37 lines
989 B
C#
37 lines
989 B
C#
using System;
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using UnityEngine;
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using System.Xml;
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public class MinEventActionCheckLockedSlotsRebirth : MinEventActionRemoveBuff
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{
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public override void Execute(MinEventParams _params)
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{
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if (GameManager.IsDedicatedServer)
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{
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return;
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}
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var player = _params.Self as EntityPlayerLocal;
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float flLockedSlots = player.Buffs.GetCustomVar("$varFuriousRamsayLockedSlots");
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if (flLockedSlots > 0)
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{
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var uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);
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XUiV_Window window = uiforPlayer.xui.GetWindow("windowBackpack");
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if (window != null)
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{
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XUiC_ContainerStandardControls ctrlLockedSlots = window.Controller.GetChildByType<XUiC_ContainerStandardControls>();
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if (ctrlLockedSlots != null)
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{
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XUiC_ComboBoxInt ctrlComboBox = (XUiC_ComboBoxInt)ctrlLockedSlots.GetChildById("cbxLockedSlots");
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ctrlComboBox.Value = (int)flLockedSlots;
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ctrlLockedSlots.ChangeLockedSlots((int)flLockedSlots);
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}
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}
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}
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}
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} |