public class NetPackageQuestPointGotoSDX : NetPackage { public NetPackageQuestPointGotoSDX Setup(int _playerId, FastTags _questTags, int _questCode, NetPackageQuestPointGotoSDX.QuestGotoTypes _gotoType, byte _difficulty, int posX = 0, int posZ = -1, float sizeX = 0f, float sizeY = 0f, float sizeZ = 0f, float offset = -1f, BiomeFilterTypes _biomeFilterType = BiomeFilterTypes.AnyBiome, string _biomeFilter = "") { //Log.Out("NetPackageQuestPointGotoSDX-Setup"); this.playerId = _playerId; this.questCode = _questCode; this.GotoType = _gotoType; this.questTags = _questTags; this.position = new Vector2((float)posX, (float)posZ); this.size = new Vector3(sizeX, sizeY, sizeZ); this.difficulty = _difficulty; this.biomeFilterType = _biomeFilterType; this.biomeFilter = _biomeFilter; return this; } public override void read(PooledBinaryReader _br) { //Log.Out("NetPackageQuestPointGotoSDX-read"); this.playerId = _br.ReadInt32(); this.questCode = _br.ReadInt32(); this.GotoType = (NetPackageQuestPointGotoSDX.QuestGotoTypes)_br.ReadByte(); this.questTags = FastTags.Parse(_br.ReadString()); this.position = new Vector2((float)_br.ReadInt32(), (float)_br.ReadInt32()); this.size = StreamUtils.ReadVector3(_br); this.difficulty = _br.ReadByte(); this.biomeFilterType = (BiomeFilterTypes)_br.ReadByte(); this.biomeFilter = _br.ReadString(); } public override void write(PooledBinaryWriter _bw) { //Log.Out("NetPackageQuestPointGotoSDX-write"); base.write(_bw); _bw.Write(this.playerId); _bw.Write(this.questCode); _bw.Write((byte)this.GotoType); _bw.Write(this.questTags.ToString()); _bw.Write((int)this.position.x); _bw.Write((int)this.position.y); StreamUtils.Write(_bw, this.size); _bw.Write(this.difficulty); _bw.Write((byte)this.biomeFilterType); _bw.Write(this.biomeFilter); } public override void ProcessPackage(World _world, GameManager _callbacks) { //Log.Out("NetPackageQuestPointGotoSDX-ProcessPackage"); if (_world == null) { return; } if (SingletonMonoBehaviour.Instance.IsServer) { //Log.Out("NetPackageQuestPointGotoSDX-ProcessPackage-Server"); for (int i = 0; i < 5; i++) { EntityPlayer entityPlayer = GameManager.Instance.World.GetEntity(this.playerId) as EntityPlayer; PrefabInstance prefabInstance = null; prefabInstance = GameManager.Instance.World.ChunkClusters[0].ChunkProvider.GetDynamicPrefabDecorator().GetRandomPOINearWorldPos(new Vector2(entityPlayer.position.x, entityPlayer.position.z), 100, 4000000, this.questTags, this.difficulty, null, -1, BiomeFilterTypes.AnyBiome, ""); new Vector2((float)prefabInstance.boundingBoxPosition.x + (float)prefabInstance.boundingBoxSize.x / 2f, (float)prefabInstance.boundingBoxPosition.z + (float)prefabInstance.boundingBoxSize.z / 2f); float numPlayerX = entityPlayer.position.x; float numPlayerZ = entityPlayer.position.z; if (prefabInstance != null) { Vector2 vector3a = new Vector2((float)prefabInstance.boundingBoxPosition.x + (float)prefabInstance.boundingBoxSize.x / 2f, (float)prefabInstance.boundingBoxPosition.z + (float)prefabInstance.boundingBoxSize.z / 2f); float numPreFabX = (float)vector3a.x; float numPreFabZ = (float)vector3a.y; float numDiffXa = Math.Abs(numPreFabX - numPlayerX); float numDiffZa = Math.Abs(numPreFabZ - numPlayerZ); float numDiffa = Math.Abs(numDiffXa + numDiffZa); //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Prefab Name:" + prefabInstance.name); //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Original Prefab diffXa:" + numDiffXa + ", diffZa: " + numDiffZa); //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Original Prefab diff:" + numDiffa); int minDistance = 400; int maxDistance = 900; //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-minDistance: " + minDistance + ", maxDistance: " + maxDistance); for (int j = 0; j < 15; j++) { PrefabInstance prefabInstance2; prefabInstance2 = GameManager.Instance.World.ChunkClusters[0].ChunkProvider.GetDynamicPrefabDecorator().GetRandomPOINearWorldPos(new Vector2(entityPlayer.position.x, entityPlayer.position.z), 100, 4000000, this.questTags, this.difficulty, null, -1, BiomeFilterTypes.AnyBiome, ""); Vector2 vector3b = new Vector2((float)prefabInstance2.boundingBoxPosition.x + (float)prefabInstance2.boundingBoxSize.x / 2f, (float)prefabInstance2.boundingBoxPosition.z + (float)prefabInstance2.boundingBoxSize.z / 2f); numPreFabX = (float)vector3b.x; numPreFabZ = (float)vector3b.y; float numDiffXb = Math.Abs(numPreFabX - numPlayerX); float numDiffZb = Math.Abs(numPreFabZ - numPlayerZ); float numDiffb = Math.Abs(numDiffXb + numDiffZb); if (numDiffb < numDiffa) { if ((numDiffb > minDistance) && (numDiffb < maxDistance)) { prefabInstance = prefabInstance2; numDiffa = numDiffb; //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-Prefab Name:" + prefabInstance.name); } } //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-New Prefab diffXb:" + numDiffXb + ", diffZb: " + numDiffZb); //Log.Out("ObjectiveRandomGotoPOISDX-GetPosition-New Prefab diff:" + numDiffb); } } if (prefabInstance != null) { SingletonMonoBehaviour.Instance.SendPackage(NetPackageManager.GetPackage().Setup(this.playerId, this.questTags, this.questCode, this.GotoType, this.difficulty, prefabInstance.boundingBoxPosition.x, prefabInstance.boundingBoxPosition.z, (float)prefabInstance.boundingBoxSize.x, (float)prefabInstance.boundingBoxSize.y, (float)prefabInstance.boundingBoxSize.z, -1f, BiomeFilterTypes.AnyBiome, ""), false, this.playerId, -1, -1, null, 192); return; } } return; } EntityPlayer primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer(); Quest quest = primaryPlayer.QuestJournal.FindActiveQuest(this.questCode); if (quest != null) { for (int j = 0; j < quest.Objectives.Count; j++) { if (quest.Objectives[j] is ObjectiveGoto && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.Trader) { ((ObjectiveGoto)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size); } else if (quest.Objectives[j] is ObjectiveClosestPOIGoto && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.Closest) { ((ObjectiveClosestPOIGoto)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size); } else if (quest.Objectives[j] is ObjectiveRandomGotoPOISDX && this.GotoType == NetPackageQuestPointGotoSDX.QuestGotoTypes.RandomPOI) { ((ObjectiveRandomGotoPOISDX)quest.Objectives[j]).FinalizePoint(new Vector3(this.position.x, primaryPlayer.position.y, this.position.y), this.size); } } } } public override int GetLength() { return 32 + (this.biomeFilter.Length * 2); } private int playerId; private int questCode; private FastTags questTags; private Vector2 position; private Vector3 size; private byte difficulty; public NetPackageQuestPointGotoSDX.QuestGotoTypes GotoType; private BiomeFilterTypes biomeFilterType; private string biomeFilter; public enum QuestGotoTypes { Trader, Closest, RandomPOI } }