Files
zzz_REBIRTH__Utils/Harmony/Harmony_TileEntitySign.cs
2025-06-04 16:44:53 +09:30

43 lines
1.6 KiB
C#

using Platform;
namespace Harmony.TileEntitySignPatches
{
[HarmonyPatch(typeof(TileEntitySign))]
[HarmonyPatch("SetText")]
[HarmonyPatch(new[] { typeof(string), typeof(bool), typeof(PlatformUserIdentifierAbs) })]
public class SetTextPatch
{
public static bool Prefix(TileEntitySign __instance, string _text, bool _syncData, PlatformUserIdentifierAbs _signingPlayer)
{
if (_signingPlayer == null)
{
_signingPlayer = PlatformManager.MultiPlatform.User.PlatformUserId;
}
// Check for null as Vanilla code generates an error if still null
if (_signingPlayer != null && GameManager.Instance.persistentPlayers != null)
{
if (GameManager.Instance.persistentPlayers.GetPlayerData(_signingPlayer) == null)
{
_signingPlayer = (PlatformUserIdentifierAbs)null;
_text = "";
}
if (_text == __instance.signText.Text)
{
return false;
}
__instance.signText.Update(_text, _signingPlayer);
GeneratedTextManager.GetDisplayText(__instance.signText, new Action<string>(__instance.RefreshTextMesh), true, true, GeneratedTextManager.TextFilteringMode.FilterWithSafeString, GeneratedTextManager.BbCodeSupportMode.NotSupported);
if (!_syncData)
{
return false;
}
__instance.setModified();
}
return false;
}
}
}