Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
1722 changed files with 165268 additions and 0 deletions

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using UnityEngine.Scripting;
[Preserve]
public class NetPackageCheckPurgeProgress : NetPackage
{
public NetPackageCheckPurgeProgress Setup(int _entityPlayerID)
{
this.entityPlayerID = _entityPlayerID;
return this;
}
public override void read(PooledBinaryReader _reader)
{
this.entityPlayerID = _reader.ReadInt32();
}
public override void write(PooledBinaryWriter _writer)
{
base.write(_writer);
_writer.Write(this.entityPlayerID);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage START");
EntityPlayer player = _world.GetEntity(this.entityPlayerID) as EntityPlayer;
if (player != null)
{
//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage PLAYER EXISTS");
//Log.Out("NetPackageCheckPurgeProgress-ProcessPackage BIOME EXISTS");
string biomeName = RebirthUtilities.GetBiomeName(player);
int clearedPrefabs = RebirthManager.GetTotalClearedPrefabCount(biomeName);
int totalPrefabs = RebirthUtilities.GetTotalSpawnedPrefab(biomeName);
float purgeDisplayPercentage = ((float)clearedPrefabs / totalPrefabs) * 100;
int numPrefabs = clearedPrefabs;
if (clearedPrefabs > totalPrefabs)
{
numPrefabs = totalPrefabs;
}
string purgeLabel = numPrefabs + "/" + totalPrefabs;
RebirthUtilities.ChangePurgeBiome(biomeName, clearedPrefabs);
int currentClearedPrefabs = RebirthUtilities.GetPurgeBiome(biomeName);
float percentage = ((float)currentClearedPrefabs / totalPrefabs) * 100;
GameManager.Instance.StartCoroutine(RebirthUtilities.CheckPurgeProgress(player, false));
if (RebirthVariables.testPurge)
{
Log.Out("NetPackageCheckPurgeProgress-ProcessPackage clearedPrefabs: " + clearedPrefabs);
Log.Out("NetPackageCheckPurgeProgress-ProcessPackage totalPrefabs: " + totalPrefabs);
Log.Out("NetPackageCheckPurgeProgress-ProcessPackage currentClearedPrefabs: " + currentClearedPrefabs);
Log.Out("NetPackageCheckPurgeProgress-ProcessPackage percentage: " + percentage);
Log.Out("NetPackageCheckPurgeProgress-ProcessPackage purgeDisplayPercentage: " + purgeDisplayPercentage);
}
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageSetPurgeProgress>().Setup(purgeDisplayPercentage, purgeLabel), false, this.entityPlayerID);
}
}
public override int GetLength()
{
return 2;
}
private int entityPlayerID;
}