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88
Scripts/MinEvents/MinEventActionTriggerRageAuras.cs
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88
Scripts/MinEvents/MinEventActionTriggerRageAuras.cs
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using System.Xml.Linq;
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using UnityEngine.Scripting;
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[Preserve]
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public class MinEventActionTriggerRageAuras : MinEventActionBuffModifierBase
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{
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string strTriggerAction = "";
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public override void Execute(MinEventParams _params)
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{
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//Log.Out("MinEventActionTriggerRageAuras-Execute 1");
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bool flag = !_params.Self.isEntityRemote | _params.IsLocal;
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int num = -1;
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if (_params.Buff != null)
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{
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//Log.Out("MinEventActionTriggerRageAuras-Execute 2");
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num = _params.Buff.InstigatorId;
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}
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if (num == -1)
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{
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//Log.Out("MinEventActionTriggerRageAuras-Execute 3");
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num = _params.Self.entityId;
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}
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if (strTriggerAction == "self")
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{
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for (int i = 0; i < this.targets.Count; i++)
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{
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//Log.Out("MinEventActionTriggerRageAuras-Execute i: " + i);
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RebirthUtilities.SetAuraChance(ItemClass.GetItem("meleeWpnBladeT0BoneKnife", false), "meleeWpnBladeT0BoneKnife", _params.Buff.InstigatorId, _params.Self.Buffs.GetCustomVar("$ActiveClass_FR"), this.targets[i].entityId, true, true, -1, true, true);
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}
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}
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else
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{
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EntityPlayer player = (EntityPlayer)_params.Self;
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if (player.Party != null)
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{
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if (player.Party.MemberList != null)
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{
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string optionAuraRange = RebirthVariables.customAuraRange;
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for (int j = 0; j < player.Party.MemberList.Count; j++)
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{
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EntityPlayer partyMember = player.Party.MemberList[j] as EntityPlayer;
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bool isWithinRange = Vector3.Distance(partyMember.position, player.position) < (float)GameStats.GetInt(EnumGameStats.PartySharedKillRange);
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if (optionAuraRange == "always")
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{
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isWithinRange = true;
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}
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else if (optionAuraRange == "never")
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{
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isWithinRange = false;
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}
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if (partyMember.entityId != player.entityId && isWithinRange)
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{
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partyMember.Buffs.AddBuff("FuriousRamsayFullAura");
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}
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}
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}
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}
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}
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}
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public override bool ParseXmlAttribute(XAttribute _attribute)
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{
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var flag = base.ParseXmlAttribute(_attribute);
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if (flag) return true;
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var name = _attribute.Name;
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if (name == null)
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{
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return flag;
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}
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else if (name == "triggeraction")
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{
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strTriggerAction = _attribute.Value;
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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