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75
Scripts/Network/NetPackageVehicleUpdateBag.cs
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75
Scripts/Network/NetPackageVehicleUpdateBag.cs
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using UnityEngine.Scripting;
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[Preserve]
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public class NetPackageVehicleUpdateBag : NetPackage
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{
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public NetPackageVehicleUpdateBag Setup(int entityID, ItemStack[] _items)
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{
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//Log.Out("NetPackageVehicleUpdateBag-Setup START");
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this.items = _items;
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this.lootEntityId = entityID;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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//Log.Out("NetPackageVehicleUpdateBag-read START");
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this.items = GameUtils.ReadItemStack(_br);
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for (int i = 0; i < this.items.Length; i++)
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{
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if (!this.items[i].IsEmpty())
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{
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//Log.Out("NetPackageVehicleUpdateBag-read this.items[" + i + "].GetItemName: " + this.items[i].itemValue.ItemClass.GetItemName());
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//Log.Out("NetPackageVehicleUpdateBag-read this.items[" + i + "].count: " + this.items[i].count);
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}
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}
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this.lootEntityId = _br.ReadInt32();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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//Log.Out("NetPackageVehicleUpdateBag-write START");
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base.write(_bw);
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_bw.Write((ushort)this.items.Length);
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for (int i = 0; i < this.items.Length; i++)
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{
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this.items[i].Write(_bw);
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if (!this.items[i].IsEmpty())
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{
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//Log.Out("NetPackageVehicleUpdateBag-write this.items[" + i + "].GetItemName: " + this.items[i].itemValue.ItemClass.GetItemName());
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//Log.Out("NetPackageVehicleUpdateBag-write this.items[" + i + "].count: " + this.items[i].count);
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}
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}
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_bw.Write(this.lootEntityId);
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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//Log.Out("NetPackageVehicleUpdateBag-ProcessPackage START");
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if (_world == null)
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{
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//Log.Out("NetPackageVehicleUpdateBag-ProcessPackage 1");
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return;
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}
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EntityVehicleRebirth entity = GameManager.Instance.World.GetEntity(this.lootEntityId) as EntityVehicleRebirth;
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if (entity != null)
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{
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//Log.Out("NetPackageVehicleUpdateBag-ProcessPackage FOUND VEHICLE");
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entity.bag.SetSlots(this.items);
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}
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else
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{
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//Log.Out("NetPackageVehicleUpdateBag-ProcessPackage 2");
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}
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}
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public override int GetLength()
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{
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return 16;
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}
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private int lootEntityId;
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private ItemStack[] items;
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}
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