public class DialogActionGiveQuestRebirth : DialogActionAddBuff { public override void PerformAction(EntityPlayer player) { //Log.Out("GiveQuestRebirth-PerformAction START"); Quest newQuest = QuestClass.CreateQuest(ID); if (newQuest == null) return; if (newQuest != null) { //Log.Out("GiveQuestRebirth-PerformAction 1"); QuestClass questClass = newQuest.QuestClass; if (questClass != null) { //Log.Out("GiveQuestRebirth-PerformAction 2"); for (int i = 0; i < player.QuestJournal.quests.Count; i++) { //Log.Out("QUEST ID: " + player.QuestJournal.quests[i].ID); //Log.Out("QUEST STATE: " + player.QuestJournal.quests[i].CurrentState); if (player.QuestJournal.quests[i].CurrentState == Quest.QuestState.InProgress) { if (player.QuestJournal.quests[i].ID.ToLower() == ID.ToLower()) { GameManager.ShowTooltip((EntityPlayerLocal)player, Localization.Get("questunavailable")); //Log.Out("YOU ALREADY HAVE THIS QUEST"); return; } } } //Log.Out("GiveQuestRebirth-PerformAction 3"); player.QuestJournal.AddQuest(newQuest); return; } } //Log.Out("GiveQuestRebirth-PerformAction END"); } }