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74
Scripts/Network/NetPackageGetHeatMapValue.cs
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74
Scripts/Network/NetPackageGetHeatMapValue.cs
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using UnityEngine.Scripting;
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[Preserve]
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public class NetPackageGetHeatMapValue : NetPackage
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{
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public NetPackageGetHeatMapValue Setup(int _entityPlayerID)
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{
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this.entityPlayerID = _entityPlayerID;
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return this;
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}
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public override void read(PooledBinaryReader _reader)
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{
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this.entityPlayerID = _reader.ReadInt32();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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base.write(_writer);
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_writer.Write(this.entityPlayerID);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageGetHeatMapValue-ProcessPackage 1");
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/*if (_world == null || !_world.IsRemote())
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{
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Log.Out("NetPackageGetHeatMapValue-ProcessPackage 2");
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return;
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}*/
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EntityPlayer player = _world.GetEntity(this.entityPlayerID) as EntityPlayer;
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if (player != null)
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{
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//Log.Out("NetPackageGetHeatMapValue-ProcessPackage 3");
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if (GameManager.Instance.World.aiDirector != null)
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{
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//Log.Out("NetPackageGetHeatMapValue-ProcessPackage 4");
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AIDirectorChunkEventComponent component = GameManager.Instance.World.aiDirector.GetComponent<AIDirectorChunkEventComponent>();
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AIDirectorChunkData dataFromPosition = component.GetChunkDataFromPosition(new Vector3i(player.position.x, player.position.y, player.position.z), false);
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float percentage = 0f;
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float cooldown = 0f;
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if (dataFromPosition != null)
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{
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//Log.Out("NetPackageGetHeatMapValue-ProcessPackage 5");
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percentage = dataFromPosition.ActivityLevel;
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if (dataFromPosition.cooldownDelay > 0.0)
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{
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cooldown = dataFromPosition.cooldownDelay;
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}
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}
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player.Buffs.SetCustomVar("$ModHeatMapDetectionValue", percentage);
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player.Buffs.SetCustomVar("$ModHeatMapDetectionCooldown", cooldown);
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}
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}
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else
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{
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Log.Out("NetPackageGetHeatMapValue-ProcessPackage 6");
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}
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}
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public override int GetLength()
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{
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return 2;
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}
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private int entityPlayerID;
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}
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