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47
Scripts/Requirements/HasCurrentOrder.cs
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47
Scripts/Requirements/HasCurrentOrder.cs
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using System.Xml.Linq;
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using UnityEngine.Scripting;
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[Preserve]
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public class HasCurrentOrder : TargetedCompareRequirementBase
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{
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public override bool IsValid(MinEventParams _params)
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{
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if (!base.IsValid(_params))
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{
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return false;
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}
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EntityAliveV2 entityAlive = this.target as EntityAliveV2;
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if (entityAlive == null)
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{
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return false;
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}
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bool HasCurrentOrder = entityAlive.Buffs.GetCustomVar("CurrentOrder") == this.order;
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if (!this.invert)
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{
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return HasCurrentOrder;
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}
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return !HasCurrentOrder;
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}
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public override bool ParseXAttribute(XAttribute _attribute)
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{
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bool flag = base.ParseXAttribute(_attribute);
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if (!flag)
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{
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string name = _attribute.Name.LocalName;
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if (name != null)
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{
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if (name == "order")
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{
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this.order = int.Parse(_attribute.Value);
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return true;
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}
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}
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}
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return flag;
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}
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private int order;
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}
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