public class NetPackageCheckBlockPositionRebirth : NetPackage { int clrIdx = 0; Vector3i blockPos; String blockName = ""; int lightOpacity = 0; int blockID = 0; ulong tickRate = 0; public NetPackageCheckBlockPositionRebirth Setup(int _clrIdx, Vector3i _blockPos, String _blockName, int _lightOpacity, int _blockID, ulong _tickRate) { //Log.Out("NetPackageCheckBlockPositionRebirth-Setup START"); this.clrIdx = _clrIdx; this.blockPos = _blockPos; this.blockName = _blockName; this.lightOpacity = _lightOpacity; this.blockID = _blockID; this.tickRate = _tickRate; /*Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.clrIdx: " + this.clrIdx); Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.blockPos: " + this.blockPos); Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.blockName: " + this.blockName);*/ //Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.lightOpacity: " + this.lightOpacity); /*Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.blockID: " + this.blockID); Log.Out("NetPackageCheckBlockPositionRebirth-Setup this.tickRate: " + this.tickRate);*/ return this; } public override void read(PooledBinaryReader _br) { this.blockPos = new Vector3i((float)_br.ReadInt32(), (float)_br.ReadInt32(), (float)_br.ReadInt32()); this.clrIdx = _br.ReadInt32(); this.lightOpacity = _br.ReadInt32(); this.blockName = _br.ReadString(); this.blockID = _br.ReadInt32(); this.tickRate = _br.ReadUInt64(); } public override void write(PooledBinaryWriter _bw) { base.write(_bw); _bw.Write((int)this.blockPos.x); _bw.Write((int)this.blockPos.y); _bw.Write((int)this.blockPos.z); _bw.Write(this.clrIdx); _bw.Write(this.lightOpacity); _bw.Write(this.blockName); _bw.Write(this.blockID); _bw.Write(this.tickRate); } public override int GetLength() { return 32 + (this.blockName.Length * 2); } public override void ProcessPackage(World _world, GameManager _callbacks) { //Log.Out("NetPackageCheckBlockPositionRebirth-ProcessPackage START"); if (_world == null) { //Log.Out("NetPackageCheckBlockPositionRebirth-ProcessPackage 1"); return; } if (!SingletonMonoBehaviour.Instance.IsServer) { BlockValue block = GameManager.Instance.World.GetBlock(this.clrIdx, this.blockPos); block.Block.lightOpacity = this.lightOpacity; //Log.Out("NetPackageCheckBlockPositionRebirth-ProcessPackage CLIENT block.Block.lightOpacity: " + block.Block.lightOpacity); } else { BlockValue block = GameManager.Instance.World.GetBlock(this.clrIdx, this.blockPos); block.Block.lightOpacity = this.lightOpacity; //Log.Out("NetPackageCheckBlockPositionRebirth-ProcessPackage SERVER block.Block.lightOpacity: " + block.Block.lightOpacity); _world.GetWBT().AddScheduledBlockUpdate(this.clrIdx, this.blockPos, this.blockID, this.tickRate); } } }