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90
Scripts/Network/NetPackageSpawnVehicleRebirth.cs
Normal file
90
Scripts/Network/NetPackageSpawnVehicleRebirth.cs
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public class NetPackageSpawnVehicleRebirth : NetPackage
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{
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public NetPackageSpawnVehicleRebirth Setup(string _className,
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ItemValue[] _itemValues,
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int _blockPosX,
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int _blockPosY,
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int _blockPosZ,
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float _durability,
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int _ownerID)
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{
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//Log.Out("NetPackageSpawnVehicleRebirth-Setup START");
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this.className = _className;
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this.itemValues = _itemValues;
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this.blockPosX = _blockPosX;
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this.blockPosY = _blockPosY;
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this.blockPosZ = _blockPosZ;
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this.durability = _durability;
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this.ownerID = _ownerID;
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return this;
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}
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public override void read(PooledBinaryReader _reader)
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{
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//Log.Out("NetPackageSpawnVehicleRebirth-read START");
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this.className = _reader.ReadString();
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this.itemValues = GameUtils.ReadItemValueArray((BinaryReader)_reader);
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this.blockPosX = _reader.ReadInt32();
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this.blockPosY = _reader.ReadInt32();
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this.blockPosZ = _reader.ReadInt32();
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this.durability = _reader.ReadSingle();
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this.ownerID = _reader.ReadInt32();
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}
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public override void write(PooledBinaryWriter _writer)
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{
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//Log.Out("NetPackageSpawnVehicleRebirth-write START");
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base.write(_writer);
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_writer.Write(this.className);
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GameUtils.WriteItemValueArray((BinaryWriter)_writer, this.itemValues);
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_writer.Write(this.blockPosX);
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_writer.Write(this.blockPosY);
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_writer.Write(this.blockPosZ);
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_writer.Write(this.durability);
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_writer.Write(this.ownerID);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageSpawnVehicleRebirth-ProcessPackage START");
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if (_world == null)
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{
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return;
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}
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Vector3i vector3i = new Vector3i(this.blockPosX, this.blockPosY, this.blockPosZ);
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Chunk chunk = (Chunk)GameManager.Instance.World.GetChunkFromWorldPos(vector3i);
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TileEntityDriveableLootContainer vehicleTE = _world.GetTileEntity(chunk.ClrIdx, vector3i) as TileEntityDriveableLootContainer;
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if (vehicleTE != null)
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{
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GameManager.Instance.StartCoroutine(RebirthUtilities.SpawnVehicleCoroutine(
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vector3i,
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this.itemValues, //vehicleTE.itemValues,
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vehicleTE.vehicleHealth,
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vehicleTE.GasPerc,
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vehicleTE.OilPerc,
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vehicleTE.vehicleHealth,
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vehicleTE.vehicleHealth,
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RebirthUtilities.GetBlockAngle(vehicleTE.blockValue.rotation),
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this.className,
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this.ownerID
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));
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}
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}
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public override int GetLength()
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{
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return 26;
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}
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public string className;
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public ItemValue[] itemValues;
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public int blockPosX;
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public int blockPosY;
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public int blockPosZ;
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public float durability;
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public int ownerID;
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}
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