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62
Scripts/Network/NetPackageProcessDamageXP.cs
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62
Scripts/Network/NetPackageProcessDamageXP.cs
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using UnityEngine.Scripting;
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[Preserve]
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public class NetPackageProcessDamageXP : NetPackage
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{
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public NetPackageProcessDamageXP Setup(string _heldItem, int _biomeID, bool _isHeadShot, int _playerEntityID, int _targetEntityID, int _eventType)
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{
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this.heldItem = _heldItem;
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this.biomeID = _biomeID;
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this.isHeadShot = _isHeadShot;
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this.playerEntityID = _playerEntityID;
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this.targetEntityID = _targetEntityID;
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this.eventType = _eventType;
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return this;
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}
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public override void read(PooledBinaryReader _reader)
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{
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this.heldItem = _reader.ReadString();
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this.biomeID = _reader.ReadInt32();
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this.isHeadShot = _reader.ReadBoolean();
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this.playerEntityID = _reader.ReadInt32();
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this.targetEntityID = _reader.ReadInt32();
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this.eventType = _reader.ReadInt32();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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base.write(_writer);
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_writer.Write(heldItem);
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_writer.Write(this.biomeID);
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_writer.Write(this.isHeadShot);
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_writer.Write(this.playerEntityID);
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_writer.Write(this.targetEntityID);
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_writer.Write(this.eventType);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageProcessDamageXP-ProcessPackage 1");
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if (_world == null || !_world.IsRemote())
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{
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//Log.Out("NetPackageProcessDamageXP-ProcessPackage 2");
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return;
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}
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RebirthUtilities.ProcessDamageXP(heldItem, biomeID, isHeadShot, playerEntityID, targetEntityID, eventType);
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}
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public override int GetLength()
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{
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return 16;
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}
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private string heldItem;
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private int biomeID;
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private bool isHeadShot;
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private int playerEntityID;
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private int targetEntityID;
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private int eventType;
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}
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