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118
Scripts/XUIC/XUiC_CustomSubPopupList.cs
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118
Scripts/XUIC/XUiC_CustomSubPopupList.cs
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using UnityEngine.Scripting;
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#nullable disable
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[Preserve]
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public class XUiC_MapSubPopupListRebirth : XUiController
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{
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[PublicizedFrom(EAccessModifier.Private)]
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public static string[] sprites = new string[63]
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{
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"ui_game_symbol_water",
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"ui_game_symbol_tree",
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"ui_game_symbol_add",
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"ui_game_symbol_airdrop",
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"ui_game_symbol_allies",
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"ui_game_symbol_animal_tracker",
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"ui_game_symbol_archery",
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"ui_game_symbol_armor_iron",
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"ui_game_symbol_assemble",
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"ui_game_symbol_backpack",
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"ui_game_symbol_book",
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"ui_game_symbol_brick",
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"ui_game_symbol_bundle",
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"ui_game_symbol_cement",
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"ui_game_symbol_character",
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"ui_game_symbol_check",
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"ui_game_symbol_chemistry",
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"ui_game_symbol_coin",
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"ui_game_symbol_crops",
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"ui_game_symbol_diamond",
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"ui_game_symbol_door",
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"ui_game_symbol_drive",
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"ui_game_symbol_electric_power",
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"ui_game_symbol_electric_turret",
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"ui_game_symbol_fetch_loot",
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"ui_game_symbol_fire",
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"ui_game_symbol_flood_fill",
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"ui_game_symbol_foliage",
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"ui_game_symbol_fork",
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"ui_game_symbol_gas",
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"ui_game_symbol_hammer",
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"ui_game_symbol_harvest",
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"ui_game_symbol_lightbulb",
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"ui_game_symbol_lock",
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"ui_game_symbol_loot_sack",
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"ui_game_symbol_map",
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"ui_game_symbol_map_bed",
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"ui_game_symbol_map_cabin",
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"ui_game_symbol_map_campsite",
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"ui_game_symbol_map_cave",
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"ui_game_symbol_map_city",
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"ui_game_symbol_map_civil",
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"ui_game_symbol_map_fortress",
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"ui_game_symbol_map_house",
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"ui_game_symbol_map_trader",
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"ui_game_symbol_medical",
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"ui_game_symbol_mining",
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"ui_game_symbol_pills",
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"ui_game_symbol_player",
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"ui_game_symbol_quest",
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"ui_game_symbol_radiation",
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"ui_game_symbol_rifle",
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"ui_game_symbol_safe",
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"ui_game_symbol_science",
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"ui_game_symbol_scrap",
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"ui_game_symbol_shopping_cart",
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"ui_game_symbol_star",
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"ui_game_symbol_table_saw",
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"ui_game_symbol_tool",
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"ui_game_symbol_treasure",
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"ui_game_symbol_wood",
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"ui_game_symbol_workbench",
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"ui_game_symbol_x"
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};
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public int CustomRows { get; set; } = RebirthVariables.waypointIconRows; // Default rows
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public int CustomColumns { get; set; } = RebirthVariables.waypointIconColumns; // Default columns
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public override void Init()
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{
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base.Init();
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// Retrieve the grid by its ID
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var gridController = GetChildById("subPopupList");
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if (gridController?.ViewComponent is XUiV_Grid grid)
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{
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grid.Rows = CustomRows;
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grid.Columns = CustomColumns;
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}
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for (int index = 0; index < this.children.Count; ++index)
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{
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XUiController child = this.children[index].Children[0];
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if (child is XUiC_MapSubPopupEntry)
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{
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XUiC_MapSubPopupEntry mapSubPopupEntry = (XUiC_MapSubPopupEntry)child;
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mapSubPopupEntry.SetIndex(index);
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mapSubPopupEntry.SetSpriteName(XUiC_MapSubPopupListRebirth.sprites[index % XUiC_MapSubPopupListRebirth.sprites.Length]);
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}
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}
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}
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[PublicizedFrom(EAccessModifier.Internal)]
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public void ResetList()
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{
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for (int index = 0; index < this.children.Count; ++index)
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{
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XUiController child = this.children[index].Children[0];
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if (child is XUiC_MapSubPopupEntry)
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((XUiC_MapSubPopupEntry)child).Reset();
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}
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this.children[0].SelectCursorElement(true);
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}
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[PublicizedFrom(EAccessModifier.Private)]
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static XUiC_MapSubPopupListRebirth()
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{
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}
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}
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