80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
//using UnityEngine;
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//using UnityEngine.UI;
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//using Lockpicking;
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//using UnityEngine.Serialization;
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//public class CipherDemoUI : MonoBehaviour
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//{
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// // Set up references to the Text objects
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// public Text wheel1;
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// public Text wheel2;
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// public Text wheel3;
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// public Text wheel4;
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// public Text wheel5;
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// public Text wheel6;
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// public Cipher cipher;
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// public Color highlightColor = new Color(255f,0f,171f,1f);
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// void Start()
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// {
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//// ResetLock();
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// }
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// void Update()
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// {
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// DrawText();
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// }
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// private void DrawText()
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// {
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// if (Input.GetKey(KeyCode.O))
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// {
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// cipher.TryOpen();
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// }
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// if (Input.GetKeyUp(KeyCode.O))
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// {
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// cipher.StopShaking();
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// }
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// if (Mathf.Abs(cipher.DistanceLeft(0)) < cipher.closeEnough)
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// wheel1.color = highlightColor;
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// else
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// wheel1.color = Color.white;
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// if (Mathf.Abs(cipher.DistanceLeft(1)) < cipher.closeEnough)
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// wheel2.color = highlightColor;
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// else
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// wheel2.color = Color.white;
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// if (Mathf.Abs(cipher.DistanceLeft(2)) < cipher.closeEnough)
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// wheel3.color = highlightColor;
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// else
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// wheel3.color = Color.white;
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// if (Mathf.Abs(cipher.DistanceLeft(3)) < cipher.closeEnough)
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// wheel4.color = highlightColor;
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// else
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// wheel4.color = Color.white;
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// if (Mathf.Abs(cipher.DistanceLeft(4)) < cipher.closeEnough)
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// wheel5.color = highlightColor;
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// else
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// wheel5.color = Color.white;
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// if (Mathf.Abs(cipher.DistanceLeft(5)) < cipher.closeEnough)
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// wheel6.color = highlightColor;
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// else
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// wheel6.color = Color.white;
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// wheel1.text = "" + cipher.DistanceLeft(0);
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// wheel2.text = "" + cipher.DistanceLeft(1);
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// wheel3.text = "" + cipher.DistanceLeft(2);
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// wheel4.text = "" + cipher.DistanceLeft(3);
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// wheel5.text = "" + cipher.DistanceLeft(4);
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// wheel6.text = "" + cipher.DistanceLeft(5);
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// }
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// public void ResetLock()
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// {
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// cipher.ResetLock();
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// }
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//}
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