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50
Scripts/Network/NetPackageGetServerVariablesRebirth.cs
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50
Scripts/Network/NetPackageGetServerVariablesRebirth.cs
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@@ -0,0 +1,50 @@
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public class NetPackageGetServerVariablesRebirth : NetPackage
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{
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private int entityPlayerID;
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private int dayLightLength;
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public NetPackageGetServerVariablesRebirth Setup(int _entityPlayerID, int _dayLightLength)
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{
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this.entityPlayerID = _entityPlayerID;
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this.dayLightLength = _dayLightLength;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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this.entityPlayerID = _br.ReadInt32();
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this.dayLightLength = _br.ReadInt32();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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base.write(_bw);
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_bw.Write(this.entityPlayerID);
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_bw.Write((int)this.dayLightLength);
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}
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public override int GetLength()
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{
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return 4;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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if (_world == null)
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{
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return;
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}
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if (!SingletonMonoBehaviour<ConnectionManager>.Instance.IsClient)
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{
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//Log.Out("NetPackageGetServerVariablesRebirth-ProcessPackage SEND TO CLIENT");
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SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageGetServerVariablesRebirth>().Setup(this.entityPlayerID, GamePrefs.GetInt(EnumGamePrefs.DayLightLength)), false, entityPlayerID, -1, -1, null, 192);
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}
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else
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{
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//Log.Out("NetPackageGetServerVariablesRebirth-ProcessPackage this.dayLightLength: " + this.dayLightLength);
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RebirthVariables.DayLightLength = this.dayLightLength;
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}
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}
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}
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