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217
Scripts/Network/NetPackageRebirthUtilitiesSpawnEntityAdvanced.cs
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217
Scripts/Network/NetPackageRebirthUtilitiesSpawnEntityAdvanced.cs
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public class NetPackageRebirthUtilitiesSpawnEntityAdvanced : NetPackage
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{
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public NetPackageRebirthUtilitiesSpawnEntityAdvanced Setup(int entityID,
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string strEntity,
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int numEntities = 1,
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string entityPos = "",
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string entityRot = "",
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string strDistance = "",
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string strSpawner = "dynamic",
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string strHeight = "",
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string strDirection = "",
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float numStartScale = 1f,
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int numRotation = -1,
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bool randomRotation = false,
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bool atPlayerLevel = false,
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bool attackPlayer = true,
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int entityPlayerID = -1,
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int minion = -1,
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string strSound = "",
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int maxEntities = 20,
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int checkMaxEntities = 0,
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int minMax = 40,
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int repeat = 1,
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int allNames = 1,
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int isBoss = -1,
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int handParticle = -1,
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string lootListName = "",
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string lootDropClass = "",
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int lootDropChance = 1,
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string navIcon = "",
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string buffList = "",
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Boolean setRespawn = false
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)
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{
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//Log.Out("NetPackageRebirthUtilitiesSpawnEntityAdvanced-Setup START");
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this.entityID = entityID;
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this.strEntity = strEntity;
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this.numEntities = numEntities;
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this.entityPos = entityPos;
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this.entityRot = entityRot;
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this.strDistance = strDistance;
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this.strSpawner = strSpawner;
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this.strHeight = strHeight;
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this.strDirection = strDirection;
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this.numStartScale = numStartScale;
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this.numRotation = numRotation;
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this.randomRotation = randomRotation;
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this.atPlayerLevel = atPlayerLevel;
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this.attackPlayer = attackPlayer;
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this.entityPlayerID = entityPlayerID;
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this.minion = minion;
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this.strSound = strSound;
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this.maxEntities = maxEntities;
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this.checkMaxEntities = checkMaxEntities;
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this.minMax = minMax;
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this.repeat = repeat;
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this.allNames = allNames;
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this.isBoss = isBoss;
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this.handParticle = handParticle;
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this.lootListName = lootListName;
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this.lootDropClass = lootDropClass;
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this.lootDropChance = lootDropChance;
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this.navIcon = navIcon;
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this.buffList = buffList;
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this.setRespawn = setRespawn;
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return this;
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}
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public override void read(PooledBinaryReader _reader)
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{
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//Log.Out("NetPackageRebirthUtilitiesSpawnEntityAdvanced-read START");
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this.entityID = _reader.ReadInt32();
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this.strEntity = _reader.ReadString();
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this.numEntities = _reader.ReadInt32();
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this.entityPos = _reader.ReadString();
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this.entityRot = _reader.ReadString();
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this.strDistance = _reader.ReadString();
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this.strSpawner = _reader.ReadString();
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this.strHeight = _reader.ReadString();
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this.strDirection = _reader.ReadString();
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this.numStartScale = _reader.ReadSingle();
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this.numRotation = _reader.ReadInt32();
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this.randomRotation = _reader.ReadBoolean();
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this.atPlayerLevel = _reader.ReadBoolean();
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this.attackPlayer = _reader.ReadBoolean();
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this.entityPlayerID = _reader.ReadInt32();
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this.minion = _reader.ReadInt32();
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this.strSound = _reader.ReadString();
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this.maxEntities = _reader.ReadInt32();
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this.checkMaxEntities = _reader.ReadInt32();
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this.minMax = _reader.ReadInt32();
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this.repeat = _reader.ReadInt32();
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this.allNames = _reader.ReadInt32();
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this.isBoss = _reader.ReadInt32();
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this.handParticle = _reader.ReadInt32();
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this.lootListName = _reader.ReadString();
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this.lootDropClass = _reader.ReadString();
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this.lootDropChance = _reader.ReadInt32();
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this.navIcon = _reader.ReadString();
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this.buffList = _reader.ReadString();
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this.setRespawn = _reader.ReadBoolean();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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//Log.Out("NetPackageRebirthUtilitiesSpawnEntityAdvanced-write START");
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base.write(_writer);
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_writer.Write(this.entityID);
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_writer.Write(this.strEntity);
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_writer.Write(this.numEntities);
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_writer.Write(this.entityPos);
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_writer.Write(this.entityRot);
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_writer.Write(this.strDistance);
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_writer.Write(this.strSpawner);
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_writer.Write(this.strHeight);
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_writer.Write(this.strDirection);
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_writer.Write(this.numStartScale);
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_writer.Write(this.numRotation);
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_writer.Write(this.randomRotation);
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_writer.Write(this.atPlayerLevel);
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_writer.Write(this.attackPlayer);
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_writer.Write(this.entityPlayerID);
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_writer.Write(this.minion);
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_writer.Write(this.strSound);
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_writer.Write(this.maxEntities);
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_writer.Write(this.checkMaxEntities);
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_writer.Write(this.minMax);
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_writer.Write(this.repeat);
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_writer.Write(this.allNames);
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_writer.Write(this.isBoss);
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_writer.Write(this.handParticle);
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_writer.Write(this.lootListName);
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_writer.Write(this.lootDropClass);
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_writer.Write(this.lootDropChance);
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_writer.Write(this.navIcon);
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_writer.Write(this.buffList);
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_writer.Write(this.setRespawn);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageRebirthUtilitiesSpawnEntityAdvanced-ProcessPackage START");
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if (_world == null)
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{
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return;
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}
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RebirthUtilities.SpawnEntity(this.entityID,
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strEntity,
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numEntities,
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entityPos,
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entityRot,
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strDistance,
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strSpawner,
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strHeight,
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strDirection,
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numStartScale,
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numRotation,
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randomRotation,
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atPlayerLevel,
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attackPlayer,
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entityPlayerID,
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minion,
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strSound,
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maxEntities,
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checkMaxEntities,
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minMax,
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repeat,
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allNames,
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isBoss,
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handParticle,
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lootListName,
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lootDropClass,
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lootDropChance,
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navIcon,
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buffList,
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setRespawn
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);
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}
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public override int GetLength()
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{
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return 30;
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}
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private int entityID;
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private string strEntity;
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private int numEntities = 1;
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private string strDistance = "";
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private string entityPos = "";
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private string entityRot = "";
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private string strSpawner = "dynamic";
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private string strHeight = "";
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private string strDirection = "";
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private float numStartScale = 1f;
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private int numRotation = -1;
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private bool randomRotation = true;
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private bool atPlayerLevel = false;
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private bool attackPlayer = true;
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private int entityPlayerID = -1;
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private int minion = -1;
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private string strSound = "";
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private int maxEntities = 20;
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private int checkMaxEntities = 0;
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private int minMax = 40;
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private int repeat = 1;
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private int allNames = 1;
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private int isBoss = -1;
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private int handParticle = -1;
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private string lootListName = "";
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private string lootDropClass = "";
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private int lootDropChance = 1;
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private string navIcon = "";
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private string buffList = "";
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private Boolean setRespawn = false;
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}
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