193 lines
9.2 KiB
C#
193 lines
9.2 KiB
C#
internal class XUiC_RemoveSilencerPopupRebirth : XUiController
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{
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public XUiV_Label SilencerLabel;
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public XUiV_Panel SilencerPanel;
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public override void Init()
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{
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//Log.Out("XUiC_SilencerPopupRebirth-Init START");
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base.Init();
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SilencerPanel = (XUiV_Panel)GetChildById("SilencerPopup").ViewComponent;
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((XUiC_SimpleButton)SilencerPanel.Controller.GetChildById("btnCancel")).OnPressed += BtnCancelSilencer_OnPressed;
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((XUiC_SimpleButton)SilencerPanel.Controller.GetChildById("btnConfirm")).OnPressed += BtnConfirmSilencer_OnPressed;
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SilencerLabel = (XUiV_Label)SilencerPanel.Controller.GetChildById("SilencerLabel").ViewComponent;
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//Log.Out("XUiC_SilencerPopupRebirth-Init END");
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}
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public override void OnOpen()
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{
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//Log.Out("XUiC_SilencerPopupRebirth-OnOpen START");
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EntityPlayer player = xui.playerUI.entityPlayer;
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var entityID = 0;
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if (player.Buffs.HasCustomVar("CurrentNPC"))
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entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
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if (entityID == 0)
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return;
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var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
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if (myEntity != null)
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SilencerLabel.Text = string.Format(Localization.Get("ttRetrieveSilencer"), myEntity.EntityName);
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base.OnOpen();
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//Log.Out("XUiC_SilencerPopupRebirth-OnOpen END");
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}
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private void BtnConfirmSilencer_OnPressed(XUiController _sender, int _mouseButton)
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{
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//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed START");
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EntityPlayer player = xui.playerUI.entityPlayer;
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var entityID = 0;
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if (player.Buffs.HasCustomVar("CurrentNPC"))
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entityID = (int)player.Buffs.GetCustomVar("CurrentNPC");
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if (entityID == 0)
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return;
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var myEntity = player.world.GetEntity(entityID) as EntityNPCRebirth;
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if (myEntity != null)
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{
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var uiforPlayer = LocalPlayerUI.GetUIForPlayer(player as EntityPlayerLocal);
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var playerInventory = uiforPlayer.xui.PlayerInventory;
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if (playerInventory == null) return;
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string ID = "modGunSoundSuppressorSilencer";
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var item = ItemClass.GetItem(ID);
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if (item == null)
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{
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//Log.Out("XUiC_RemoveSilencerPopupRebirth: Item Not Found: " + ID);
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return;
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}
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var itemStack = new ItemStack(item, 1);
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if (!playerInventory.AddItem(itemStack, true))
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player.world.gameManager.ItemDropServer(itemStack, player.GetPosition(), Vector3.zero);
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ItemActionAttack itemActionRanged = myEntity.inventory.GetHoldingGun();
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string weaponName = myEntity.inventory.holdingItem.GetItemName().ToLower().Trim();
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if (weaponName == "gunnpcsmg5")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "smg_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "smg_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "smg_fire_end";
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}
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else if (weaponName == "gunnpcpipepistol")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pipe_pistol_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pipe_pistol_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcpipeshotgun")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pipe_shotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pipe_shotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcpiperifle")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pipe_rifle_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pipe_rifle_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcpipemg")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pipe_smg_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pipe_smg_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcm60")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "m60_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "m60_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "m60_fire_end";
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}
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else if (weaponName == "gunnpcpistol")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "Pistol_Fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "Pistol_Fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcdpistol")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "desertvulture_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "desertvulture_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcak47")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "ak47_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "ak47_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "ak47_fire_end";
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}
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else if (weaponName == "gunnpctrifle")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "tacticalar_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "tacticalar_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpchrifle")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "sniperrifle_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "sniperrifle_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcsrifle")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "sharpshooter_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "sharpshooter_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcpshotgun")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "pump_shotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "pump_shotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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else if (weaponName == "gunnpcashotgun")
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{
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_start"] = "autoshotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_loop"] = "autoshotgun_fire";
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myEntity.inventory.holdingItem.Actions[1].Properties.Values["Sound_end"] = "";
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}
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myEntity.inventory.ForceHoldingItemUpdate();
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myEntity.Buffs.RemoveBuff("FuriousRamsayNPCSilencer");
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}
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xui.playerUI.windowManager.Close(windowGroup.ID);
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//Log.Out("XUiC_SilencerPopupRebirth-BtnConfirmSilencer_OnPressed END");
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}
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private void BtnCancelSilencer_OnPressed(XUiController _sender, int _mouseButton)
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{
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//Log.Out("XUiC_SilencerPopupRebirth-BtnCancelSilencer_OnPressed START");
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SilencerPanel.IsVisible = false;
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xui.playerUI.windowManager.Close(windowGroup.ID);
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//Log.Out("XUiC_SilencerPopupRebirth-BtnCancelSilencer_OnPressed END");
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}
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public override void OnClose()
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{
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//Log.Out("XUiC_SilencerPopupRebirth-OnClose START");
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if (xui.playerUI.windowManager.HasWindow("dialog") && xui.playerUI.windowManager.IsWindowOpen("dialog"))
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xui.playerUI.windowManager.Close("dialog");
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base.OnClose();
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//Log.Out("XUiC_SilencerPopupRebirth-OnClose END");
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}
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} |