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using Audio;
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using System.Xml.Linq;
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public class MinEventActionInstantiateParticleEffectRebirth : MinEventActionTargetedBase
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{
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public override void Execute(MinEventParams _params)
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{
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RebirthUtilities.InstantiateParticleEffect(particleName, impactPosition, soundName, _params.Self, _params.Position);
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/*Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute START");
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if (particleName == "")
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{
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return;
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}
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute particleName: " + particleName);
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bool isPositionAoE = false;
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if (impactPosition != "")
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{
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isPositionAoE = true;
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}
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute isPositionAoE: " + isPositionAoE);
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var entityAlive = _params.Self as EntityAlive;
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if (entityAlive == null && !isPositionAoE)
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{
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute 1");
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return;
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}
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float lightBrightness = 0;
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Vector3 position = entityAlive.position;
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if (entityAlive != null && !isPositionAoE)
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{
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute 2");
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position = entityAlive.position;
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}
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else if (isPositionAoE)
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{
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute 3");
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position = _params.Position;
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}
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute position: " + position);
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lightBrightness = entityAlive.world.GetLightBrightness(new Vector3i(position.x, position.y, position.z));
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bool isAvailable = ParticleEffect.IsAvailable(particleName);
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if (!isAvailable)
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{
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute 4");
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ParticleEffect.LoadAsset(particleName);
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}
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ParticleEffect particleEffect = new ParticleEffect(particleName, position, lightBrightness, Color.white, null, null, false);
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particleEffect.ParticleId = ParticleEffect.ToId(particleName);
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if (soundName != "")
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{
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute soundName: " + soundName);
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Manager.BroadcastPlayByLocalPlayer(position, soundName);
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}
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute particleName: " + particleName + " / id: " + particleName.GetHashCode());
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Log.Out("MinEventActionInstantiateParticleEffectRebirth-Execute _params.Self.entityId: " + _params.Self.entityId);
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entityAlive.world.GetGameManager().SpawnParticleEffectServer(particleEffect, _params.Self.entityId, false, true);*/
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}
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public override bool ParseXmlAttribute(XAttribute _attribute)
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{
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//Log.Out("MinEventActionInstantiateParticleEffectRebirth-ParseXmlAttribute START");
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bool flag = base.ParseXmlAttribute(_attribute);
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if (!flag)
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{
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string localName = _attribute.Name.LocalName;
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if (localName == "particleName")
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{
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particleName = _attribute.Value;
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//Log.Out("MinEventActionInstantiateParticleEffectRebirth-ParseXmlAttribute particleName: " + particleName);
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return true;
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}
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if (localName == "soundName")
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{
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soundName = _attribute.Value;
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//Log.Out("MinEventActionInstantiateParticleEffectRebirth-ParseXmlAttribute soundName: " + soundName);
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return true;
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}
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if (localName == "impactPosition")
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{
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impactPosition = _attribute.Value;
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//Log.Out("MinEventActionInstantiateParticleEffectRebirth-ParseXmlAttribute soundName: " + soundName);
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return true;
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}
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if (localName == "buffName")
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{
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buffName = _attribute.Value;
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//Log.Out("MinEventActionInstantiateParticleEffectRebirth-ParseXmlAttribute soundName: " + soundName);
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return true;
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}
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}
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return flag;
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}
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protected string particleName = "";
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protected string soundName = "";
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protected string impactPosition = "";
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protected string buffName = "";
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}
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