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21
Scripts/MinEvents/MinEventActionPlayerChecksRebirth.cs
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21
Scripts/MinEvents/MinEventActionPlayerChecksRebirth.cs
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public class MinEventActionPlayerChecksRebirth : MinEventActionRemoveBuff
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{
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public override void Execute(MinEventParams _params)
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{
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if (GameManager.IsDedicatedServer)
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{
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return;
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}
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var player = _params.Self as EntityPlayerLocal;
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if (player != null)
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{
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player.Buffs.SetCustomVar("EntityID", player.entityId);
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//Log.Out("MinEventActionPlayerChecksRebirth-Execute EntityID: " + player.entityId);
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RebirthUtilities.CheckNPCMode(player, false);
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RebirthUtilities.CheckNPCOrder(player, false);
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}
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}
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}
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