Files
2025-06-04 16:44:53 +09:30

28 lines
861 B
C#

using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Features.Fire.Harmony
{
// Allows the spread of the particles to catch things on fire.
/*[HarmonyPatch(typeof(GameStateManager))]
[HarmonyPatch("StartGame")]
public class GameStateManagerStartGame
{
public static void Postfix()
{
if (GamePrefs.GetString(EnumGamePrefs.GameWorld) == "Empty"
|| GamePrefs.GetString(EnumGamePrefs.GameWorld) == "Playtesting"
|| GamePrefs.GetString(EnumGamePrefs.GameMode) == "GameModeEditWorld")
{
Debug.Log("Disabling Fire Manager in Play Testing / Prefab editor");
return;
}
FireManager.Init();
}
}*/
}