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103
Scripts/MinEvents/MinEventActionChangeModelLayer.cs
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103
Scripts/MinEvents/MinEventActionChangeModelLayer.cs
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using System.Collections.Generic;
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using System.Xml.Linq;
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public class MinEventActionChangeModelLayer : MinEventActionRemoveBuff
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{
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public override void Execute(MinEventParams _params)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute strOption: " + strOption);
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if (GameManager.IsDedicatedServer)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 1");
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return;
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}
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var player = _params.Self as EntityPlayerLocal;
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if (player != null)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 2");
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if (strOption == "player")
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 3");
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if (player.Buffs.GetCustomVar("$SetModelLayerPlayer") == 0f)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 4");
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player.Buffs.SetCustomVar("$SetModelLayerPlayer", 1f);
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player.SetModelLayer(2, true, null);
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GameManager.ShowTooltip(player, "SET PLAYER MODEL LAYER TO 2");
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}
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else
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 5");
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player.Buffs.SetCustomVar("$SetModelLayerPlayer", 0f);
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player.SetModelLayer(24, true, null);
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GameManager.ShowTooltip(player, "SET PLAYER MODEL LAYER TO 24");
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}
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}
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else if (strOption == "zombies")
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 6");
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int minMax = 50;
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List<Entity> entitiesInBounds = player.world.GetEntitiesInBounds(typeof(EntityZombieSDX), BoundsUtils.BoundsForMinMax(player.position.x - minMax, player.position.y - 50, player.position.z - minMax, player.position.x + minMax, player.position.y + 30, player.position.z + minMax), new List<Entity>());
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float getValue = player.Buffs.GetCustomVar("$SetModelLayerZombies");
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if (player.Buffs.GetCustomVar("$SetModelLayerZombies") == 0f)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 7");
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player.Buffs.SetCustomVar("$SetModelLayerZombies", 1f);
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GameManager.ShowTooltip(player, "SET SURROUNDING ZOMBIE MODEL LAYERS TO 2");
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}
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else
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 8");
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player.Buffs.SetCustomVar("$SetModelLayerZombies", 0f);
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GameManager.ShowTooltip(player, "SET SURROUNDING ZOMBIE MODEL LAYERS TO 0");
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}
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foreach (EntityZombieSDX entity in entitiesInBounds)
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{
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if (getValue == 0f)
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 9");
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entity.SetModelLayer(2, true, null);
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}
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else
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{
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//Log.Out("MinEventActionChangeModelLayer-Execute 10");
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entity.SetModelLayer(0, true, null);
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}
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}
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}
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}
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}
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public override bool ParseXmlAttribute(XAttribute _attribute)
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{
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//Log.Out("MinEventActionChangeModelLayer-ParseXmlAttribute START");
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var flag = base.ParseXmlAttribute(_attribute);
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if (flag) return true;
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var name = _attribute.Name;
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if (name == null)
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{
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return flag;
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}
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else if (name == "option")
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{
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strOption = _attribute.Value;
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//Log.Out("MinEventActionChangeModelLayer-ParseXmlAttribute strOption: " + strOption);
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return true;
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}
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else
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{
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return false;
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}
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}
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private string strOption = "";
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}
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