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52
Scripts/MinEvents/MinEventActionSetJumpHeightRebirth.cs
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52
Scripts/MinEvents/MinEventActionSetJumpHeightRebirth.cs
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using System.Xml.Linq;
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public class MinEventActionSetJumpHeightRebirth : MinEventActionRemoveBuff
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{
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private float flMaxJumpHeight = 1;
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public override void Execute(MinEventParams _params)
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{
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EntityZombieSDX theEntity = _params.Self as EntityZombieSDX;
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if (theEntity != null)
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{
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if (flMaxJumpHeight == 0)
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{
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theEntity.flMaxJumpHeight = theEntity.flMaxBaseJumpHeight;
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}
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else
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{
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//Log.Out("MinEventActionSetJumpHeightRebirth-Execute flMaxJumpHeight: " + flMaxJumpHeight);
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if (theEntity.flMaxBaseJumpHeight < flMaxJumpHeight)
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{
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theEntity.flMaxJumpHeight = flMaxJumpHeight;
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}
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}
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}
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else
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{
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//Log.Out("MinEventActionSetJumpHeightRebirth-Execute ENTITY == null");
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}
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}
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public override bool ParseXmlAttribute(XAttribute _attribute)
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{
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var flag = base.ParseXmlAttribute(_attribute);
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if (flag) return true;
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var name = _attribute.Name;
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if (name == null)
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{
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return flag;
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}
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else if (name == "MaxJumpHeight")
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{
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flMaxJumpHeight = float.Parse(_attribute.Value);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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