Files
zzz_REBIRTH__Utils/Dayuppy/Harmony/Harmony_VehicleSpeedPatch.cs
2025-06-04 16:44:53 +09:30

23 lines
842 B
C#

internal class Dayuppy_VehicleSpeedPatches
{
[HarmonyPatch(typeof(EntityVehicle))]
[HarmonyPatch("PhysicsFixedUpdate")]
public class EntityVehicleRigidBodyPhysicsFixedUpdate
{
public static void Postfix(EntityVehicle __instance)
{
__instance.ScalePhysicsMulConstant(0f);
Rigidbody vehicleRB = __instance.PhysicsTransform.GetComponent<Rigidbody>();
vehicleRB.maxAngularVelocity = 100f;
vehicleRB.maxDepenetrationVelocity = 100f;
vehicleRB.drag = 0f;
vehicleRB.angularDrag = 0f;
vehicleRB.interpolation = RigidbodyInterpolation.Extrapolate;
/*if(__instance.HasDriver)
{
Log.Out($"CurrentForwardVelocity: {__instance.vehicle.CurrentForwardVelocity}");
}*/
}
}
}