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53
Scripts/Network/NetPackageSetHordeNightActive.cs
Normal file
53
Scripts/Network/NetPackageSetHordeNightActive.cs
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@@ -0,0 +1,53 @@
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public class NetPackageSetHordeNightActive : NetPackage
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{
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private bool isHordeNight;
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public NetPackageSetHordeNightActive Setup(bool _isHordeNight)
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{
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//Log.Out("NetPackageSetHordeNightActive-Setup START");
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this.isHordeNight = _isHordeNight;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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//Log.Out("NetPackageSetHordeNightActive-read START");
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this.isHordeNight = _br.ReadBoolean();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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//Log.Out("NetPackageSetHordeNightActive-write START");
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base.write(_bw);
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_bw.Write(this.isHordeNight);
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}
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public override int GetLength()
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{
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return 2;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageSetHordeNightActive-ProcessPackage START");
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if (_world == null)
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{
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//Log.Out("NetPackageSetHordeNightActive-ProcessPackage 1");
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return;
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}
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if (!_world.IsRemote())
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{
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//Log.Out("NetPackageSetHordeNightActive-ProcessPackage 2");
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return;
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}
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RebirthVariables.isHordeNight = this.isHordeNight;
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if (this.isHordeNight)
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{
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RebirthVariables.wasHordeNight = true;
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}
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//Log.Out("NetPackageSetHordeNightActive-ProcessPackage RebirthVariables.isHordeNight: " + RebirthVariables.isHordeNight);
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}
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}
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