinEvents/Inactive/MinEventActionAdjustStats.cs
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25
Scripts/MinEvents/Inactive/MinEventActionAdjustStats.cs
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public class MinEventActionAdjustStats : MinEventActionTargetedBase
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{
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public override void Execute(MinEventParams _params)
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{
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var entity = _params.Self as EntityAlive;
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if (entity == null)
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{
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return;
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}
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if (entity is EntityNPCRebirth npc)
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{
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if (SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient)
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{
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//Log.Out("MinEventActionAdjustStats-Execute SEND TO SERVER");
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendToServer(NetPackageManager.GetPackage<NetPackageAdjustStats>().Setup(entity.entityId), false);
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}
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else
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{
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//Log.Out("MinEventActionAdjustStats-Execute IS SERVER");
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GameManager.Instance.StartCoroutine(RebirthUtilities.adjustNPCStats(npc));
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}
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}
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}
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}
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