51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
public class LockEmissiveControls : MonoBehaviour
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{
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public Renderer[] baseplate1;
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public Renderer[] baseplate2;
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public Renderer[] lock1;
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public Renderer[] lock2;
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public Renderer[] lock3;
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public Renderer[] button;
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public Renderer[] padlock1;
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public Renderer[] padlock2;
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public void SetBaseplate1(Texture newTexture)
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{
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for (var i = 0; i < baseplate1.Length; i++) baseplate1[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetBaseplate2(Texture newTexture)
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{
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for (var i = 0; i < baseplate2.Length; i++) baseplate2[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetLock1(Texture newTexture)
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{
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for (var i = 0; i < lock1.Length; i++) lock1[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetLock2(Texture newTexture)
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{
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for (var i = 0; i < lock2.Length; i++) lock2[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetLock3(Texture newTexture)
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{
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for (var i = 0; i < lock3.Length; i++) lock3[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetButton(Texture newTexture)
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{
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for (var i = 0; i < button.Length; i++) button[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetPadlock1(Texture newTexture)
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{
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for (var i = 0; i < padlock1.Length; i++) padlock1[i].material.SetTexture("_EmissionMap", newTexture);
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}
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public void SetPadlock2(Texture newTexture)
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{
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for (var i = 0; i < padlock2.Length; i++) padlock2[i].material.SetTexture("_EmissionMap", newTexture);
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}
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} |