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63
Scripts/Network/NetPackageDespawnBackpackRebirth.cs
Normal file
63
Scripts/Network/NetPackageDespawnBackpackRebirth.cs
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public class NetPackageDespawnBackpackRebirth : NetPackage
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{
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private int entityToUpdate;
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public NetPackageDespawnBackpackRebirth Setup(int _entityToUpdate)
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{
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this.entityToUpdate = _entityToUpdate;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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this.entityToUpdate = _br.ReadInt32();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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base.write(_bw);
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_bw.Write(this.entityToUpdate);
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}
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public override int GetLength()
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{
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return 4;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage START");
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if (_world == null)
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{
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//Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage 1");
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return;
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}
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/*if (!_world.IsRemote())
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{
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Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage 2");
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return;
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}*/
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Entity myEntity = _world.GetEntity(this.entityToUpdate);
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if (myEntity != null)
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{
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//Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage FOUND THE ENTITY");
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ItemStack[] items = myEntity.lootContainer.items;
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for (int k = 0; k < items.Length; k++)
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{
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if (!items[k].IsEmpty())
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{
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//Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage remove item");
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myEntity.lootContainer.UpdateSlot(k, ItemStack.Empty.Clone());
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}
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}
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}
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else
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{
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//Log.Out("NetPackageDespawnBackpackRebirth-ProcessPackage CAN'T FIND THE ENTITY");
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}
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}
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}
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