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76
Scripts/MinEvents/MinEventActionPermadeathRebirth.cs
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76
Scripts/MinEvents/MinEventActionPermadeathRebirth.cs
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using System.Collections.Generic;
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public class MinEventActionPermadeathRebirth : MinEventActionRemoveBuff
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{
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public override void Execute(MinEventParams _params)
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{
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if (GameManager.IsDedicatedServer)
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{
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return;
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}
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var player = _params.Self as EntityPlayerLocal;
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player.Buffs.AddBuff("FuriousRamsayPermadeath");
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var uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);
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var playerInventory = uiforPlayer.xui.PlayerInventory;
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playerInventory.Backpack.Clear();
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playerInventory.Toolbelt.Clear();
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int numIndex;
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for (numIndex = 0; numIndex < player.equipment.GetSlotCount(); numIndex++)
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{
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player.equipment.SetSlotItem(numIndex, ItemValue.None.Clone(), true);
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}
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player.Buffs.SetCustomVar("$LastPlayerLevel", 1);
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player.Buffs.SetCustomVar("$PlayerLevelBonus", 1);
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player.Progression.Level = 1;
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player.Progression.ResetProgression(true);
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player.Progression.ExpToNextLevel = player.Progression.GetExpForNextLevel();
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player.Progression.SkillPoints = 0;
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player.Progression.ExpDeficit = 0;
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List<Recipe> recipes = CraftingManager.GetRecipes();
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for (int i = 0; i < recipes.Count; i++)
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{
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if (recipes[i].IsLearnable)
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{
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player.Buffs.SetCustomVar(recipes[i].GetName(), 0f);
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}
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}
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player.classMaxHealth = 100;
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player.classMaxStamina = 100;
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player.classMaxFood = 100;
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player.classMaxWater = 100;
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player.Health = 100;
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player.Stamina = 100;
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player.Water = 100;
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List<ProgressionValue> skills = new List<ProgressionValue>();
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player.Progression.GetDict().CopyValuesTo(skills);
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foreach (ProgressionValue progressionValue in skills)
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{
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if (progressionValue.Name == "furiousramsayperkchoiceismine")
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{
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progressionValue.Level = 1;
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}
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else
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{
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progressionValue.Level = 0;
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}
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//Log.Out("progressionValue: " + progressionValue.Name + ", Level: " + progressionValue.Level);
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}
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string ID = "PermadeathRebirth";
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player.Buffs.AddBuff("FuriousRamsayGiveClassBook");
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uiforPlayer.windowManager.Open(ID, true, false, true);
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}
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}
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