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76
Scripts/Network/NetPackageCheckPurgeProgress.cs
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76
Scripts/Network/NetPackageCheckPurgeProgress.cs
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using UnityEngine.Scripting;
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[Preserve]
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public class NetPackageCheckPurgeProgress : NetPackage
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{
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public NetPackageCheckPurgeProgress Setup(int _entityPlayerID)
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{
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this.entityPlayerID = _entityPlayerID;
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return this;
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}
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public override void read(PooledBinaryReader _reader)
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{
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this.entityPlayerID = _reader.ReadInt32();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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base.write(_writer);
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_writer.Write(this.entityPlayerID);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage START");
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EntityPlayer player = _world.GetEntity(this.entityPlayerID) as EntityPlayer;
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if (player != null)
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{
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//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage PLAYER EXISTS");
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//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage BIOME EXISTS");
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string biomeName = RebirthUtilities.GetBiomeName(player);
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int clearedPrefabs = RebirthManager.GetTotalClearedPrefabCount(biomeName);
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int totalPrefabs = RebirthUtilities.GetTotalSpawnedPrefab(biomeName);
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float purgeDisplayPercentage = ((float)clearedPrefabs / totalPrefabs) * 100;
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int numPrefabs = clearedPrefabs;
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if (clearedPrefabs > totalPrefabs)
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{
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numPrefabs = totalPrefabs;
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}
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string purgeLabel = numPrefabs + "/" + totalPrefabs;
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RebirthUtilities.ChangePurgeBiome(biomeName, clearedPrefabs);
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int currentClearedPrefabs = RebirthUtilities.GetPurgeBiome(biomeName);
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float percentage = ((float)currentClearedPrefabs / totalPrefabs) * 100;
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GameManager.Instance.StartCoroutine(RebirthUtilities.CheckPurgeProgress(player, false));
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if (RebirthVariables.testPurge)
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{
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Log.Out("NetPackageCheckPurgeProgress-ProcessPackage clearedPrefabs: " + clearedPrefabs);
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Log.Out("NetPackageCheckPurgeProgress-ProcessPackage totalPrefabs: " + totalPrefabs);
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Log.Out("NetPackageCheckPurgeProgress-ProcessPackage currentClearedPrefabs: " + currentClearedPrefabs);
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Log.Out("NetPackageCheckPurgeProgress-ProcessPackage percentage: " + percentage);
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Log.Out("NetPackageCheckPurgeProgress-ProcessPackage purgeDisplayPercentage: " + purgeDisplayPercentage);
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}
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageSetPurgeProgress>().Setup(purgeDisplayPercentage, purgeLabel), false, this.entityPlayerID);
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}
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}
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public override int GetLength()
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{
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return 2;
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}
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private int entityPlayerID;
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}
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