//using UnityEngine; //using UnityEngine.UI; //using Lockpicking; //public class KeyholeDemoUI : MonoBehaviour //{ // // Set up references to the Text objects // public Text lockAngleText; // public Text lockRangeText; // public Text breakTimeText; // public Text lockpickAngleText; // public Text keyholeAngleText; // public Text closeDistanceText; // public Keyhole lockpick; // void Start() // { // ResetLock(); // } // void Update() // { // DrawText(); // } // private void DrawText() // { // lockAngleText.text = "" + lockpick.LockAngle; // lockRangeText.text = "" + Mathf.Round(lockpick.LockAngle - lockpick.LockGive) + " to " + Mathf.Round(lockpick.LockAngle + lockpick.LockGive); // breakTimeText.text = "" + lockpick.BreakTimeCounter; // lockpickAngleText.text = "" + lockpick.LockPickAngle; // keyholeAngleText.text = "" + lockpick.KeyholeTurnValue; // closeDistanceText.text = "" + lockpick.CloseDistance; // } // public void ResetLock() // { // lockpick.ResetLock(); // } //}