Files
zzz_REBIRTH__Utils/Scripts/Network/NetPackageClearBagSlot.cs
2025-06-04 16:44:53 +09:30

49 lines
1.1 KiB
C#

public class NetPackageClearBagSlot : NetPackage
{
private int playerID;
private int slot;
public NetPackageClearBagSlot Setup(int playerID, int slot)
{
this.playerID = playerID;
this.slot = slot;
return this;
}
public override void read(PooledBinaryReader _br)
{
this.playerID = _br.ReadInt32();
this.slot = _br.ReadInt32();
}
public override void write(PooledBinaryWriter _bw)
{
base.write(_bw);
_bw.Write(this.playerID);
_bw.Write(this.slot);
}
public override int GetLength()
{
return 4;
}
public override void ProcessPackage(World _world, GameManager _callbacks)
{
Log.Out("NetPackageClearBagSlot-ProcessPackage START");
if (_world == null)
{
Log.Out("NetPackageClearBagSlot-ProcessPackage 1");
return;
}
if (GameManager.Instance.World.GetEntity(this.playerID) is EntityPlayer player)
{
Log.Out("NetPackageClearBagSlot-ProcessPackage 2");
player.bag.SetSlot(this.slot, ItemStack.Empty.Clone());
}
}
}