Upload from upload_mods.ps1

This commit is contained in:
Nathaniel Cosford
2025-06-04 16:44:53 +09:30
commit f1fbbe67bb
1722 changed files with 165268 additions and 0 deletions

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internal class XUiC_AddSilencerPopupRebirth : XUiController
{
public XUiV_Label SilencerLabel;
public XUiV_Panel SilencerPanel;
public override void Init()
{
//Log.Out("XUiC_SilencerPopupRebirth-Init START");
base.Init();
SilencerPanel = (XUiV_Panel)GetChildById("SilencerPopup").ViewComponent;
((XUiC_SimpleButton)SilencerPanel.Controller.GetChildById("btnCancel")).OnPressed += BtnCancelSilencer_OnPressed;
((XUiC_SimpleButton)SilencerPanel.Controller.GetChildById("btnConfirm")).OnPressed += BtnConfirmSilencer_OnPressed;
SilencerLabel = (XUiV_Label)SilencerPanel.Controller.GetChildById("SilencerLabel").ViewComponent;
//Log.Out("XUiC_SilencerPopupRebirth-Init END");
}
public override void OnOpen()
{
//Log.Out("XUiC_SilencerPopupRebirth-OnOpen START");
EntityPlayer player = xui.playerUI.entityPlayer;
var entityID = 0;
if (player.Buffs.HasCustomVar("CurrentNPC"))
entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
if (entityID == 0)
return;
var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
if (myEntity != null)
SilencerLabel.Text = string.Format(Localization.Get("ttGiveSilencer"), myEntity.EntityName);
base.OnOpen();
//Log.Out("XUiC_SilencerPopupRebirth-OnOpen END");
}
private void BtnConfirmSilencer_OnPressed(XUiController _sender, int _mouseButton)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed START");
EntityPlayer player = xui.playerUI.entityPlayer;
var entityID = 0;
if (player.Buffs.HasCustomVar("CurrentNPC"))
entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
if (entityID == 0)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 1");
return;
}
var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
if (myEntity != null)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 2");
ItemValue item = ItemClass.GetItem("modGunSoundSuppressorSilencer", false);
ItemClass itemClass = item.ItemClass;
if (itemClass != null)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 3");
int itemCount = player.bag.GetItemCount(item, -1, -1, false);
int itemCount2 = player.inventory.GetItemCount(item, false, -1, -1);
if (itemCount + itemCount2 > 0)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 4");
if (itemCount2 > 0)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 5");
player.inventory.DecItem(item, 1, false);
}
else
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed 6");
player.bag.DecItem(item, 1, false);
}
ItemActionAttack itemActionRanged = myEntity.inventory.GetHoldingGun();
string weaponName = myEntity.inventory.holdingItem.GetItemName().ToLower().Trim();
if (weaponName == "gunnpcsmg5")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "smg_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "smg_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "silencefiller";
}
else if (weaponName == "gunnpcpipepistol")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pistol_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pistol_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcpipeshotgun")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcpiperifle")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "hunting_rifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "hunting_rifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcpipemg")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "m60_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "m60_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "silencefiller";
}
else if (weaponName == "gunnpcm60")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "m60_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "m60_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "silencefiller";
}
else if (weaponName == "gunnpcpistol")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pistol_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pistol_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcdpistol")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcak47")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "ak47_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "ak47_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "silencefiller";
}
else if (weaponName == "gunnpctrifle")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "ak47_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "ak47_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "silencefiller";
}
else if (weaponName == "gunnpchrifle")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "hunting_rifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "hunting_rifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcsrifle")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "sniperrifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "sniperrifle_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcpshotgun")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
else if (weaponName == "gunnpcashotgun")
{
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pump_shotgun_s_fire";
myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
}
myEntity.inventory.ForceHoldingItemUpdate();
myEntity.Buffs.AddBuff("FuriousRamsayNPCSilencer");
}
}
}
xui.playerUI.windowManager.Close(windowGroup.ID);
//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed END");
}
private void BtnCancelSilencer_OnPressed(XUiController _sender, int _mouseButton)
{
//Log.Out("XUiC_SilencerPopupRebirth-BtnCancelSilencer_OnPressed START");
SilencerPanel.IsVisible = false;
xui.playerUI.windowManager.Close(windowGroup.ID);
//Log.Out("XUiC_SilencerPopupRebirth-BtnCancelSilencer_OnPressed END");
}
public override void OnClose()
{
//Log.Out("XUiC_SilencerPopupRebirth-OnClose START");
if (xui.playerUI.windowManager.HasWindow("dialog") && xui.playerUI.windowManager.IsWindowOpen("dialog"))
xui.playerUI.windowManager.Close("dialog");
base.OnClose();
//Log.Out("XUiC_SilencerPopupRebirth-OnClose END");
}
}