50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
//copy of NetPackageAddFirePosition
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public class NetPackageAddBroadcastPosition : NetPackage
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{
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private Vector3i position;
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private int entityThatCausedIt;
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public NetPackageAddBroadcastPosition Setup(Vector3i _position, int _entityThatCausedIt)
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{
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this.position = _position;
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this.entityThatCausedIt = _entityThatCausedIt;
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return this;
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}
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public override void read(PooledBinaryReader _br)
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{
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this.position = new Vector3i((float)_br.ReadInt32(), (float)_br.ReadInt32(), (float)_br.ReadInt32());
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this.entityThatCausedIt = _br.ReadInt32();
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}
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public override void write(PooledBinaryWriter _bw)
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{
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base.write(_bw);
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_bw.Write((int)this.position.x);
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_bw.Write((int)this.position.y);
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_bw.Write((int)this.position.z);
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_bw.Write(this.entityThatCausedIt);
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}
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public override int GetLength()
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{
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return 20;
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}
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public override void ProcessPackage(World _world, GameManager _callbacks)
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{
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if (_world == null)
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{
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return;
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}
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if (!_world.IsRemote())
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{
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return;
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}
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Broadcastmanager.Instance.add(position);
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}
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}
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