Upload from upload_mods.ps1

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Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
1722 changed files with 165268 additions and 0 deletions

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public class NetPackageQuestPointTreasureSDX : NetPackage
{
public NetPackageQuestPointTreasureSDX Setup(int _playerId, float _distance, int _offset, int _questCode, int posX = 0, int posY = -1, int posZ = 0, bool _useNearby = false)
{
//Log.Out("NetPackageQuestPointTreasureSDX-Setup A");
this.playerId = _playerId;
this.distance = _distance;
this.offset = _offset;
this.questCode = _questCode;
this.position = new Vector3i(posX, posY, posZ);
this.useNearby = _useNearby;
this.treasureOffset = Vector3.zero;
this.ActionType = QuestPointActions.GetGotoPoint;
return this;
}
public NetPackageQuestPointTreasureSDX Setup(int _playerId, int _questCode, int _blocksPerReduction, Vector3i _position, Vector3 _treasureOffset)
{
//Log.Out("NetPackageQuestPointTreasureSDX-Setup B");
this.playerId = _playerId;
this.distance = 0f;
this.offset = 0;
this.questCode = _questCode;
this.position = _position;
this.treasureOffset = _treasureOffset;
this.blocksPerReduction = _blocksPerReduction;
this.ActionType = QuestPointActions.GetTreasurePoint;
return this;
}
public NetPackageQuestPointTreasureSDX Setup(int _questCode, float _distance, int _offset, float _treasureRadius, Vector3 _startPosition, int _playerId, bool _useNearby, int _blocksPerReduction)
{
//Log.Out("NetPackageQuestPointTreasureSDX-Setup C");
this.playerId = _playerId;
this.distance = _distance;
this.offset = _offset;
this.questCode = _questCode;
this.treasureRadius = _treasureRadius;
this.position = new Vector3i(_startPosition);
this.useNearby = _useNearby;
this.treasureOffset = Vector3.zero;
this.blocksPerReduction = _blocksPerReduction;
this.ActionType = QuestPointActions.GetTreasurePoint;
return this;
}
public NetPackageQuestPointTreasureSDX Setup(int _questCode, Vector3i _updatedPosition)
{
//Log.Out("NetPackageQuestPointTreasureSDX-Setup D");
this.questCode = _questCode;
this.position = _updatedPosition;
this.ActionType = QuestPointActions.UpdateTreasurePoint;
return this;
}
public NetPackageQuestPointTreasureSDX Setup(int _questCode, int _blocksPerReduction)
{
//Log.Out("NetPackageQuestPointTreasureSDX-Setup E");
this.questCode = _questCode;
this.blocksPerReduction = _blocksPerReduction;
this.ActionType = QuestPointActions.UpdateBlocksPerReduction;
return this;
}
public override void read(PooledBinaryReader _br)
{
this.ActionType = (QuestPointActions)_br.ReadByte();
if (this.ActionType == QuestPointActions.UpdateTreasurePoint)
{
this.questCode = _br.ReadInt32();
this.position = StreamUtils.ReadVector3i(_br);
return;
}
this.playerId = _br.ReadInt32();
this.distance = _br.ReadSingle();
this.offset = _br.ReadInt32();
this.treasureRadius = _br.ReadSingle();
this.blocksPerReduction = _br.ReadInt32();
this.questCode = _br.ReadInt32();
this.position = StreamUtils.ReadVector3i(_br);
this.treasureOffset = StreamUtils.ReadVector3(_br);
this.useNearby = _br.ReadBoolean();
}
public override void write(PooledBinaryWriter _bw)
{
_bw.Write((byte)this.PackageId);
_bw.Write((byte)this.ActionType);
if (this.ActionType == QuestPointActions.UpdateTreasurePoint)
{
_bw.Write(this.questCode);
StreamUtils.Write(_bw, this.position);
return;
}
_bw.Write(this.playerId);
_bw.Write(this.distance);
_bw.Write(this.offset);
_bw.Write(this.treasureRadius);
_bw.Write(this.blocksPerReduction);
_bw.Write(this.questCode);
StreamUtils.Write(_bw, this.position);
StreamUtils.Write(_bw, this.treasureOffset);
_bw.Write(this.useNearby);
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage START");
if (_world == null)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 1");
return;
}
if (_world.IsRemote())
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 2");
Quest quest = GameManager.Instance.World.GetPrimaryPlayer().QuestJournal.FindActiveQuest(this.questCode);
if (quest != null)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 3");
for (int i = 0; i < quest.Objectives.Count; i++)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage i: " + i);
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage ID: " + quest.Objectives[i].ID);
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage Value: " + quest.Objectives[i].Value);
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage Value: " + quest.Objectives[i].ObjectiveValueType);
if (quest.CurrentPhase == quest.Objectives[i].Phase)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 4");
if (quest.Objectives[i] is ObjectiveTreasureChest)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 5");
if (this.ActionType == QuestPointActions.GetTreasurePoint)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 6");
((ObjectiveTreasureChest)quest.Objectives[i]).FinalizePointFromServer(this.blocksPerReduction, this.position, this.treasureOffset);
}
else if (this.ActionType == QuestPointActions.UpdateBlocksPerReduction)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 7");
((ObjectiveTreasureChest)quest.Objectives[i]).CurrentBlocksPerReduction = this.blocksPerReduction;
}
}
else if (quest.Objectives[i] is ObjectiveGotoRandomSDX)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage 8");
((ObjectiveGotoRandomSDX)quest.Objectives[i]).FinalizePoint(this.position.x, this.position.y, this.position.z);
}
}
}
}
return;
}
if (this.ActionType == QuestPointActions.UpdateTreasurePoint)
{
QuestEventManager.Current.SetTreasureContainerPosition(this.questCode, this.position);
return;
}
if (this.ActionType == QuestPointActions.UpdateBlocksPerReduction)
{
QuestEventManager.Current.UpdateTreasureBlocksPerReduction(this.questCode, this.blocksPerReduction);
return;
}
for (int j = 0; j < 15; j++)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage j: " + j);
Vector3i vector3i = ObjectiveGotoRandomSDX.CalculateRandomPoint(this.playerId, this.distance, "");
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage vector3i: " + vector3i);
Vector3i vector3iCompare = new Vector3i(0, -99999, 0);
//if (QuestEventManager.Current.GetTreasureContainerPosition(this.questCode, this.distance, this.offset, this.treasureRadius, this.position.ToVector3(), this.playerId, this.useNearby, this.blocksPerReduction, out this.blocksPerReduction, out vector3i, out this.treasureOffset))
if (vector3i != vector3iCompare)
{
//Log.Out("NetPackageQuestPointTreasureSDX-ProcessPackage SEND TO CLIENT: " + this.playerId);
SingletonMonoBehaviour<ConnectionManager>.Instance.SendPackage(NetPackageManager.GetPackage<NetPackageQuestPointTreasureSDX>().Setup(this.playerId, this.questCode, this.blocksPerReduction, vector3i, this.treasureOffset), false, this.playerId, -1, -1, null, 192);
return;
}
}
}
public override int GetLength()
{
////Log.Out("NetPackageQuestPointTreasureSDX-GetLength-Start");
if (this.ActionType == QuestPointActions.UpdateTreasurePoint)
{
return 65;
}
else return 49;
}
private int playerId;
private float distance;
private int offset;
private float treasureRadius;
private int questCode;
private Vector3i position;
private bool useNearby;
private Vector3 treasureOffset = Vector3.zero;
private int blocksPerReduction;
private QuestPointActions ActionType;
private enum QuestPointActions
{
GetGotoPoint,
GetTreasurePoint,
UpdateTreasurePoint,
UpdateBlocksPerReduction
}
}