34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
public class DialogRequirementIsOptionValid : BaseDialogRequirement
|
|
{
|
|
public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo)
|
|
{
|
|
string[] array = Value.Split(new char[]
|
|
{
|
|
','
|
|
});
|
|
|
|
return RebirthUtilities.IsOptionAvailable(array[0], array[1], array[2]);
|
|
}
|
|
}
|
|
|
|
public class DialogRequirementNotIsOptionValid : BaseDialogRequirement
|
|
{
|
|
public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo)
|
|
{
|
|
string[] array = Value.Split(new char[]
|
|
{
|
|
','
|
|
});
|
|
|
|
//Log.Out("DialogRequirementNotIsOptionValid-CheckRequirement array[0]: " + array[0]);
|
|
//Log.Out("DialogRequirementNotIsOptionValid-CheckRequirement array[1]: " + array[1]);
|
|
//Log.Out("DialogRequirementNotIsOptionValid-CheckRequirement array[2]: " + array[2]);
|
|
|
|
bool result = !RebirthUtilities.IsOptionAvailable(array[0], array[1], array[2]);
|
|
|
|
//Log.Out("DialogRequirementNotIsOptionValid-CheckRequirement result: " + result);
|
|
|
|
return result;
|
|
}
|
|
}
|