Files
zzz_REBIRTH__Utils/Score/LockPicking/Scripts/LockEmissiveControls.cs
2025-06-04 16:44:53 +09:30

51 lines
1.6 KiB
C#

public class LockEmissiveControls : MonoBehaviour
{
public Renderer[] baseplate1;
public Renderer[] baseplate2;
public Renderer[] lock1;
public Renderer[] lock2;
public Renderer[] lock3;
public Renderer[] button;
public Renderer[] padlock1;
public Renderer[] padlock2;
public void SetBaseplate1(Texture newTexture)
{
for (var i = 0; i < baseplate1.Length; i++) baseplate1[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetBaseplate2(Texture newTexture)
{
for (var i = 0; i < baseplate2.Length; i++) baseplate2[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetLock1(Texture newTexture)
{
for (var i = 0; i < lock1.Length; i++) lock1[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetLock2(Texture newTexture)
{
for (var i = 0; i < lock2.Length; i++) lock2[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetLock3(Texture newTexture)
{
for (var i = 0; i < lock3.Length; i++) lock3[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetButton(Texture newTexture)
{
for (var i = 0; i < button.Length; i++) button[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetPadlock1(Texture newTexture)
{
for (var i = 0; i < padlock1.Length; i++) padlock1[i].material.SetTexture("_EmissionMap", newTexture);
}
public void SetPadlock2(Texture newTexture)
{
for (var i = 0; i < padlock2.Length; i++) padlock2[i].material.SetTexture("_EmissionMap", newTexture);
}
}