using UnityEngine.Scripting; #nullable disable [Preserve] public class XUiC_MapSubPopupListRebirth : XUiController { [PublicizedFrom(EAccessModifier.Private)] public static string[] sprites = new string[63] { "ui_game_symbol_water", "ui_game_symbol_tree", "ui_game_symbol_add", "ui_game_symbol_airdrop", "ui_game_symbol_allies", "ui_game_symbol_animal_tracker", "ui_game_symbol_archery", "ui_game_symbol_armor_iron", "ui_game_symbol_assemble", "ui_game_symbol_backpack", "ui_game_symbol_book", "ui_game_symbol_brick", "ui_game_symbol_bundle", "ui_game_symbol_cement", "ui_game_symbol_character", "ui_game_symbol_check", "ui_game_symbol_chemistry", "ui_game_symbol_coin", "ui_game_symbol_crops", "ui_game_symbol_diamond", "ui_game_symbol_door", "ui_game_symbol_drive", "ui_game_symbol_electric_power", "ui_game_symbol_electric_turret", "ui_game_symbol_fetch_loot", "ui_game_symbol_fire", "ui_game_symbol_flood_fill", "ui_game_symbol_foliage", "ui_game_symbol_fork", "ui_game_symbol_gas", "ui_game_symbol_hammer", "ui_game_symbol_harvest", "ui_game_symbol_lightbulb", "ui_game_symbol_lock", "ui_game_symbol_loot_sack", "ui_game_symbol_map", "ui_game_symbol_map_bed", "ui_game_symbol_map_cabin", "ui_game_symbol_map_campsite", "ui_game_symbol_map_cave", "ui_game_symbol_map_city", "ui_game_symbol_map_civil", "ui_game_symbol_map_fortress", "ui_game_symbol_map_house", "ui_game_symbol_map_trader", "ui_game_symbol_medical", "ui_game_symbol_mining", "ui_game_symbol_pills", "ui_game_symbol_player", "ui_game_symbol_quest", "ui_game_symbol_radiation", "ui_game_symbol_rifle", "ui_game_symbol_safe", "ui_game_symbol_science", "ui_game_symbol_scrap", "ui_game_symbol_shopping_cart", "ui_game_symbol_star", "ui_game_symbol_table_saw", "ui_game_symbol_tool", "ui_game_symbol_treasure", "ui_game_symbol_wood", "ui_game_symbol_workbench", "ui_game_symbol_x" }; public int CustomRows { get; set; } = RebirthVariables.waypointIconRows; // Default rows public int CustomColumns { get; set; } = RebirthVariables.waypointIconColumns; // Default columns public override void Init() { base.Init(); // Retrieve the grid by its ID var gridController = GetChildById("subPopupList"); if (gridController?.ViewComponent is XUiV_Grid grid) { grid.Rows = CustomRows; grid.Columns = CustomColumns; } for (int index = 0; index < this.children.Count; ++index) { XUiController child = this.children[index].Children[0]; if (child is XUiC_MapSubPopupEntry) { XUiC_MapSubPopupEntry mapSubPopupEntry = (XUiC_MapSubPopupEntry)child; mapSubPopupEntry.SetIndex(index); mapSubPopupEntry.SetSpriteName(XUiC_MapSubPopupListRebirth.sprites[index % XUiC_MapSubPopupListRebirth.sprites.Length]); } } } [PublicizedFrom(EAccessModifier.Internal)] public void ResetList() { for (int index = 0; index < this.children.Count; ++index) { XUiController child = this.children[index].Children[0]; if (child is XUiC_MapSubPopupEntry) ((XUiC_MapSubPopupEntry)child).Reset(); } this.children[0].SelectCursorElement(true); } [PublicizedFrom(EAccessModifier.Private)] static XUiC_MapSubPopupListRebirth() { } }