using Audio; namespace Harmony.XUiM_PlayerInventoryPatches { [HarmonyPatch(typeof(XUiM_PlayerInventory))] [HarmonyPatch("DropItem")] public class DropItemPatch { public static bool Prefix(XUiM_PlayerInventory __instance, ItemStack stack) { GameManager instance = GameManager.Instance; if ((bool)(UnityEngine.Object)instance) { int playerid = __instance.localPlayer.entityId; bool isArrow = stack.itemValue.ItemClass.Name.ToLower().Contains("ammoarrow") || stack.itemValue.ItemClass.Name.ToLower().Contains("ammocrossbowbolt"); if (isArrow) { playerid = -1; } instance.ItemDropServer(stack, __instance.localPlayer.GetDropPosition(), Vector3.zero, playerid, 60f, false); Manager.BroadcastPlay("itemdropped"); } __instance.xui.CollectedItemList?.RemoveItemStack(stack); return false; } } }