using System.Linq; public class DialogRequirementNotHasBuffRebirth : BaseDialogRequirement { public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo) { var matches = -1; // If there's more than one buff listed, loop around, recording how many we match. string[] array = Value.Split(new char[] { ',' }); if (Value.Contains(",")) { matches = array.Count(t => player.Buffs.HasBuff(t)); if (matches > 0) return false; return true; } else { // If no operator, just check if we have it if (!player.Buffs.HasBuff(Value)) { return true; } } return false; } }